v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -256,8 +256,28 @@ namespace Barotrauma
return;
}
}
var foundItem = Inventory.FindItemRecursive(item, it => it.Prefab.Identifier == "idcard" || it.GetComponent<RangedWeapon>() != null || it.GetComponent<MeleeWeapon>() != null);
Item foundItem = null;
if (isValid(item))
{
foundItem = item;
}
else
{
foreach (Item containedItem in item.ContainedItems)
{
if (isValid(containedItem))
{
foundItem = containedItem;
break;
}
}
}
static bool isValid(Item item)
{
return item.Prefab.Identifier == "idcard" || item.GetComponent<RangedWeapon>() != null || item.GetComponent<MeleeWeapon>() != null;
}
if (foundItem == null) { return; }
@@ -382,7 +402,7 @@ namespace Barotrauma
//smaller karma penalty for attacking someone who's aiming with a weapon
if (damage > 0.0f &&
target.IsKeyDown(InputType.Aim) &&
target.SelectedItems.Any(it => it != null && (it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null)))
target.HeldItems.Any(it => it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null))
{
damage *= 0.5f;
stun *= 0.5f;
@@ -473,12 +493,12 @@ namespace Barotrauma
{
//cap the damage so the karma can't decrease by more than MaxStructureDamageKarmaDecreasePerSecond per second
var clientMemory = GetClientMemory(client);
clientMemory.StructureDamageAccumulator += damageAmount;
if (clientMemory.StructureDamagePerSecond + damageAmount >= MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease)
{
damageAmount -= (MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease) - clientMemory.StructureDamagePerSecond;
damageAmount -= (clientMemory.StructureDamagePerSecond + damageAmount) - (MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease);
if (damageAmount <= 0.0f) { return; }
}
clientMemory.StructureDamageAccumulator += damageAmount;
}
AdjustKarma(attacker, -damageAmount * StructureDamageKarmaDecrease, "Damaged structures");
}