v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -19,10 +19,10 @@ namespace Barotrauma
// All traitor related functionality should use the following interface for generating random values
public static double RandomDouble() => Random.NextDouble();
public readonly Dictionary<Character.TeamType, Traitor.TraitorMission> Missions = new Dictionary<Character.TeamType, Traitor.TraitorMission>();
public readonly Dictionary<CharacterTeamType, Traitor.TraitorMission> Missions = new Dictionary<CharacterTeamType, Traitor.TraitorMission>();
public string GetCodeWords(Character.TeamType team) => Missions.TryGetValue(team, out var mission) ? mission.CodeWords : "";
public string GetCodeResponse(Character.TeamType team) => Missions.TryGetValue(team, out var mission) ? mission.CodeResponse : "";
public string GetCodeWords(CharacterTeamType team) => Missions.TryGetValue(team, out var mission) ? mission.CodeWords : "";
public string GetCodeResponse(CharacterTeamType team) => Missions.TryGetValue(team, out var mission) ? mission.CodeResponse : "";
public IEnumerable<Traitor> Traitors => Missions.Values.SelectMany(mission => mission.Traitors.Values);
@@ -87,18 +87,18 @@ namespace Barotrauma
{
bool missionCompleted = false;
bool gameShouldEnd = false;
Character.TeamType winningTeam = Character.TeamType.None;
CharacterTeamType winningTeam = CharacterTeamType.None;
foreach (var mission in Missions)
{
mission.Value.Update(deltaTime, () =>
{
switch (mission.Key)
{
case Character.TeamType.Team1:
winningTeam = (winningTeam == Character.TeamType.None) ? Character.TeamType.Team2 : Character.TeamType.None;
case CharacterTeamType.Team1:
winningTeam = (winningTeam == CharacterTeamType.None) ? CharacterTeamType.Team2 : CharacterTeamType.None;
break;
case Character.TeamType.Team2:
winningTeam = (winningTeam == Character.TeamType.None) ? Character.TeamType.Team1 : Character.TeamType.None;
case CharacterTeamType.Team2:
winningTeam = (winningTeam == CharacterTeamType.None) ? CharacterTeamType.Team1 : CharacterTeamType.None;
break;
default:
break;
@@ -137,13 +137,13 @@ namespace Barotrauma
startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)RandomDouble());
return;
}
if (Character.CharacterList.Count(c => !c.IsDead && c.TeamID == Character.TeamType.Team1 || c.TeamID == Character.TeamType.Team2) <= 1)
if (Character.CharacterList.Count(c => !c.IsDead && c.TeamID == CharacterTeamType.Team1 || c.TeamID == CharacterTeamType.Team2) <= 1)
{
return;
}
if (GameMain.GameSession.Mission is CombatMission)
{
var teamIds = new[] { Character.TeamType.Team1, Character.TeamType.Team2 };
var teamIds = new[] { CharacterTeamType.Team1, CharacterTeamType.Team2 };
foreach (var teamId in teamIds)
{
if (server.ConnectedClients.Count(c => c.Character != null && !c.Character.IsDead && c.TeamID == teamId) < 2)
@@ -170,11 +170,11 @@ namespace Barotrauma
{
var mission = TraitorMissionPrefab.RandomPrefab()?.Instantiate();
if (mission != null) {
if (mission.CanBeStarted(server, this, Character.TeamType.None))
if (mission.CanBeStarted(server, this, CharacterTeamType.None))
{
if (mission.Start(server, this, Character.TeamType.None))
if (mission.Start(server, this, CharacterTeamType.None))
{
Missions.Add(Character.TeamType.None, mission);
Missions.Add(CharacterTeamType.None, mission);
return;
}
}