v0.12.0.2
This commit is contained in:
@@ -10,25 +10,30 @@ namespace Barotrauma
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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List<Item> prevItems = new List<Item>(Items);
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List<Item> prevItems = new List<Item>(AllItems.Distinct());
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byte itemCount = msg.ReadByte();
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ushort[] newItemIDs = new ushort[itemCount];
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for (int i = 0; i < itemCount; i++)
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byte slotCount = msg.ReadByte();
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List<ushort>[] newItemIDs = new List<ushort>[slotCount];
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for (int i = 0; i < slotCount; i++)
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{
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newItemIDs[i] = msg.ReadUInt16();
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newItemIDs[i] = new List<ushort>();
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int itemCount = msg.ReadRangedInteger(0, MaxStackSize);
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for (int j = 0; j < itemCount; j++)
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{
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newItemIDs[i].Add(msg.ReadUInt16());
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}
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}
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if (c == null || c.Character == null) return;
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if (c == null || c.Character == null) { return; }
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bool accessible = c.Character.CanAccessInventory(this);
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if (this is CharacterInventory && accessible)
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if (this is CharacterInventory characterInventory && accessible)
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{
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if (Owner == null || !(Owner is Character))
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if (Owner == null || !(Owner is Character ownerCharacter))
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{
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accessible = false;
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}
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else if (!((CharacterInventory)this).AccessibleWhenAlive && !((Character)Owner).IsDead)
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else if (!characterInventory.AccessibleWhenAlive && !ownerCharacter.IsDead)
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{
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accessible = false;
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}
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@@ -42,28 +47,28 @@ namespace Barotrauma
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CreateNetworkEvent();
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for (int i = 0; i < capacity; i++)
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{
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if (!(Entity.FindEntityByID(newItemIDs[i]) is Item item)) { continue; }
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item.PositionUpdateInterval = 0.0f;
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if (item.ParentInventory != null && item.ParentInventory != this)
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foreach (ushort id in newItemIDs[i])
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{
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item.ParentInventory.CreateNetworkEvent();
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if (!(Entity.FindEntityByID(id) is Item item)) { continue; }
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item.PositionUpdateInterval = 0.0f;
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if (item.ParentInventory != null && item.ParentInventory != this)
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{
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item.ParentInventory.CreateNetworkEvent();
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}
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}
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}
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return;
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}
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List<Inventory> prevItemInventories = new List<Inventory>(Items.Select(i => i?.ParentInventory));
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List<Inventory> prevItemInventories = new List<Inventory>() { this };
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for (int i = 0; i < capacity; i++)
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{
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Item newItem = newItemIDs[i] == 0 ? null : Entity.FindEntityByID(newItemIDs[i]) as Item;
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prevItemInventories.Add(newItem?.ParentInventory);
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if (newItemIDs[i] == 0 || (newItem != Items[i]))
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foreach (Item item in slots[i].Items.ToList())
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{
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if (Items[i] != null)
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if (!newItemIDs[i].Contains(item.ID))
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{
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Item droppedItem = Items[i];
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Item droppedItem = item;
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Entity prevOwner = Owner;
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droppedItem.Drop(null);
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@@ -84,15 +89,20 @@ namespace Barotrauma
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droppedItem.body.SetTransform(prevOwner.SimPosition, 0.0f);
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}
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}
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System.Diagnostics.Debug.Assert(Items[i] == null);
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}
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foreach (ushort id in newItemIDs[i])
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{
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Item newItem = id == 0 ? null : Entity.FindEntityByID(id) as Item;
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prevItemInventories.Add(newItem?.ParentInventory);
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}
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}
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for (int i = 0; i < capacity; i++)
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{
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if (newItemIDs[i] > 0)
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foreach (ushort id in newItemIDs[i])
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{
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if (!(Entity.FindEntityByID(newItemIDs[i]) is Item item) || item == Items[i]) { continue; }
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if (!(Entity.FindEntityByID(id) is Item item) || slots[i].Contains(item)) { continue; }
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if (GameMain.Server != null)
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{
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@@ -101,9 +111,9 @@ namespace Barotrauma
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if (!prevItems.Contains(item) && !item.CanClientAccess(c))
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{
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#if DEBUG || UNSTABLE
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#if DEBUG || UNSTABLE
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DebugConsole.NewMessage($"Client {c.Name} failed to pick up item \"{item}\" (parent inventory: {(item.ParentInventory?.Owner.ToString() ?? "null")}). No access.", Color.Yellow);
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#endif
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#endif
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if (item.body != null && !c.PendingPositionUpdates.Contains(item))
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{
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c.PendingPositionUpdates.Enqueue(item);
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@@ -115,9 +125,9 @@ namespace Barotrauma
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TryPutItem(item, i, true, true, c.Character, false);
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for (int j = 0; j < capacity; j++)
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{
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if (Items[j] == item && newItemIDs[j] != item.ID)
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if (slots[j].Contains(item) && !newItemIDs[j].Contains(item.ID))
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{
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Items[j] = null;
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slots[j].RemoveItem(item);
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}
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}
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}
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@@ -129,7 +139,7 @@ namespace Barotrauma
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if (prevInventory != this) { prevInventory?.CreateNetworkEvent(); }
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}
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foreach (Item item in Items.Distinct())
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foreach (Item item in AllItems.Distinct())
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{
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if (item == null) { continue; }
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if (!prevItems.Contains(item))
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@@ -148,7 +158,7 @@ namespace Barotrauma
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foreach (Item item in prevItems.Distinct())
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{
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if (item == null) { continue; }
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if (!Items.Contains(item))
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if (!AllItems.Contains(item))
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{
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if (Owner == c.Character)
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{
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