v0.12.0.2
This commit is contained in:
@@ -35,10 +35,10 @@ namespace Barotrauma.Networking
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public bool SubmarineSwitchLoad = false;
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private List<Client> connectedClients = new List<Client>();
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private readonly List<Client> connectedClients = new List<Client>();
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//for keeping track of disconnected clients in case the reconnect shortly after
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private List<Client> disconnectedClients = new List<Client>();
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private readonly List<Client> disconnectedClients = new List<Client>();
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//keeps track of players who've previously been playing on the server
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//so kick votes persist during the session and the server can let the clients know what name this client used previously
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@@ -1247,22 +1247,30 @@ namespace Barotrauma.Networking
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bool range = inc.ReadBoolean();
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double durationSeconds = inc.ReadDouble();
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TimeSpan? banDuration = null;
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if (durationSeconds > 0) { banDuration = TimeSpan.FromSeconds(durationSeconds); }
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var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
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if (bannedClient != null)
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{
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Log("Client \"" + ClientLogName(sender) + "\" banned \"" + ClientLogName(bannedClient) + "\".", ServerLog.MessageType.ServerMessage);
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if (durationSeconds > 0)
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{
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, TimeSpan.FromSeconds(durationSeconds));
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}
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else
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{
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range);
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, banDuration);
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}
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}
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else
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{
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}"), sender, ChatMessageType.Console);
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var bannedPreviousClient = previousPlayers.Find(p => p.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase));
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if (bannedPreviousClient != null)
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{
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Log("Client \"" + ClientLogName(sender) + "\" banned \"" + bannedPreviousClient.Name + "\".", ServerLog.MessageType.ServerMessage);
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BanPreviousPlayer(bannedPreviousClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, banDuration);
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}
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else
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{
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}"), sender, ChatMessageType.Console);
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}
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}
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break;
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case ClientPermissions.Unban:
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@@ -1646,6 +1654,7 @@ namespace Barotrauma.Networking
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IWriteMessage tempBuffer = new ReadWriteMessage();
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tempBuffer.Write((byte)ServerNetObject.ENTITY_POSITION);
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tempBuffer.Write(entity is Item);
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if (entity is Item)
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{
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((Item)entity).ServerWritePosition(tempBuffer, c);
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@@ -1742,6 +1751,7 @@ namespace Barotrauma.Networking
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outmsg.Write(client.NameID);
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outmsg.Write(client.Name);
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outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : (client.PreferredJob ?? ""));
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outmsg.Write((byte)client.PreferredTeam);
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outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
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if (c.HasPermission(ClientPermissions.ServerLog))
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{
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@@ -2068,14 +2078,14 @@ namespace Barotrauma.Networking
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//always allow the server owner to spectate even if it's disallowed in server settings
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playingClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
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if (GameMain.GameSession.GameMode.Mission != null)
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if (GameMain.GameSession.GameMode is PvPMode pvpMode)
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{
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GameMain.GameSession.GameMode.Mission.AssignTeamIDs(playingClients);
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teamCount = GameMain.GameSession.GameMode.Mission.TeamCount;
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pvpMode.AssignTeamIDs(playingClients);
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teamCount = 2;
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}
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else
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{
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connectedClients.ForEach(c => c.TeamID = Character.TeamType.Team1);
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connectedClients.ForEach(c => c.TeamID = CharacterTeamType.Team1);
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}
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if (campaign != null)
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@@ -2147,7 +2157,7 @@ namespace Barotrauma.Networking
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//assign jobs and spawnpoints separately for each team
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for (int n = 0; n < teamCount; n++)
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{
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var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
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var teamID = n == 0 ? CharacterTeamType.Team1 : CharacterTeamType.Team2;
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Submarine.MainSubs[n].TeamID = teamID;
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foreach (Item item in Item.ItemList)
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@@ -2174,7 +2184,7 @@ namespace Barotrauma.Networking
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//always allow the server owner to spectate even if it's disallowed in server settings
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teamClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
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if (!teamClients.Any() && n > 0) { continue; }
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//if (!teamClients.Any() && n > 0) { continue; }
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AssignJobs(teamClients);
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@@ -2193,6 +2203,10 @@ namespace Barotrauma.Networking
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{
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client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
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}
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else
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{
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client.CharacterInfo.ResetCurrentOrder();
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}
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characterInfos.Add(client.CharacterInfo);
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if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
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{
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@@ -2518,6 +2532,7 @@ namespace Barotrauma.Networking
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foreach (Client client in connectedClients)
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{
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serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
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client.Character?.ResetCurrentOrder();
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client.Character = null;
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client.HasSpawned = false;
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client.InGame = false;
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@@ -2554,13 +2569,15 @@ namespace Barotrauma.Networking
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UInt16 nameId = inc.ReadUInt16();
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string newName = inc.ReadString();
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string newJob = inc.ReadString();
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CharacterTeamType newTeam = (CharacterTeamType)inc.ReadByte();
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if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameID)) { return false; }
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c.NameID = nameId;
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newName = Client.SanitizeName(newName);
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if (newName == c.Name && newJob == c.PreferredJob) { return false; }
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if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
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c.PreferredJob = newJob;
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c.PreferredTeam = newTeam;
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//update client list even if the name cannot be changed to the one sent by the client,
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//so the client will be informed what their actual name is
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@@ -2674,7 +2691,6 @@ namespace Barotrauma.Networking
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lidgrenConn.IPEndPoint.Address.MapToIPv4NoThrow().ToString() :
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lidgrenConn.IPEndPoint.Address.ToString();
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if (range) { ip = BanList.ToRange(ip); }
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serverSettings.BanList.BanPlayer(client.Name, ip, reason, duration);
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}
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if (client.SteamID > 0)
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@@ -2683,6 +2699,32 @@ namespace Barotrauma.Networking
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}
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}
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public void BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, bool range = false, TimeSpan? duration = null)
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{
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if (previousPlayer == null) { return; }
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//reset karma to a neutral value, so if/when the ban is revoked the client wont get immediately punished by low karma again
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previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
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if (!string.IsNullOrEmpty(previousPlayer.EndPoint) && (previousPlayer.SteamID == 0 || range))
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{
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string ip = previousPlayer.EndPoint;
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if (range) { ip = BanList.ToRange(ip); }
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serverSettings.BanList.BanPlayer(previousPlayer.Name, ip, reason, duration);
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}
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if (previousPlayer.SteamID > 0)
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{
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serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.SteamID, reason, duration);
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}
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string msg = $"ServerMessage.BannedFromServer~[client]={previousPlayer.Name}";
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if (!string.IsNullOrWhiteSpace(reason))
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{
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msg += $"/ /ServerMessage.Reason/: /{reason}";
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}
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SendChatMessage(msg, ChatMessageType.Server, changeType: PlayerConnectionChangeType.Banned);
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}
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public override void UnbanPlayer(string playerName, string playerEndPoint)
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{
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if (!string.IsNullOrEmpty(playerEndPoint))
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@@ -2723,8 +2765,8 @@ namespace Barotrauma.Networking
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client.HasSpawned = false;
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client.InGame = false;
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if (string.IsNullOrWhiteSpace(msg)) msg = $"ServerMessage.ClientLeftServer~[client]={client.Name}";
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if (string.IsNullOrWhiteSpace(targetmsg)) targetmsg = "ServerMessage.YouLeftServer";
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if (string.IsNullOrWhiteSpace(msg)) { msg = $"ServerMessage.ClientLeftServer~[client]={client.Name}"; }
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if (string.IsNullOrWhiteSpace(targetmsg)) { targetmsg = "ServerMessage.YouLeftServer"; }
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if (!string.IsNullOrWhiteSpace(reason))
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{
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msg += $"/ /ServerMessage.Reason/: /{reason}";
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@@ -2934,14 +2976,14 @@ namespace Barotrauma.Networking
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{
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case ChatMessageType.Radio:
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case ChatMessageType.Order:
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if (senderCharacter == null) return;
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if (senderCharacter == null) { return; }
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//return if senderCharacter doesn't have a working radio
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var radio = senderCharacter.Inventory?.Items.FirstOrDefault(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null || !senderCharacter.HasEquippedItem(radio)) return;
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var radio = senderCharacter.Inventory?.AllItems.FirstOrDefault(i => i.GetComponent<WifiComponent>() != null);
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if (radio == null || !senderCharacter.HasEquippedItem(radio)) { return; }
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senderRadio = radio.GetComponent<WifiComponent>();
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if (!senderRadio.CanTransmit()) return;
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if (!senderRadio.CanTransmit()) { return; }
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break;
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case ChatMessageType.Dead:
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//character still alive and capable of speaking -> dead chat not allowed
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@@ -3156,8 +3198,8 @@ namespace Barotrauma.Networking
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if (voteType != VoteType.PurchaseSub)
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{
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GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
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GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(targetSubmarine, true);
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SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
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GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(newSub, true);
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}
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serverSettings.Voting.StopSubmarineVote(true);
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@@ -3385,7 +3427,7 @@ namespace Barotrauma.Networking
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assignedClientCount.Add(jp, 0);
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}
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Character.TeamType teamID = Character.TeamType.None;
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CharacterTeamType teamID = CharacterTeamType.None;
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if (unassigned.Count > 0) { teamID = unassigned[0].TeamID; }
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//if we're playing a multiplayer campaign, check which clients already have a character and a job
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@@ -3547,7 +3589,7 @@ namespace Barotrauma.Networking
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}
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}
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public void AssignBotJobs(List<CharacterInfo> bots, Character.TeamType teamID)
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public void AssignBotJobs(List<CharacterInfo> bots, CharacterTeamType teamID)
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{
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Dictionary<JobPrefab, int> assignedPlayerCount = new Dictionary<JobPrefab, int>();
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foreach (JobPrefab jp in JobPrefab.Prefabs)
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@@ -3664,7 +3706,7 @@ namespace Barotrauma.Networking
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{
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retVal += "color:#ff9900;";
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}
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retVal += "metadata:" + (client.SteamID!=0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name) + "‖end‖";
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retVal += "metadata:" + (client.SteamID != 0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name) + "‖end‖";
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return retVal;
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}
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