v0.12.0.2
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@@ -99,6 +99,94 @@ namespace Barotrauma
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if (hue < 240) return q1 + (q2 - q1) * (240 - hue) / 60;
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return q1;
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}
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/// <summary>
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/// Convert a HSV value into a RGB value.
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/// </summary>
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/// <param name="hue">Value between 0 and 360</param>
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/// <param name="saturation">Value between 0 and 1</param>
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/// <param name="value">Value between 0 and 1</param>
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/// <see href="https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB">Reference</see>
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/// <returns></returns>
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public static Color HSVToRGB(float hue, float saturation, float value)
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{
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float c = value * saturation;
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float h = Math.Clamp(hue, 0, 360) / 60f;
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float x = c * (1 - Math.Abs(h % 2 - 1));
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float r = 0,
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g = 0,
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b = 0;
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if (0 <= h && h <= 1) { r = c; g = x; b = 0; }
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else if (1 < h && h <= 2) { r = x; g = c; b = 0; }
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else if (2 < h && h <= 3) { r = 0; g = c; b = x; }
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else if (3 < h && h <= 4) { r = 0; g = x; b = c; }
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else if (4 < h && h <= 5) { r = x; g = 0; b = c; }
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else if (5 < h && h <= 6) { r = c; g = 0; b = x; }
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float m = value - c;
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return new Color(r + m, g + m, b + m);
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}
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/// <summary>
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/// Convert a RGB value into a HSV value.
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/// </summary>
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/// <param name="color"></param>
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/// <see href="https://www.cs.rit.edu/~ncs/color/t_convert.html">Reference</see>
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/// <returns>
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/// Vector3 where X is the hue (0-360 or NaN)
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/// Y is the saturation (0-1)
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/// Z is the value (0-1)
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/// </returns>
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public static Vector3 RGBToHSV(Color color)
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{
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float r = color.R / 255f,
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g = color.G / 255f,
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b = color.B / 255f;
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float h, s;
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float min = Math.Min(r, Math.Min(g, b));
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float max = Math.Max(r, Math.Max(g, b));
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float v = max;
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float delta = max - min;
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if (max != 0)
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{
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s = delta / max;
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}
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else
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{
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s = 0;
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h = -1;
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return new Vector3(h, s, v);
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}
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if (MathUtils.NearlyEqual(r, max))
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{
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h = (g - b) / delta;
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}
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else if (MathUtils.NearlyEqual(g, max))
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{
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h = 2 + (b - r) / delta;
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}
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else
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{
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h = 4 + (r - g) / delta;
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}
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h *= 60;
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if (h < 0) { h += 360; }
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return new Vector3(h, s, v);
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}
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public static Color Add(this Color sourceColor, Color color)
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{
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@@ -235,6 +323,7 @@ namespace Barotrauma
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{
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linePos = splitSize = 0.0f;
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splitWord[k] = splitWord[k].Remove(splitWord[k].Length - 1) + "\n";
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if (splitWord[k].Length <= 1) { break; }
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j--;
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splitWord.Add(string.Empty);
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k++;
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