v0.12.0.2
This commit is contained in:
@@ -38,12 +38,6 @@ namespace Barotrauma.Items.Components
|
||||
light.Color = LightColor.Multiply(brightness);
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
base.OnItemLoaded();
|
||||
SetLightSourceState(IsActive, lightBrightness);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
|
||||
@@ -51,7 +45,7 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 origin = light.LightSprite.Origin;
|
||||
if ((light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
|
||||
if ((light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
|
||||
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, item.SpriteDepth - 0.0001f);
|
||||
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, itemDepth - 0.0001f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user