v0.12.0.2
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@@ -36,7 +36,7 @@ namespace Barotrauma.Networking
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if (GameMain.Server.ServerSettings.BotSpawnMode == BotSpawnMode.Normal)
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{
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return Character.CharacterList
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.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null && c.IsDead)
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.FindAll(c => c.TeamID == CharacterTeamType.Team1 && c.AIController != null && c.Info != null && c.IsDead)
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.Select(c => c.Info)
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.ToList();
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}
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@@ -46,7 +46,7 @@ namespace Barotrauma.Networking
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(!c.SpectateOnly || (!GameMain.Server.ServerSettings.AllowSpectating && GameMain.Server.OwnerConnection != c.Connection)));
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var existingBots = Character.CharacterList
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.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null);
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.FindAll(c => c.TeamID == CharacterTeamType.Team1 && c.AIController != null && c.Info != null);
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int requiredBots = GameMain.Server.ServerSettings.BotCount - currPlayerCount;
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requiredBots -= existingBots.Count(b => !b.IsDead);
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@@ -238,13 +238,17 @@ namespace Barotrauma.Networking
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//all characters are in Team 1 in game modes/missions with only one team.
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//if at some point we add a game mode with multiple teams where respawning is possible, this needs to be reworked
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c.TeamID = Character.TeamType.Team1;
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c.TeamID = CharacterTeamType.Team1;
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if (c.CharacterInfo == null) { c.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, c.Name); }
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}
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List<CharacterInfo> characterInfos = clients.Select(c => c.CharacterInfo).ToList();
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var botsToSpawn = GetBotsToRespawn();
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characterInfos.AddRange(botsToSpawn);
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//bots don't respawn in the campaign
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if (campaign == null)
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{
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var botsToSpawn = GetBotsToRespawn();
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characterInfos.AddRange(botsToSpawn);
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}
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GameMain.Server.AssignJobs(clients);
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foreach (Client c in clients)
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@@ -276,7 +280,7 @@ namespace Barotrauma.Networking
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characterInfos[i].CurrentOrderOption = null;
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var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: !bot, hasAi: bot);
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character.TeamID = Character.TeamType.Team1;
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character.TeamID = CharacterTeamType.Team1;
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if (bot)
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{
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@@ -348,9 +352,9 @@ namespace Barotrauma.Networking
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}
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//add the ID card tags they should've gotten when spawning in the shuttle
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foreach (Item item in character.Inventory.Items)
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foreach (Item item in character.Inventory.AllItems.Distinct())
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{
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if (item == null || item.Prefab.Identifier != "idcard") { continue; }
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if (item.Prefab.Identifier != "idcard") { continue; }
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foreach (string s in shuttleSpawnPoints[i].IdCardTags)
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{
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item.AddTag(s);
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