v0.12.0.2
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@@ -391,7 +391,7 @@ namespace Barotrauma.Lights
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if (GUI.DisableItemHighlights) { return false; }
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highlightedEntities.Clear();
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if (Character.Controlled != null && (!Character.Controlled.IsKeyDown(InputType.Aim) || Character.Controlled.SelectedItems.Any(it => it?.GetComponent<Sprayer>() == null)))
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if (Character.Controlled != null && (!Character.Controlled.IsKeyDown(InputType.Aim) || Character.Controlled.HeldItems.Any(it => it.GetComponent<Sprayer>() == null)))
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{
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if (Character.Controlled.FocusedItem != null)
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{
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