v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -8,6 +8,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.MapCreatures.Behavior;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
@@ -15,7 +16,7 @@ namespace Barotrauma
{
partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
{
public static bool ShowItems = true;
public static bool ShowItems = true, ShowWires = true;
private readonly List<PosInfo> positionBuffer = new List<PosInfo>();
@@ -29,6 +30,7 @@ namespace Barotrauma
private bool editingHUDRefreshPending;
private float editingHUDRefreshTimer;
private ContainedItemSprite activeContainedSprite;
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
@@ -103,13 +105,10 @@ namespace Barotrauma
Color color = spriteColor;
if (Prefab.UseContainedSpriteColor && ownInventory != null)
{
for (int i = 0; i < ownInventory.Items.Length; i++)
foreach (Item item in ContainedItems)
{
if (ownInventory.Items[i] != null)
{
color = ownInventory.Items[i].ContainerColor;
break;
}
color = item.ContainerColor;
break;
}
}
return color;
@@ -120,13 +119,10 @@ namespace Barotrauma
Color color = InventoryIconColor;
if (Prefab.UseContainedInventoryIconColor && ownInventory != null)
{
for (int i = 0; i < ownInventory.Items.Length; i++)
foreach (Item item in ContainedItems)
{
if (ownInventory.Items[i] != null)
{
color = ownInventory.Items[i].ContainerColor;
break;
}
color = item.ContainerColor;
break;
}
}
return color;
@@ -135,6 +131,7 @@ namespace Barotrauma
partial void SetActiveSpriteProjSpecific()
{
activeSprite = prefab.sprite;
activeContainedSprite = null;
Holdable holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Attached)
{
@@ -142,7 +139,9 @@ namespace Barotrauma
{
if (containedSprite.UseWhenAttached)
{
activeSprite = containedSprite.Sprite;
activeContainedSprite = containedSprite;
activeSprite = containedSprite.Sprite;
UpdateSpriteStates(0.0f);
return;
}
}
@@ -154,7 +153,9 @@ namespace Barotrauma
{
if (containedSprite.MatchesContainer(Container))
{
activeContainedSprite = containedSprite;
activeSprite = containedSprite.Sprite;
UpdateSpriteStates(0.0f);
return;
}
}
@@ -187,6 +188,7 @@ namespace Barotrauma
decorativeSprite.Sprite.EnsureLazyLoaded();
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
}
SetActiveSprite();
UpdateSpriteStates(0.0f);
}
@@ -240,7 +242,15 @@ namespace Barotrauma
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!Visible || (!editing && HiddenInGame)) { return; }
if (editing && !ShowItems) { return; }
if (editing)
{
if (isWire)
{
if (!ShowWires) { return; }
}
else if (!ShowItems) { return; }
}
Color color = IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? GUI.Style.Orange : GetSpriteColor();
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
@@ -305,7 +315,7 @@ namespace Barotrauma
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.DrawTiled(spriteBatch,
@@ -328,7 +338,7 @@ namespace Barotrauma
}
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
fadeInBrokenSprite?.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, depth - 0.000001f);
if (Infector != null && Infector.ParentBallastFlora.HasBrokenThrough)
if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
{
Prefab.InfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, Prefab.InfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.001f);
Prefab.DamagedInfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, Infector.HealthColor, Prefab.DamagedInfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.002f);
@@ -336,12 +346,12 @@ namespace Barotrauma
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
rotationRad + rot, decorativeSprite.Scale * Scale, activeSprite.effects,
rotationRad + rot, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
}
@@ -353,7 +363,7 @@ namespace Barotrauma
{
if (!back) { return; }
float depthStep = 0.000001f;
if (holdable.Picker.SelectedItems[0] == this)
if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand) == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.RightHand);
if (holdLimb?.ActiveSprite != null)
@@ -365,7 +375,7 @@ namespace Barotrauma
}
}
}
else if (holdable.Picker.SelectedItems[1] == this)
else if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.LeftHand) == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftHand);
if (holdLimb?.ActiveSprite != null)
@@ -384,8 +394,8 @@ namespace Barotrauma
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
var ca = (float)Math.Cos(-body.Rotation);
@@ -393,7 +403,7 @@ namespace Barotrauma
Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + transformedOffset.X, -(DrawPosition.Y + transformedOffset.Y)), color,
-body.Rotation + rotation, decorativeSprite.Scale * Scale, activeSprite.effects,
-body.Rotation + rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
@@ -405,12 +415,12 @@ namespace Barotrauma
foreach (var decorativeSprite in upgradeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
rotation, decorativeSprite.Scale * Scale, activeSprite.effects,
rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
@@ -505,12 +515,39 @@ namespace Barotrauma
public void UpdateSpriteStates(float deltaTime)
{
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
if (activeContainedSprite != null)
{
if (activeContainedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenVisible)
{
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = false;
}
return;
}
}
else
{
foreach (var containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.Sprite != activeSprite && containedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenNotVisible)
{
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = false;
}
return;
}
}
}
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
foreach (var upgrade in Upgrades)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
var upgradeSprites = GetUpgradeSprites(upgrade);
foreach (var decorativeSprite in upgradeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
@@ -1035,6 +1072,28 @@ namespace Barotrauma
// Always create the texts if they have not yet been created
if (texts.Any() && !recreateHudTexts) { return texts; }
texts.Clear();
string nameText = Name;
if (Prefab.Identifier == "idcard" || Tags.Contains("despawncontainer"))
{
string[] readTags = Tags.Split(',');
string idName = null;
foreach (string tag in readTags)
{
string[] s = tag.Split(':');
if (s[0] == "name")
{
idName = s[1];
break;
}
}
if (idName != null)
{
nameText += $" ({idName})";
}
}
texts.Add(new ColoredText(nameText, GUI.Style.TextColor, false, false));
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) { continue; }
@@ -1259,7 +1318,7 @@ namespace Barotrauma
{
if (GameMain.Client == null) { return; }
if (parentInventory != null || body == null || !body.Enabled || Removed)
if (parentInventory != null || body == null || !body.Enabled || Removed || (GetComponent<Projectile>()?.IsStuckToTarget ?? false))
{
positionBuffer.Clear();
return;
@@ -1267,12 +1326,7 @@ namespace Barotrauma
isActive = true;
Vector2 newVelocity = body.LinearVelocity;
Vector2 newPosition = body.SimPosition;
float newAngularVelocity = body.AngularVelocity;
float newRotation = body.Rotation;
body.CorrectPosition(positionBuffer, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
body.CorrectPosition(positionBuffer, out Vector2 newPosition, out Vector2 newVelocity, out float newRotation, out float newAngularVelocity);
body.LinearVelocity = newVelocity;
body.AngularVelocity = newAngularVelocity;
if (Vector2.DistanceSquared(newPosition, body.SimPosition) > 0.0001f ||
@@ -1490,7 +1544,7 @@ namespace Barotrauma
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = (Character.TeamType)teamID;
wifiComponent.TeamID = (CharacterTeamType)teamID;
}
if (descriptionChanged) { item.Description = itemDesc; }
if (tagsChanged) { item.Tags = tags; }
@@ -1521,10 +1575,10 @@ namespace Barotrauma
partial void RemoveProjSpecific()
{
if (Inventory.draggingItem == this)
if (Inventory.DraggingItems.Contains(this))
{
Inventory.draggingItem = null;
Inventory.draggingSlot = null;
Inventory.DraggingItems.Clear();
Inventory.DraggingSlot = null;
}
}
}