v0.12.0.2
This commit is contained in:
@@ -155,11 +155,17 @@ namespace Barotrauma.Networking
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switch (orderTargetType)
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{
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case Order.OrderTargetType.Entity:
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(orderTargetEntity as MapEntity)?.SetIgnoreByAI(orderMsg.Order.Identifier == "ignorethis");
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if (orderTargetEntity is IIgnorable ignorableEntity)
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{
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ignorableEntity.OrderedToBeIgnored = orderMsg.Order.Identifier == "ignorethis";
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}
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break;
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case Order.OrderTargetType.WallSection:
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if (!wallSectionIndex.HasValue) { break; }
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(orderTargetEntity as Structure)?.GetSection(wallSectionIndex.Value)?.SetIgnoreByAI(orderMsg.Order.Identifier == "ignorethis");
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if (orderTargetEntity is Structure s && s.GetSection(wallSectionIndex.Value) is IIgnorable ignorableWall)
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{
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ignorableWall.OrderedToBeIgnored = orderMsg.Order.Identifier == "ignorethis";
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}
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break;
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}
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}
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@@ -35,10 +35,10 @@ namespace Barotrauma.Networking
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public bool SubmarineSwitchLoad = false;
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private List<Client> connectedClients = new List<Client>();
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private readonly List<Client> connectedClients = new List<Client>();
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//for keeping track of disconnected clients in case the reconnect shortly after
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private List<Client> disconnectedClients = new List<Client>();
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private readonly List<Client> disconnectedClients = new List<Client>();
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//keeps track of players who've previously been playing on the server
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//so kick votes persist during the session and the server can let the clients know what name this client used previously
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@@ -1247,22 +1247,30 @@ namespace Barotrauma.Networking
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bool range = inc.ReadBoolean();
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double durationSeconds = inc.ReadDouble();
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TimeSpan? banDuration = null;
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if (durationSeconds > 0) { banDuration = TimeSpan.FromSeconds(durationSeconds); }
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var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
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if (bannedClient != null)
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{
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Log("Client \"" + ClientLogName(sender) + "\" banned \"" + ClientLogName(bannedClient) + "\".", ServerLog.MessageType.ServerMessage);
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if (durationSeconds > 0)
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{
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, TimeSpan.FromSeconds(durationSeconds));
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}
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else
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{
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range);
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, banDuration);
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}
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}
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else
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{
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}"), sender, ChatMessageType.Console);
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var bannedPreviousClient = previousPlayers.Find(p => p.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase));
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if (bannedPreviousClient != null)
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{
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Log("Client \"" + ClientLogName(sender) + "\" banned \"" + bannedPreviousClient.Name + "\".", ServerLog.MessageType.ServerMessage);
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BanPreviousPlayer(bannedPreviousClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, banDuration);
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}
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else
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{
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}"), sender, ChatMessageType.Console);
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}
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}
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break;
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case ClientPermissions.Unban:
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@@ -1646,6 +1654,7 @@ namespace Barotrauma.Networking
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IWriteMessage tempBuffer = new ReadWriteMessage();
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tempBuffer.Write((byte)ServerNetObject.ENTITY_POSITION);
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tempBuffer.Write(entity is Item);
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if (entity is Item)
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{
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((Item)entity).ServerWritePosition(tempBuffer, c);
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@@ -1742,6 +1751,7 @@ namespace Barotrauma.Networking
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outmsg.Write(client.NameID);
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outmsg.Write(client.Name);
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outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : (client.PreferredJob ?? ""));
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outmsg.Write((byte)client.PreferredTeam);
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outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
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if (c.HasPermission(ClientPermissions.ServerLog))
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{
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@@ -2068,14 +2078,14 @@ namespace Barotrauma.Networking
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//always allow the server owner to spectate even if it's disallowed in server settings
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playingClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
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if (GameMain.GameSession.GameMode.Mission != null)
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if (GameMain.GameSession.GameMode is PvPMode pvpMode)
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{
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GameMain.GameSession.GameMode.Mission.AssignTeamIDs(playingClients);
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teamCount = GameMain.GameSession.GameMode.Mission.TeamCount;
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pvpMode.AssignTeamIDs(playingClients);
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teamCount = 2;
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}
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else
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{
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connectedClients.ForEach(c => c.TeamID = Character.TeamType.Team1);
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connectedClients.ForEach(c => c.TeamID = CharacterTeamType.Team1);
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}
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if (campaign != null)
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@@ -2147,7 +2157,7 @@ namespace Barotrauma.Networking
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//assign jobs and spawnpoints separately for each team
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for (int n = 0; n < teamCount; n++)
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{
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var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
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var teamID = n == 0 ? CharacterTeamType.Team1 : CharacterTeamType.Team2;
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Submarine.MainSubs[n].TeamID = teamID;
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foreach (Item item in Item.ItemList)
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@@ -2174,7 +2184,7 @@ namespace Barotrauma.Networking
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//always allow the server owner to spectate even if it's disallowed in server settings
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teamClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
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if (!teamClients.Any() && n > 0) { continue; }
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//if (!teamClients.Any() && n > 0) { continue; }
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AssignJobs(teamClients);
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@@ -2193,6 +2203,10 @@ namespace Barotrauma.Networking
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{
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client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
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}
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else
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{
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client.CharacterInfo.ResetCurrentOrder();
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}
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characterInfos.Add(client.CharacterInfo);
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if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
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{
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@@ -2518,6 +2532,7 @@ namespace Barotrauma.Networking
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foreach (Client client in connectedClients)
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{
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serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
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client.Character?.ResetCurrentOrder();
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client.Character = null;
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client.HasSpawned = false;
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client.InGame = false;
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@@ -2554,13 +2569,15 @@ namespace Barotrauma.Networking
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UInt16 nameId = inc.ReadUInt16();
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string newName = inc.ReadString();
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string newJob = inc.ReadString();
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CharacterTeamType newTeam = (CharacterTeamType)inc.ReadByte();
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if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameID)) { return false; }
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c.NameID = nameId;
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newName = Client.SanitizeName(newName);
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if (newName == c.Name && newJob == c.PreferredJob) { return false; }
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if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
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c.PreferredJob = newJob;
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c.PreferredTeam = newTeam;
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//update client list even if the name cannot be changed to the one sent by the client,
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//so the client will be informed what their actual name is
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@@ -2674,7 +2691,6 @@ namespace Barotrauma.Networking
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lidgrenConn.IPEndPoint.Address.MapToIPv4NoThrow().ToString() :
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lidgrenConn.IPEndPoint.Address.ToString();
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if (range) { ip = BanList.ToRange(ip); }
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serverSettings.BanList.BanPlayer(client.Name, ip, reason, duration);
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}
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if (client.SteamID > 0)
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@@ -2683,6 +2699,32 @@ namespace Barotrauma.Networking
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}
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}
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public void BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, bool range = false, TimeSpan? duration = null)
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{
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if (previousPlayer == null) { return; }
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//reset karma to a neutral value, so if/when the ban is revoked the client wont get immediately punished by low karma again
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previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
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if (!string.IsNullOrEmpty(previousPlayer.EndPoint) && (previousPlayer.SteamID == 0 || range))
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{
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string ip = previousPlayer.EndPoint;
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if (range) { ip = BanList.ToRange(ip); }
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serverSettings.BanList.BanPlayer(previousPlayer.Name, ip, reason, duration);
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}
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if (previousPlayer.SteamID > 0)
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{
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serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.SteamID, reason, duration);
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}
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string msg = $"ServerMessage.BannedFromServer~[client]={previousPlayer.Name}";
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if (!string.IsNullOrWhiteSpace(reason))
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{
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msg += $"/ /ServerMessage.Reason/: /{reason}";
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}
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SendChatMessage(msg, ChatMessageType.Server, changeType: PlayerConnectionChangeType.Banned);
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}
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public override void UnbanPlayer(string playerName, string playerEndPoint)
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{
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if (!string.IsNullOrEmpty(playerEndPoint))
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@@ -2723,8 +2765,8 @@ namespace Barotrauma.Networking
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client.HasSpawned = false;
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client.InGame = false;
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if (string.IsNullOrWhiteSpace(msg)) msg = $"ServerMessage.ClientLeftServer~[client]={client.Name}";
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if (string.IsNullOrWhiteSpace(targetmsg)) targetmsg = "ServerMessage.YouLeftServer";
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if (string.IsNullOrWhiteSpace(msg)) { msg = $"ServerMessage.ClientLeftServer~[client]={client.Name}"; }
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if (string.IsNullOrWhiteSpace(targetmsg)) { targetmsg = "ServerMessage.YouLeftServer"; }
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if (!string.IsNullOrWhiteSpace(reason))
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{
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msg += $"/ /ServerMessage.Reason/: /{reason}";
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@@ -2934,14 +2976,14 @@ namespace Barotrauma.Networking
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{
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case ChatMessageType.Radio:
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case ChatMessageType.Order:
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if (senderCharacter == null) return;
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if (senderCharacter == null) { return; }
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//return if senderCharacter doesn't have a working radio
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var radio = senderCharacter.Inventory?.Items.FirstOrDefault(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null || !senderCharacter.HasEquippedItem(radio)) return;
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var radio = senderCharacter.Inventory?.AllItems.FirstOrDefault(i => i.GetComponent<WifiComponent>() != null);
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if (radio == null || !senderCharacter.HasEquippedItem(radio)) { return; }
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senderRadio = radio.GetComponent<WifiComponent>();
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if (!senderRadio.CanTransmit()) return;
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if (!senderRadio.CanTransmit()) { return; }
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break;
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case ChatMessageType.Dead:
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//character still alive and capable of speaking -> dead chat not allowed
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@@ -3156,8 +3198,8 @@ namespace Barotrauma.Networking
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if (voteType != VoteType.PurchaseSub)
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{
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GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
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GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(targetSubmarine, true);
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SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
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GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(newSub, true);
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}
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serverSettings.Voting.StopSubmarineVote(true);
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@@ -3385,7 +3427,7 @@ namespace Barotrauma.Networking
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assignedClientCount.Add(jp, 0);
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}
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Character.TeamType teamID = Character.TeamType.None;
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CharacterTeamType teamID = CharacterTeamType.None;
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if (unassigned.Count > 0) { teamID = unassigned[0].TeamID; }
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//if we're playing a multiplayer campaign, check which clients already have a character and a job
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@@ -3547,7 +3589,7 @@ namespace Barotrauma.Networking
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}
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}
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public void AssignBotJobs(List<CharacterInfo> bots, Character.TeamType teamID)
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public void AssignBotJobs(List<CharacterInfo> bots, CharacterTeamType teamID)
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{
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Dictionary<JobPrefab, int> assignedPlayerCount = new Dictionary<JobPrefab, int>();
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foreach (JobPrefab jp in JobPrefab.Prefabs)
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@@ -3664,7 +3706,7 @@ namespace Barotrauma.Networking
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{
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retVal += "color:#ff9900;";
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}
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retVal += "metadata:" + (client.SteamID!=0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name) + "‖end‖";
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retVal += "metadata:" + (client.SteamID != 0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name) + "‖end‖";
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return retVal;
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}
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@@ -256,8 +256,28 @@ namespace Barotrauma
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return;
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}
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}
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var foundItem = Inventory.FindItemRecursive(item, it => it.Prefab.Identifier == "idcard" || it.GetComponent<RangedWeapon>() != null || it.GetComponent<MeleeWeapon>() != null);
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Item foundItem = null;
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if (isValid(item))
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{
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foundItem = item;
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}
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else
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{
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foreach (Item containedItem in item.ContainedItems)
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{
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if (isValid(containedItem))
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{
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foundItem = containedItem;
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break;
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}
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}
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}
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static bool isValid(Item item)
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{
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return item.Prefab.Identifier == "idcard" || item.GetComponent<RangedWeapon>() != null || item.GetComponent<MeleeWeapon>() != null;
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}
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if (foundItem == null) { return; }
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@@ -382,7 +402,7 @@ namespace Barotrauma
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//smaller karma penalty for attacking someone who's aiming with a weapon
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if (damage > 0.0f &&
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target.IsKeyDown(InputType.Aim) &&
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target.SelectedItems.Any(it => it != null && (it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null)))
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target.HeldItems.Any(it => it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null))
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{
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damage *= 0.5f;
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stun *= 0.5f;
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@@ -473,12 +493,12 @@ namespace Barotrauma
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{
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//cap the damage so the karma can't decrease by more than MaxStructureDamageKarmaDecreasePerSecond per second
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var clientMemory = GetClientMemory(client);
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clientMemory.StructureDamageAccumulator += damageAmount;
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if (clientMemory.StructureDamagePerSecond + damageAmount >= MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease)
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{
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damageAmount -= (MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease) - clientMemory.StructureDamagePerSecond;
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damageAmount -= (clientMemory.StructureDamagePerSecond + damageAmount) - (MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease);
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if (damageAmount <= 0.0f) { return; }
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}
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clientMemory.StructureDamageAccumulator += damageAmount;
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}
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AdjustKarma(attacker, -damageAmount * StructureDamageKarmaDecrease, "Damaged structures");
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}
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+1
-1
@@ -233,7 +233,7 @@ namespace Barotrauma.Networking
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case ConnectionInitialization.ContentPackageOrder:
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outMsg.Write(GameMain.Server.ServerName);
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var mpContentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent).Reverse().ToList();
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var mpContentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent).ToList();
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outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
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for (int i = 0; i < mpContentPackages.Count; i++)
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{
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@@ -36,7 +36,7 @@ namespace Barotrauma.Networking
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if (GameMain.Server.ServerSettings.BotSpawnMode == BotSpawnMode.Normal)
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{
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return Character.CharacterList
|
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.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null && c.IsDead)
|
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.FindAll(c => c.TeamID == CharacterTeamType.Team1 && c.AIController != null && c.Info != null && c.IsDead)
|
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.Select(c => c.Info)
|
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.ToList();
|
||||
}
|
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@@ -46,7 +46,7 @@ namespace Barotrauma.Networking
|
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(!c.SpectateOnly || (!GameMain.Server.ServerSettings.AllowSpectating && GameMain.Server.OwnerConnection != c.Connection)));
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||||
var existingBots = Character.CharacterList
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.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null);
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.FindAll(c => c.TeamID == CharacterTeamType.Team1 && c.AIController != null && c.Info != null);
|
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int requiredBots = GameMain.Server.ServerSettings.BotCount - currPlayerCount;
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requiredBots -= existingBots.Count(b => !b.IsDead);
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@@ -238,13 +238,17 @@ namespace Barotrauma.Networking
|
||||
|
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//all characters are in Team 1 in game modes/missions with only one team.
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//if at some point we add a game mode with multiple teams where respawning is possible, this needs to be reworked
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c.TeamID = Character.TeamType.Team1;
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c.TeamID = CharacterTeamType.Team1;
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if (c.CharacterInfo == null) { c.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, c.Name); }
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}
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List<CharacterInfo> characterInfos = clients.Select(c => c.CharacterInfo).ToList();
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var botsToSpawn = GetBotsToRespawn();
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characterInfos.AddRange(botsToSpawn);
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//bots don't respawn in the campaign
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if (campaign == null)
|
||||
{
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||||
var botsToSpawn = GetBotsToRespawn();
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characterInfos.AddRange(botsToSpawn);
|
||||
}
|
||||
|
||||
GameMain.Server.AssignJobs(clients);
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foreach (Client c in clients)
|
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@@ -276,7 +280,7 @@ namespace Barotrauma.Networking
|
||||
characterInfos[i].CurrentOrderOption = null;
|
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|
||||
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: !bot, hasAi: bot);
|
||||
character.TeamID = Character.TeamType.Team1;
|
||||
character.TeamID = CharacterTeamType.Team1;
|
||||
|
||||
if (bot)
|
||||
{
|
||||
@@ -348,9 +352,9 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
//add the ID card tags they should've gotten when spawning in the shuttle
|
||||
foreach (Item item in character.Inventory.Items)
|
||||
foreach (Item item in character.Inventory.AllItems.Distinct())
|
||||
{
|
||||
if (item == null || item.Prefab.Identifier != "idcard") { continue; }
|
||||
if (item.Prefab.Identifier != "idcard") { continue; }
|
||||
foreach (string s in shuttleSpawnPoints[i].IdCardTags)
|
||||
{
|
||||
item.AddTag(s);
|
||||
|
||||
Reference in New Issue
Block a user