v0.12.0.2
This commit is contained in:
@@ -12,16 +12,14 @@ namespace Barotrauma.Items.Components
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get { return item.Rect.Size.ToVector2(); }
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}
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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{
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if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
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if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
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{
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Drawable = false;
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return;
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return;
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}
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Vector2 gridPos = picker.Position;
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Vector2 roundedGridPos = new Vector2(
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MathUtils.RoundTowardsClosest(picker.Position.X, Submarine.GridSize.X),
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@@ -49,7 +47,7 @@ namespace Barotrauma.Items.Components
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attachPos += item.Submarine.Position;
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}
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Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.7f);
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Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.4f);
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item.Sprite.Draw(
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spriteBatch,
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@@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components
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if (body.UserData is Item item)
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{
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var door = item.GetComponent<Door>();
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if (door != null && door.IsOpen || door.IsBroken) continue;
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if (door != null && door.CanBeTraversed) { continue; }
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}
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targetHull = null;
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@@ -239,7 +239,7 @@ namespace Barotrauma.Items.Components
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{
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if (targetSections.Count == 0) { return; }
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Item liquidItem = liquidContainer?.Inventory.Items[0];
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Item liquidItem = liquidContainer?.Inventory.FirstOrDefault();
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if (liquidItem == null) { return; }
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bool isCleaning = false;
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@@ -15,7 +15,8 @@ namespace Barotrauma.Items.Components
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Random,
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CharacterSpecific,
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ItemSpecific,
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All
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All,
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Manual
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}
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class ItemSound
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@@ -259,6 +260,7 @@ namespace Barotrauma.Items.Components
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loopingSoundChannel = null;
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loopingSound = null;
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}
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if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
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{
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loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
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@@ -271,6 +273,21 @@ namespace Barotrauma.Items.Components
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loopingSoundChannel.Near = loopingSound.Range * 0.4f;
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loopingSoundChannel.Far = loopingSound.Range;
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}
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// Looping sound with manual selection mode should be changed if value of ManuallySelectedSound has changed
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// Otherwise the sound won't change until the sound condition (such as being active) is disabled and re-enabled
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if (loopingSoundChannel != null && loopingSoundChannel.IsPlaying && soundSelectionModes[type] == SoundSelectionMode.Manual)
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{
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var playingIndex = sounds[type].IndexOf(loopingSound);
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var shouldBePlayingIndex = Math.Clamp(ManuallySelectedSound, 0, sounds[type].Count);
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if (playingIndex != shouldBePlayingIndex)
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{
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loopingSoundChannel.FadeOutAndDispose();
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loopingSoundChannel = null;
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loopingSound = null;
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}
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}
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return;
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}
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@@ -295,6 +312,10 @@ namespace Barotrauma.Items.Components
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}
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return;
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}
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else if (soundSelectionMode == SoundSelectionMode.Manual)
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{
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index = Math.Clamp(ManuallySelectedSound, 0, matchingSounds.Count);
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}
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else
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{
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index = Rand.Int(matchingSounds.Count);
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@@ -335,7 +356,7 @@ namespace Barotrauma.Items.Components
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{
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float volume = GetSoundVolume(itemSound);
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if (volume <= 0.0001f) { return; }
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var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, itemSound.RoundSound.GetRandomFrequencyMultiplier(), item.CurrentHull);
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var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, itemSound.RoundSound.GetRandomFrequencyMultiplier(), item.CurrentHull, ignoreMuffling: itemSound.RoundSound.IgnoreMuffling);
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if (channel != null) { playingOneshotSoundChannels.Add(channel); }
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -32,6 +33,12 @@ namespace Barotrauma.Items.Components
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private set;
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}
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public Sprite ContainedStateIndicatorEmpty
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{
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get;
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private set;
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}
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#if DEBUG
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[Editable]
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#endif
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@@ -55,6 +62,11 @@ namespace Barotrauma.Items.Components
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[Serialize(null, false, description: "An optional text displayed above the item's inventory.")]
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public string UILabel { get; set; }
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public GUIComponentStyle IndicatorStyle { get; set; }
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[Serialize(null, false)]
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public string ContainedStateIndicatorStyle { get; set; }
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[Serialize(true, false, description: "Should an indicator displaying the state of the contained items be displayed on this item's inventory slot. "+
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"If this item can only contain one item, the indicator will display the condition of the contained item, otherwise it will indicate how full the item is.")]
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public bool ShowContainedStateIndicator { get; set; }
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@@ -98,6 +110,26 @@ namespace Barotrauma.Items.Components
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case "containedstateindicator":
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ContainedStateIndicator = new Sprite(subElement);
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break;
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case "containedstateindicatorempty":
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ContainedStateIndicatorEmpty = new Sprite(subElement);
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break;
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}
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}
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if (string.IsNullOrEmpty(ContainedStateIndicatorStyle))
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{
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//if neither a style or a custom sprite is defined, use default style
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if (ContainedStateIndicator == null)
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{
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IndicatorStyle = GUI.Style.GetComponentStyle("ContainedStateIndicator.Default");
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}
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}
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else
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{
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IndicatorStyle = GUI.Style.GetComponentStyle("ContainedStateIndicator." + ContainedStateIndicatorStyle);
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if (ContainedStateIndicator != null || ContainedStateIndicatorEmpty != null)
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{
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DebugConsole.AddWarning($"Item \"{item.Name}\" defines both a contained state indicator style and a custom indicator sprite. Will use the custom sprite...");
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}
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}
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if (GuiFrame == null)
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@@ -173,15 +205,9 @@ namespace Barotrauma.Items.Components
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}
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//if holding 2 different "always open" items in different hands, don't force them to stay open
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if (character.SelectedItems[0] != null &&
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character.SelectedItems[1] != null &&
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character.SelectedItems[0] != character.SelectedItems[1])
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if (character.HeldItems.Count() > 1 && character.HeldItems.All(it => it.GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false))
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{
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if ((character.SelectedItems[0].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false) &&
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(character.SelectedItems[1].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false))
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{
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return false;
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}
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return false;
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}
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return true;
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@@ -260,10 +286,8 @@ namespace Barotrauma.Items.Components
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bool isWiringMode = SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode();
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int i = 0;
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foreach (Item containedItem in Inventory.Items)
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foreach (Item containedItem in Inventory.AllItems)
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{
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if (containedItem == null) continue;
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if (AutoInteractWithContained)
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{
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containedItem.IsHighlighted = item.IsHighlighted;
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@@ -313,7 +337,7 @@ namespace Barotrauma.Items.Components
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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if (item.NonInteractable) { return; }
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if (!item.IsInteractable(character)) { return; }
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if (Inventory.RectTransform != null)
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{
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guiCustomComponent.RectTransform.Parent = Inventory.RectTransform;
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@@ -21,11 +21,17 @@ namespace Barotrauma.Items.Components
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private float[] charWidths;
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private Vector4 padding;
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[Serialize("0,0,0,0", true, description: "The amount of padding around the text in pixels (left,top,right,bottom).")]
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public Vector4 Padding
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{
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get { return TextBlock.Padding; }
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set { TextBlock.Padding = value; }
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get { return padding; }
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set
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{
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padding = value;
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TextBlock.Padding = value * item.Scale;
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}
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}
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private string text;
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@@ -41,15 +47,22 @@ namespace Barotrauma.Items.Components
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{
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textBlock = null;
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}
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text = value;
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DisplayText = TextManager.Get(text, returnNull: true) ?? value;
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TextBlock.Text = DisplayText;
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if (Screen.Selected == GameMain.SubEditorScreen && Scrollable)
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{
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TextBlock.Text = ToolBox.LimitString(DisplayText, textBlock.Font, item.Rect.Width);
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}
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SetScrollingText();
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SetDisplayText(value);
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}
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}
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private bool ignoreLocalization;
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[Editable, Serialize(false, true, "Whether or not to skip localization and always display the raw value.")]
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public bool IgnoreLocalization
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{
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get => ignoreLocalization;
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set
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{
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ignoreLocalization = value;
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SetDisplayText(Text);
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}
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}
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@@ -107,13 +120,7 @@ namespace Barotrauma.Items.Components
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{
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if (textBlock == null)
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{
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textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
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textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: scrollable ? Alignment.CenterLeft : Alignment.Center, wrap: true, style: null)
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{
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TextDepth = item.SpriteDepth - 0.00001f,
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RoundToNearestPixel = false,
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TextScale = TextScale
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};
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RecreateTextBlock();
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}
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return textBlock;
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}
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@@ -126,7 +133,7 @@ namespace Barotrauma.Items.Components
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private void SetScrollingText()
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{
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if (!scrollable) return;
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if (!scrollable) { return; }
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float totalWidth = textBlock.Font.MeasureString(DisplayText).X;
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float textAreaWidth = Math.Max(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z, 0);
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@@ -143,6 +150,7 @@ namespace Barotrauma.Items.Components
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//whole text can fit in the textblock, no need to scroll
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needsScrolling = false;
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scrollingText = DisplayText;
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scrollPadding = 0;
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scrollAmount = 0.0f;
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scrollIndex = 0;
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return;
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@@ -161,16 +169,40 @@ namespace Barotrauma.Items.Components
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scrollIndex = MathHelper.Clamp(scrollIndex, 0, DisplayText.Length);
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}
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private void SetDisplayText(string value)
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{
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DisplayText = IgnoreLocalization ? value : TextManager.Get(value, returnNull: true) ?? value;
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TextBlock.Text = DisplayText;
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if (Screen.Selected == GameMain.SubEditorScreen && Scrollable)
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{
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TextBlock.Text = ToolBox.LimitString(DisplayText, TextBlock.Font, item.Rect.Width);
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}
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SetScrollingText();
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}
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private void RecreateTextBlock()
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{
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textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
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textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: scrollable ? Alignment.CenterLeft : Alignment.Center, wrap: !scrollable, style: null)
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{
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TextDepth = item.SpriteDepth - 0.00001f,
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RoundToNearestPixel = false,
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TextScale = TextScale,
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Padding = padding * item.Scale
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};
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (!scrollable) return;
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if (!scrollable) { return; }
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if (scrollingText == null)
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{
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SetScrollingText();
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}
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if (!needsScrolling) return;
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if (!needsScrolling) { return; }
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scrollAmount -= deltaTime * ScrollSpeed;
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@@ -204,11 +236,33 @@ namespace Barotrauma.Items.Components
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}
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}
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TextBlock.Text = sb.ToString();
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TextBlock.Text = sb.ToString();
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}
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public override void OnScaleChanged()
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{
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RecreateTextBlock();
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SetDisplayText(Text);
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prevScale = item.Scale;
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prevRect = item.Rect;
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}
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private float prevScale;
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private Rectangle prevRect;
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public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
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{
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if (editing)
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{
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if (!MathUtils.NearlyEqual(prevScale, item.Scale) || prevRect != item.Rect)
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{
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RecreateTextBlock();
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SetDisplayText(Text);
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prevScale = item.Scale;
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prevRect = item.Rect;
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}
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}
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var drawPos = new Vector2(
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item.DrawPosition.X - item.Rect.Width / 2.0f,
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-(item.DrawPosition.Y + item.Rect.Height / 2.0f));
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@@ -223,7 +277,7 @@ namespace Barotrauma.Items.Components
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}
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textBlock.TextDepth = item.SpriteDepth - 0.0001f;
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textBlock.TextOffset = drawPos - textBlock.Rect.Location.ToVector2() + new Vector2(scrollAmount + scrollPadding, 0.0f);
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textBlock.TextOffset = drawPos - textBlock.Rect.Location.ToVector2() + (editing ? Vector2.Zero : new Vector2(scrollAmount + scrollPadding, 0.0f));
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textBlock.DrawManually(spriteBatch);
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}
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@@ -38,12 +38,6 @@ namespace Barotrauma.Items.Components
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light.Color = LightColor.Multiply(brightness);
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}
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public override void OnItemLoaded()
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{
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base.OnItemLoaded();
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SetLightSourceState(IsActive, lightBrightness);
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}
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public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
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{
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if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
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@@ -51,7 +45,7 @@ namespace Barotrauma.Items.Components
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Vector2 origin = light.LightSprite.Origin;
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if ((light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
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if ((light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, item.SpriteDepth - 0.0001f);
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, itemDepth - 0.0001f);
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}
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||||
}
|
||||
|
||||
|
||||
@@ -95,11 +95,11 @@ namespace Barotrauma.Items.Components
|
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// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
|
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// Only do this if there's only one linked component. If you link more containers then may
|
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// GUI.PreventElementOverlap have mercy on your HUD layout
|
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if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
|
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if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item { DisplaySideBySideWhenLinked: true }) == 1)
|
||||
{
|
||||
foreach (MapEntity linkedTo in item.linkedTo)
|
||||
{
|
||||
if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
|
||||
if (!(linkedTo is Item { DisplaySideBySideWhenLinked: true } linkedItem)) { continue; }
|
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if (!linkedItem.Components.Any()) { continue; }
|
||||
|
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var itemContainer = linkedItem.GetComponent<ItemContainer>();
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||||
@@ -108,8 +108,8 @@ namespace Barotrauma.Items.Components
|
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// how much spacing do we want between the components
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var padding = (int) (8 * GUI.Scale);
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// Move the linked container to the right and move the deconstructor to the left
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
|
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
|
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GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
|
||||
}
|
||||
}
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return base.Select(character);
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@@ -126,7 +126,7 @@ namespace Barotrauma.Items.Components
|
||||
private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
|
||||
{
|
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overlayComponent.RectTransform.SetAsLastChild();
|
||||
var lastSlot = inputContainer.Inventory.slots.Last();
|
||||
var lastSlot = inputContainer.Inventory.visualSlots.Last();
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(
|
||||
|
||||
@@ -144,16 +144,15 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 drawPos = item.DrawPosition;
|
||||
drawPos += PropellerPos;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
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||||
}
|
||||
|
||||
if (editing && !GUI.DisableHUD)
|
||||
if (editing && !DisablePropellerDamage && propellerDamage != null && !GUI.DisableHUD)
|
||||
{
|
||||
Vector2 drawPos = item.DrawPosition;
|
||||
drawPos += PropellerPos;
|
||||
drawPos += PropellerPos * item.Scale;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 10, Vector2.One * 20, GUI.Style.Red);
|
||||
spriteBatch.DrawCircle(drawPos, propellerDamage.DamageRange * item.Scale, 16, GUI.Style.Red, thickness: 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), fi.DisplayName)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
|
||||
{
|
||||
Padding = Vector4.Zero,
|
||||
AutoScaleVertical = true,
|
||||
@@ -199,6 +199,21 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRecipeNameAndAmount(FabricationRecipe fabricationRecipe)
|
||||
{
|
||||
if (fabricationRecipe == null) { return ""; }
|
||||
if (fabricationRecipe.Amount > 1)
|
||||
{
|
||||
return TextManager.GetWithVariables("fabricationrecipenamewithamount",
|
||||
new string[2] { "[name]", "[amount]" },
|
||||
new string[2] { fabricationRecipe.DisplayName, fabricationRecipe.Amount.ToString() });
|
||||
}
|
||||
else
|
||||
{
|
||||
return fabricationRecipe.DisplayName;
|
||||
}
|
||||
}
|
||||
|
||||
partial void OnItemLoadedProjSpecific()
|
||||
{
|
||||
inputContainer.AllowUIOverlap = true;
|
||||
@@ -212,11 +227,11 @@ namespace Barotrauma.Items.Components
|
||||
// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
|
||||
// Only do this if there's only one linked component. If you link more containers then may
|
||||
// GUI.PreventElementOverlap have mercy on your HUD layout
|
||||
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
|
||||
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item { DisplaySideBySideWhenLinked: true }) == 1)
|
||||
{
|
||||
foreach (MapEntity linkedTo in item.linkedTo)
|
||||
{
|
||||
if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
|
||||
if (!(linkedTo is Item { DisplaySideBySideWhenLinked: true } linkedItem)) { continue; }
|
||||
if (!linkedItem.Components.Any()) { continue; }
|
||||
|
||||
var itemContainer = linkedItem.GetComponent<ItemContainer>();
|
||||
@@ -225,8 +240,8 @@ namespace Barotrauma.Items.Components
|
||||
// how much spacing do we want between the components
|
||||
var padding = (int) (8 * GUI.Scale);
|
||||
// Move the linked container to the right and move the fabricator to the left
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
|
||||
GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
|
||||
GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,9 +302,8 @@ namespace Barotrauma.Items.Components
|
||||
missingItems.Add(requiredItem);
|
||||
}
|
||||
}
|
||||
foreach (Item item in inputContainer.Inventory.Items)
|
||||
foreach (Item item in inputContainer.Inventory.AllItems)
|
||||
{
|
||||
if (item == null) { continue; }
|
||||
missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefabs.Contains(item.prefab)));
|
||||
}
|
||||
|
||||
@@ -297,7 +311,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
|
||||
{
|
||||
while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.Items[slotIndex] != null)
|
||||
while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.GetItemAt(slotIndex) != null)
|
||||
{
|
||||
slotIndex++;
|
||||
}
|
||||
@@ -307,17 +321,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
|
||||
{
|
||||
int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
|
||||
int availableSlotIndex = item.ParentInventory.FindIndex(item);
|
||||
//slots are null if the inventory has never been displayed
|
||||
//(linked item, but the UI is not set to be displayed at the same time)
|
||||
if (item.ParentInventory.slots != null)
|
||||
if (item.ParentInventory.visualSlots != null)
|
||||
{
|
||||
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
if (item.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
{
|
||||
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
item.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
if (slotIndex < inputContainer.Capacity)
|
||||
{
|
||||
inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -327,7 +341,7 @@ namespace Barotrauma.Items.Components
|
||||
if (slotIndex >= inputContainer.Capacity) { break; }
|
||||
|
||||
var itemIcon = requiredItem.ItemPrefabs.First().InventoryIcon ?? requiredItem.ItemPrefabs.First().sprite;
|
||||
Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
|
||||
Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
|
||||
itemIcon.Draw(
|
||||
spriteBatch,
|
||||
slotRect.Center.ToVector2(),
|
||||
@@ -367,14 +381,12 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
overlayComponent.RectTransform.SetAsLastChild();
|
||||
|
||||
if (outputContainer.Inventory.Items.First() != null) { return; }
|
||||
|
||||
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
|
||||
if (targetItem != null)
|
||||
{
|
||||
var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
|
||||
|
||||
Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
|
||||
Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
|
||||
|
||||
if (fabricatedItem != null)
|
||||
{
|
||||
@@ -449,8 +461,10 @@ namespace Barotrauma.Items.Components
|
||||
Color = selectedItem.TargetItem.InventoryIconColor
|
||||
};
|
||||
}*/
|
||||
|
||||
|
||||
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
|
||||
GetRecipeNameAndAmount(selectedItem), textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
|
||||
{
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
@@ -539,7 +553,7 @@ namespace Barotrauma.Items.Components
|
||||
private bool StartButtonClicked(GUIButton button, object obj)
|
||||
{
|
||||
if (selectedItem == null) { return false; }
|
||||
if (!outputContainer.Inventory.IsEmpty())
|
||||
if (fabricatedItem == null && !outputContainer.Inventory.CanBePut(selectedItem.TargetItem))
|
||||
{
|
||||
outputSlot.Flash(GUI.Style.Red);
|
||||
return false;
|
||||
|
||||
@@ -71,10 +71,14 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float showDirectionalIndicatorTimer;
|
||||
|
||||
private List<LevelObject> nearbyObjects = new List<LevelObject>();
|
||||
private readonly List<LevelObject> nearbyObjects = new List<LevelObject>();
|
||||
private const float NearbyObjectUpdateInterval = 1.0f;
|
||||
float nearbyObjectUpdateTimer;
|
||||
|
||||
private List<Submarine> connectedSubs = new List<Submarine>();
|
||||
private const float ConnectedSubUpdateInterval = 1.0f;
|
||||
float connectedSubUpdateTimer;
|
||||
|
||||
//Vector2 = vector from the ping source to the position of the disruption
|
||||
//float = strength of the disruption, between 0-1
|
||||
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
|
||||
@@ -135,6 +139,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private bool isConnectedToSteering;
|
||||
|
||||
private static string caveLabel;
|
||||
|
||||
private bool AllowUsingMineralScanner =>
|
||||
HasMineralScanner && !isConnectedToSteering;
|
||||
|
||||
@@ -143,6 +149,10 @@ namespace Barotrauma.Items.Components
|
||||
System.Diagnostics.Debug.Assert(Enum.GetValues(typeof(BlipType)).Cast<BlipType>().All(t => blipColorGradient.ContainsKey(t)));
|
||||
sonarBlips = new List<SonarBlip>();
|
||||
|
||||
caveLabel =
|
||||
TextManager.Get("cave", returnNull: true) ??
|
||||
TextManager.Get("missiontype.nest");
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
@@ -413,6 +423,26 @@ namespace Barotrauma.Items.Components
|
||||
networkUpdateTimer -= deltaTime;
|
||||
}
|
||||
|
||||
connectedSubUpdateTimer -= deltaTime;
|
||||
if (connectedSubUpdateTimer <= 0.0f)
|
||||
{
|
||||
connectedSubs.Clear();
|
||||
if (UseTransducers)
|
||||
{
|
||||
foreach (var transducer in connectedTransducers)
|
||||
{
|
||||
if (transducer.Transducer.Item.Submarine == null) { continue; }
|
||||
if (connectedSubs.Contains(transducer.Transducer.Item.Submarine)) { continue; }
|
||||
connectedSubs = transducer.Transducer.Item.Submarine?.GetConnectedSubs();
|
||||
}
|
||||
}
|
||||
else if (item.Submarine != null)
|
||||
{
|
||||
connectedSubs = item.Submarine?.GetConnectedSubs();
|
||||
}
|
||||
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
|
||||
}
|
||||
|
||||
if (sonarView.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
@@ -848,10 +878,22 @@ namespace Barotrauma.Items.Components
|
||||
displayScale, center, DisplayRadius);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Level.Loaded.Caves.Count; i++)
|
||||
{
|
||||
var cave = Level.Loaded.Caves[i];
|
||||
if (!cave.DisplayOnSonar) { continue; }
|
||||
DrawMarker(spriteBatch,
|
||||
caveLabel,
|
||||
"cave",
|
||||
"cave" + i,
|
||||
cave.StartPos.ToVector2(), transducerCenter,
|
||||
displayScale, center, DisplayRadius);
|
||||
}
|
||||
|
||||
foreach (AITarget aiTarget in AITarget.List)
|
||||
{
|
||||
if (!aiTarget.Enabled) continue;
|
||||
if (string.IsNullOrEmpty(aiTarget.SonarLabel) || aiTarget.SoundRange <= 0.0f) continue;
|
||||
if (!aiTarget.Enabled) { continue; }
|
||||
if (string.IsNullOrEmpty(aiTarget.SonarLabel) || aiTarget.SoundRange <= 0.0f) { continue; }
|
||||
|
||||
if (Vector2.DistanceSquared(aiTarget.WorldPosition, transducerCenter) < aiTarget.SoundRange * aiTarget.SoundRange)
|
||||
{
|
||||
@@ -902,16 +944,11 @@ namespace Barotrauma.Items.Components
|
||||
foreach (Submarine sub in Submarine.Loaded)
|
||||
{
|
||||
if (!sub.ShowSonarMarker) { continue; }
|
||||
if (UseTransducers ?
|
||||
connectedTransducers.Any(t => sub == t.Transducer.Item.Submarine || sub.DockedTo.Contains(t.Transducer.Item.Submarine)) :
|
||||
(sub == item.Submarine || sub.DockedTo.Contains(item.Submarine)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (connectedSubs.Contains(sub)) { continue; }
|
||||
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
sub.Info.DisplayName,
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
sub.Info.DisplayName,
|
||||
sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
|
||||
sub,
|
||||
sub.WorldPosition, transducerCenter,
|
||||
@@ -931,10 +968,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Submarine submarine in Submarine.Loaded)
|
||||
{
|
||||
if (UseTransducers ?
|
||||
!connectedTransducers.Any(t => submarine == t.Transducer.Item.Submarine || submarine.DockedTo.Contains(t.Transducer.Item.Submarine)) :
|
||||
submarine != item.Submarine && !submarine.DockedTo.Contains(item.Submarine)) continue;
|
||||
if (submarine.HullVertices == null) continue;
|
||||
if (!connectedSubs.Contains(submarine)) { continue; }
|
||||
if (submarine.HullVertices == null) { continue; }
|
||||
|
||||
Vector2 offset = ConvertUnits.ToSimUnits(submarine.WorldPosition - transducerCenter);
|
||||
|
||||
@@ -1018,8 +1053,8 @@ namespace Barotrauma.Items.Components
|
||||
//don't show the docking ports of the opposing team on the sonar
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
if ((dockingPort.Item.Submarine.TeamID == Character.TeamType.Team1 && item.Submarine.TeamID == Character.TeamType.Team2) ||
|
||||
(dockingPort.Item.Submarine.TeamID == Character.TeamType.Team2 && item.Submarine.TeamID == Character.TeamType.Team1))
|
||||
if ((dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && item.Submarine.TeamID == CharacterTeamType.Team2) ||
|
||||
(dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && item.Submarine.TeamID == CharacterTeamType.Team1))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -1226,19 +1261,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Submarine submarine in Submarine.Loaded)
|
||||
{
|
||||
if (submarine.HullVertices == null) continue;
|
||||
if (submarine.HullVertices == null) { continue; }
|
||||
if (!DetectSubmarineWalls)
|
||||
{
|
||||
if (UseTransducers)
|
||||
{
|
||||
if (connectedTransducers.Any(t => submarine == t.Transducer.Item.Submarine ||
|
||||
submarine.DockedTo.Contains(t.Transducer.Item.Submarine))) continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item.Submarine == submarine) continue;
|
||||
if (item.Submarine != null && item.Submarine.DockedTo.Contains(submarine)) continue;
|
||||
}
|
||||
if (connectedSubs.Contains(submarine)) { continue; }
|
||||
}
|
||||
|
||||
for (int i = 0; i < submarine.HullVertices.Count; i++)
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private GUIComponent steerArea;
|
||||
|
||||
private GUITextBlock pressureWarningText;
|
||||
private GUITextBlock pressureWarningText, iceSpireWarningText;
|
||||
|
||||
private GUITextBlock tipContainer;
|
||||
|
||||
@@ -311,6 +311,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Vector2 vel = controlledSub == null ? Vector2.Zero : controlledSub.Velocity;
|
||||
var realWorldVel = ConvertUnits.ToDisplayUnits(vel.X * Physics.DisplayToRealWorldRatio) * 3.6f;
|
||||
if (controlledSub != null && controlledSub.FlippedX) { realWorldVel *= -1; }
|
||||
return ((int)realWorldVel).ToString();
|
||||
};
|
||||
break;
|
||||
@@ -440,8 +441,13 @@ namespace Barotrauma.Items.Components
|
||||
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
|
||||
steerRadius = steerArea.Rect.Width / 2;
|
||||
|
||||
pressureWarningText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), steerArea.RectTransform, Anchor.Center, Pivot.TopCenter),
|
||||
TextManager.Get("SteeringDepthWarning"), Color.Red, GUI.LargeFont, Alignment.Center)
|
||||
iceSpireWarningText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.25f), steerArea.RectTransform, Anchor.Center, Pivot.TopCenter),
|
||||
TextManager.Get("NavTerminalIceSpireWarning"), GUI.Style.Red, GUI.SubHeadingFont, Alignment.Center, color: Color.Black * 0.8f, wrap: true)
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
pressureWarningText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.25f), steerArea.RectTransform, Anchor.Center, Pivot.TopCenter),
|
||||
TextManager.Get("SteeringDepthWarning"), GUI.Style.Red, GUI.SubHeadingFont, Alignment.Center, color: Color.Black * 0.8f)
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
@@ -471,7 +477,11 @@ namespace Barotrauma.Items.Components
|
||||
public void AttachToSonarHUD(GUICustomComponent sonarView)
|
||||
{
|
||||
steerArea.Visible = false;
|
||||
sonarView.OnDraw += (spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); };
|
||||
sonarView.OnDraw += (spriteBatch, guiCustomComponent) =>
|
||||
{
|
||||
DrawHUD(spriteBatch, guiCustomComponent.Rect);
|
||||
steerArea.DrawChildren(spriteBatch, recursive: true);
|
||||
};
|
||||
}
|
||||
|
||||
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
@@ -712,12 +722,13 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
pressureWarningText.Visible = item.Submarine != null && item.Submarine.AtDamageDepth && Timing.TotalTime % 1.0f < 0.5f;
|
||||
pressureWarningText.Visible = item.Submarine != null && item.Submarine.AtDamageDepth && Timing.TotalTime % 1.0f < 0.8f;
|
||||
iceSpireWarningText.Visible = item.Submarine != null && !pressureWarningText.Visible && showIceSpireWarning && Timing.TotalTime % 1.0f < 0.8f;
|
||||
|
||||
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsTabMenuOpen &&
|
||||
(!GameMain.GameSession?.Campaign?.ShowCampaignUI ?? true) && !GUIMessageBox.MessageBoxes.Any())
|
||||
(!GameMain.GameSession?.Campaign?.ShowCampaignUI ?? true) && !GUIMessageBox.MessageBoxes.Any(msgBox => msgBox is GUIMessageBox { MessageBoxType: GUIMessageBox.Type.Default }))
|
||||
{
|
||||
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
|
||||
inputPos.Y = -inputPos.Y;
|
||||
|
||||
@@ -113,25 +113,28 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
partial void FixItemProjSpecific(Character user, float deltaTime, Item targetItem)
|
||||
partial void FixItemProjSpecific(Character user, float deltaTime, Item targetItem, bool showProgressBar)
|
||||
{
|
||||
float progressBarState = targetItem.ConditionPercentage / 100.0f;
|
||||
if (!MathUtils.NearlyEqual(progressBarState, prevProgressBarState) || prevProgressBarTarget != targetItem)
|
||||
if (showProgressBar)
|
||||
{
|
||||
var door = targetItem.GetComponent<Door>();
|
||||
if (door == null || door.Stuck <= 0)
|
||||
float progressBarState = targetItem.ConditionPercentage / 100.0f;
|
||||
if (!MathUtils.NearlyEqual(progressBarState, prevProgressBarState) || prevProgressBarTarget != targetItem)
|
||||
{
|
||||
Vector2 progressBarPos = targetItem.DrawPosition;
|
||||
var progressBar = user?.UpdateHUDProgressBar(
|
||||
targetItem,
|
||||
progressBarPos,
|
||||
progressBarState,
|
||||
GUI.Style.Red, GUI.Style.Green,
|
||||
progressBarState < prevProgressBarState ? "progressbar.cutting" : "");
|
||||
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
|
||||
var door = targetItem.GetComponent<Door>();
|
||||
if (door == null || door.Stuck <= 0)
|
||||
{
|
||||
Vector2 progressBarPos = targetItem.DrawPosition;
|
||||
var progressBar = user?.UpdateHUDProgressBar(
|
||||
targetItem,
|
||||
progressBarPos,
|
||||
progressBarState,
|
||||
GUI.Style.Red, GUI.Style.Green,
|
||||
progressBarState < prevProgressBarState ? "progressbar.cutting" : "");
|
||||
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
|
||||
}
|
||||
prevProgressBarState = progressBarState;
|
||||
prevProgressBarTarget = targetItem;
|
||||
}
|
||||
prevProgressBarState = progressBarState;
|
||||
prevProgressBarTarget = targetItem;
|
||||
}
|
||||
|
||||
Vector2 particlePos = ConvertUnits.ToDisplayUnits(pickedPosition);
|
||||
|
||||
@@ -53,13 +53,9 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
//if the Character using the panel has a wire item equipped
|
||||
//and the wire hasn't been connected yet, draw it on the panel
|
||||
for (int i = 0; i < character.SelectedItems.Length; i++)
|
||||
foreach (Item item in character.HeldItems)
|
||||
{
|
||||
Item selectedItem = character.SelectedItems[i];
|
||||
|
||||
if (selectedItem == null) { continue; }
|
||||
|
||||
Wire wireComponent = selectedItem.GetComponent<Wire>();
|
||||
Wire wireComponent = item.GetComponent<Wire>();
|
||||
if (wireComponent != null)
|
||||
{
|
||||
equippedWire = wireComponent;
|
||||
@@ -94,7 +90,8 @@ namespace Barotrauma.Items.Components
|
||||
int linkIndex = c.FindWireIndex(DraggingConnected.Item);
|
||||
if (linkIndex > -1 || panel.DisconnectedWires.Contains(DraggingConnected))
|
||||
{
|
||||
Inventory.draggingItem = DraggingConnected.Item;
|
||||
Inventory.DraggingItems.Clear();
|
||||
Inventory.DraggingItems.Add(DraggingConnected.Item);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -182,7 +179,11 @@ namespace Barotrauma.Items.Components
|
||||
new Vector2(x + width / 2, y + height),
|
||||
null, panel, "");
|
||||
|
||||
if (DraggingConnected == equippedWire) { Inventory.draggingItem = equippedWire.Item; }
|
||||
if (DraggingConnected == equippedWire)
|
||||
{
|
||||
Inventory.DraggingItems.Clear();
|
||||
Inventory.DraggingItems.Add(equippedWire.Item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,7 +208,7 @@ namespace Barotrauma.Items.Components
|
||||
//(so we don't drop the item when dropping the wire on a connection)
|
||||
if (mouseInRect || (GUI.MouseOn?.UserData is ConnectionPanel && GUI.MouseOn.MouseRect.Contains(PlayerInput.MousePosition)))
|
||||
{
|
||||
Inventory.draggingItem = null;
|
||||
Inventory.DraggingItems.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +237,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
|
||||
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
for (int i = 0; i < MaxWires; i++)
|
||||
{
|
||||
if (wires[i] == null || wires[i].Hidden || (DraggingConnected == wires[i] && (mouseIn || Screen.Selected == GameMain.SubEditorScreen))) { continue; }
|
||||
if (wires[i].HiddenInGame && Screen.Selected == GameMain.GameScreen) { continue; }
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
msg.ReadUInt16(); //user ID
|
||||
foreach (Connection connection in Connections)
|
||||
{
|
||||
for (int i = 0; i < Connection.MaxLinked; i++)
|
||||
for (int i = 0; i < connection.MaxWires; i++)
|
||||
{
|
||||
msg.ReadUInt16();
|
||||
}
|
||||
@@ -168,7 +168,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Connection connection in Connections)
|
||||
{
|
||||
for (int i = 0; i < Connection.MaxLinked; i++)
|
||||
for (int i = 0; i < connection.MaxWires; i++)
|
||||
{
|
||||
ushort wireId = msg.ReadUInt16();
|
||||
|
||||
|
||||
+109
-52
@@ -4,7 +4,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -15,7 +14,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Point ElementMaxSize => new Point(uiElementContainer.Rect.Width, (int)(65 * GUI.yScale));
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
CreateGUI();
|
||||
}
|
||||
@@ -37,41 +36,70 @@ namespace Barotrauma.Items.Components
|
||||
float elementSize = Math.Min(1.0f / visibleElements.Count(), 1);
|
||||
foreach (CustomInterfaceElement ciElement in visibleElements)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(ciElement.PropertyName))
|
||||
if (ciElement.HasPropertyName)
|
||||
{
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, elementSize), uiElementContainer.RectTransform), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.02f,
|
||||
UserData = ciElement
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform),
|
||||
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label);
|
||||
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), "", style: "GUITextBoxNoIcon")
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, elementSize), uiElementContainer.RectTransform), isHorizontal: true)
|
||||
{
|
||||
OverflowClip = true,
|
||||
RelativeSpacing = 0.02f,
|
||||
UserData = ciElement
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
|
||||
textBox.RectTransform.MaxSize = textBox.Frame.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
textBox.OnDeselected += (tb, key) =>
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform),
|
||||
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label);
|
||||
if (!ciElement.IsIntegerInput)
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), ciElement.Signal, style: "GUITextBoxNoIcon")
|
||||
{
|
||||
TextChanged(tb.UserData as CustomInterfaceElement, textBox.Text);
|
||||
}
|
||||
else
|
||||
OverflowClip = true,
|
||||
UserData = ciElement
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
|
||||
textBox.RectTransform.MaxSize = textBox.Frame.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
textBox.OnDeselected += (tb, key) =>
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
TextChanged(tb.UserData as CustomInterfaceElement, textBox.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
|
||||
textBox.OnEnterPressed += (tb, text) =>
|
||||
textBox.OnEnterPressed += (tb, text) =>
|
||||
{
|
||||
tb.Deselect();
|
||||
return true;
|
||||
};
|
||||
uiElements.Add(textBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
tb.Deselect();
|
||||
return true;
|
||||
};
|
||||
uiElements.Add(textBox);
|
||||
int.TryParse(ciElement.Signal, out int signal);
|
||||
var numberInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), GUINumberInput.NumberType.Int)
|
||||
{
|
||||
UserData = ciElement,
|
||||
MinValueInt = ciElement.NumberInputMin,
|
||||
MaxValueInt = ciElement.NumberInputMax,
|
||||
IntValue = Math.Clamp(signal, ciElement.NumberInputMin, ciElement.NumberInputMax)
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
numberInput.RectTransform.MinSize = numberInput.LayoutGroup.RectTransform.MinSize = new Point(0, 0);
|
||||
numberInput.RectTransform.MaxSize = numberInput.LayoutGroup.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
numberInput.OnValueChanged += (ni) =>
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
ValueChanged(ni.UserData as CustomInterfaceElement, ni.IntValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
uiElements.Add(numberInput);
|
||||
}
|
||||
}
|
||||
else if (ciElement.ContinuousSignal)
|
||||
{
|
||||
@@ -175,7 +203,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (var uiElement in uiElements)
|
||||
{
|
||||
if (!(uiElement.UserData is CustomInterfaceElement element)) { continue; }
|
||||
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || !string.IsNullOrEmpty(element.PropertyName) || (element.Connection != null && element.Connection.Wires.Any(w => w != null));
|
||||
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || element.HasPropertyName || (element.Connection != null && element.Connection.Wires.Any(w => w != null));
|
||||
if (visible) { visibleElementCount++; }
|
||||
if (uiElement.Visible != visible)
|
||||
{
|
||||
@@ -203,36 +231,29 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (uiElements[i] is GUIButton button)
|
||||
{
|
||||
button.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
button.Text = CreateLabelText(i);
|
||||
button.TextBlock.Wrap = button.Text.Contains(' ');
|
||||
}
|
||||
else if (uiElements[i] is GUITickBox tickBox)
|
||||
{
|
||||
tickBox.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
tickBox.Text = CreateLabelText(i);
|
||||
tickBox.TextBlock.Wrap = tickBox.Text.Contains(' ');
|
||||
}
|
||||
if (uiElements[i] is GUITextBox textBox)
|
||||
else if (uiElements[i] is GUITextBox || uiElements[i] is GUINumberInput)
|
||||
{
|
||||
var textBlock = textBox.Parent.GetChild<GUITextBlock>();
|
||||
textBlock.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
var textBlock = uiElements[i].Parent.GetChild<GUITextBlock>();
|
||||
textBlock.Text = CreateLabelText(i);
|
||||
textBlock.Wrap = textBlock.Text.Contains(' ');
|
||||
|
||||
foreach (ISerializableEntity e in item.AllPropertyObjects)
|
||||
{
|
||||
if (e.SerializableProperties.ContainsKey(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
textBox.Text = e.SerializableProperties[customInterfaceElementList[i].PropertyName].GetValue(e) as string;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string CreateLabelText(int elementIndex)
|
||||
{
|
||||
return string.IsNullOrWhiteSpace(customInterfaceElementList[elementIndex].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (elementIndex + 1).ToString()) :
|
||||
customInterfaceElementList[elementIndex].Label;
|
||||
}
|
||||
|
||||
uiElementContainer.Recalculate();
|
||||
var textBlocks = new List<GUITextBlock>();
|
||||
foreach (GUIComponent element in uiElementContainer.Children)
|
||||
@@ -258,14 +279,40 @@ namespace Barotrauma.Items.Components
|
||||
GUITextBlock.AutoScaleAndNormalize(textBlocks);
|
||||
}
|
||||
|
||||
partial void UpdateSignalsProjSpecific()
|
||||
{
|
||||
for (int i = 0; i < signals.Length && i < uiElements.Count; i++)
|
||||
{
|
||||
if (uiElements[i] is GUITextBox tb)
|
||||
{
|
||||
tb.Text = customInterfaceElementList[i].Signal;
|
||||
}
|
||||
else if (uiElements[i] is GUINumberInput ni)
|
||||
{
|
||||
if (ni.InputType == GUINumberInput.NumberType.Int)
|
||||
{
|
||||
int.TryParse(customInterfaceElementList[i].Signal, out int value);
|
||||
ni.IntValue = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
|
||||
{
|
||||
//extradata contains an array of buttons clicked by the player (or nothing if the player didn't click anything)
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
if (customInterfaceElementList[i].HasPropertyName)
|
||||
{
|
||||
msg.Write(((GUITextBox)uiElements[i]).Text);
|
||||
if (!customInterfaceElementList[i].IsIntegerInput)
|
||||
{
|
||||
msg.Write(((GUITextBox)uiElements[i]).Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(((GUINumberInput)uiElements[i]).IntValue.ToString());
|
||||
}
|
||||
}
|
||||
else if (customInterfaceElementList[i].ContinuousSignal)
|
||||
{
|
||||
@@ -282,9 +329,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
if (customInterfaceElementList[i].HasPropertyName)
|
||||
{
|
||||
TextChanged(customInterfaceElementList[i], msg.ReadString());
|
||||
if (!customInterfaceElementList[i].IsIntegerInput)
|
||||
{
|
||||
TextChanged(customInterfaceElementList[i], msg.ReadString());
|
||||
}
|
||||
else
|
||||
{
|
||||
int.TryParse(msg.ReadString(), out int value);
|
||||
ValueChanged(customInterfaceElementList[i], value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -300,6 +355,8 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateSignalsProjSpecific();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,7 +214,10 @@ namespace Barotrauma.Items.Components
|
||||
roundedGridPos += item.Submarine.Position;
|
||||
}
|
||||
|
||||
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.7f);
|
||||
if (!SubEditorScreen.IsSubEditor() || !SubEditorScreen.ShouldDrawGrid)
|
||||
{
|
||||
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.25f);
|
||||
}
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
@@ -286,10 +289,8 @@ namespace Barotrauma.Items.Components
|
||||
public static void UpdateEditing(List<Wire> wires)
|
||||
{
|
||||
var doubleClicked = PlayerInput.DoubleClicked();
|
||||
|
||||
Wire equippedWire =
|
||||
Character.Controlled?.SelectedItems[0]?.GetComponent<Wire>() ??
|
||||
Character.Controlled?.SelectedItems[1]?.GetComponent<Wire>();
|
||||
|
||||
Wire equippedWire = Character.Controlled.HeldItems.FirstOrDefault(it => it.GetComponent<Wire>() != null)?.GetComponent<Wire>();
|
||||
if (equippedWire != null && GUI.MouseOn == null)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedConstruction == null)
|
||||
@@ -329,6 +330,9 @@ namespace Barotrauma.Items.Components
|
||||
nodeWorldPos = nodeWorldPos - sub.HiddenSubPosition - sub.Position;
|
||||
}
|
||||
|
||||
if (selectedNodeIndex.HasValue && selectedNodeIndex.Value >= draggingWire.nodes.Count) { selectedNodeIndex = null; }
|
||||
if (highlightedNodeIndex.HasValue && highlightedNodeIndex.Value >= draggingWire.nodes.Count) { highlightedNodeIndex = null; }
|
||||
|
||||
if (selectedNodeIndex.HasValue)
|
||||
{
|
||||
if (!PlayerInput.IsShiftDown())
|
||||
@@ -342,14 +346,15 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((highlightedNodeIndex.HasValue && Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X) ||
|
||||
float dragDistance = Submarine.GridSize.X * Submarine.GridSize.Y;
|
||||
dragDistance *= 0.5f;
|
||||
if ((highlightedNodeIndex.HasValue && Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) >= dragDistance) ||
|
||||
PlayerInput.IsShiftDown())
|
||||
{
|
||||
selectedNodeIndex = highlightedNodeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MapEntity.SelectEntity(draggingWire.item);
|
||||
}
|
||||
|
||||
@@ -396,6 +401,13 @@ namespace Barotrauma.Items.Components
|
||||
if (closestIndex > -1)
|
||||
{
|
||||
highlightedNodeIndex = closestIndex;
|
||||
|
||||
Vector2 nudge = MapEntity.GetNudgeAmount(doHold: false);
|
||||
if (nudge != Vector2.Zero && closestIndex < selectedWire.nodes.Count)
|
||||
{
|
||||
selectedWire.MoveNode(closestIndex, nudge);
|
||||
}
|
||||
|
||||
//start dragging the node
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
|
||||
@@ -148,20 +148,20 @@ namespace Barotrauma.Items.Components
|
||||
List<string> texts = new List<string>();
|
||||
List<Color> textColors = new List<Color>();
|
||||
|
||||
if (target.Info != null)
|
||||
{
|
||||
texts.Add(target.Name);
|
||||
textColors.Add(GUI.Style.TextColor);
|
||||
}
|
||||
texts.Add(target.Info == null ? target.DisplayName : target.Info.DisplayName);
|
||||
textColors.Add(GUI.Style.TextColor);
|
||||
|
||||
if (target.IsDead)
|
||||
{
|
||||
texts.Add(TextManager.Get("Deceased"));
|
||||
textColors.Add(GUI.Style.Red);
|
||||
texts.Add(
|
||||
target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString())));
|
||||
textColors.Add(GUI.Style.Red);
|
||||
if (target.CauseOfDeath != null)
|
||||
{
|
||||
texts.Add(
|
||||
target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString())));
|
||||
textColors.Add(GUI.Style.Red);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -170,6 +170,21 @@ namespace Barotrauma.Items.Components
|
||||
texts.Add(target.customInteractHUDText);
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
if (!target.IsIncapacitated && target.IsPet)
|
||||
{
|
||||
texts.Add(CharacterHUD.GetCachedHudText("PlayHint", GameMain.Config.KeyBindText(InputType.Use)));
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
if (target.CharacterHealth.UseHealthWindow && equipper?.FocusedCharacter == target && equipper.CanInteractWith(target, 160f, false))
|
||||
{
|
||||
texts.Add(CharacterHUD.GetCachedHudText("HealHint", GameMain.Config.KeyBindText(InputType.Health)));
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
if (target.CanBeDragged)
|
||||
{
|
||||
texts.Add(CharacterHUD.GetCachedHudText("GrabHint", GameMain.Config.KeyBindText(InputType.Grab)));
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
|
||||
if (target.IsUnconscious)
|
||||
{
|
||||
@@ -181,7 +196,7 @@ namespace Barotrauma.Items.Components
|
||||
texts.Add(TextManager.Get("Stunned"));
|
||||
textColors.Add(GUI.Style.Orange);
|
||||
}
|
||||
|
||||
|
||||
int oxygenTextIndex = MathHelper.Clamp((int)Math.Floor((1.0f - (target.Oxygen / 100.0f)) * OxygenTexts.Length), 0, OxygenTexts.Length - 1);
|
||||
texts.Add(OxygenTexts[oxygenTextIndex]);
|
||||
textColors.Add(Color.Lerp(GUI.Style.Red, GUI.Style.Green, target.Oxygen / 100.0f));
|
||||
|
||||
@@ -181,14 +181,14 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (moveSoundChannel == null && startMoveSound != null)
|
||||
{
|
||||
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range);
|
||||
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range, ignoreMuffling: startMoveSound.IgnoreMuffling);
|
||||
}
|
||||
else if (moveSoundChannel == null || !moveSoundChannel.IsPlaying)
|
||||
{
|
||||
if (moveSound != null)
|
||||
{
|
||||
moveSoundChannel.FadeOutAndDispose();
|
||||
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range);
|
||||
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range, ignoreMuffling: moveSound.IgnoreMuffling);
|
||||
if (moveSoundChannel != null) moveSoundChannel.Looping = true;
|
||||
}
|
||||
}
|
||||
@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
|
||||
if (endMoveSound != null && moveSoundChannel.Sound != endMoveSound.Sound)
|
||||
{
|
||||
moveSoundChannel.FadeOutAndDispose();
|
||||
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range);
|
||||
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range, ignoreMuffling: endMoveSound.IgnoreMuffling);
|
||||
if (moveSoundChannel != null) moveSoundChannel.Looping = false;
|
||||
}
|
||||
else if (!moveSoundChannel.IsPlaying)
|
||||
@@ -286,40 +286,26 @@ namespace Barotrauma.Items.Components
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
if (!GameMain.DebugDraw && (!editing || GUI.DisableHUD || !item.IsSelected)) { return; }
|
||||
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
|
||||
|
||||
const float widgetRadius = 60.0f;
|
||||
|
||||
Vector2 center = new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2));
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * widgetRadius,
|
||||
drawPos + center * widgetRadius,
|
||||
Color.LightGreen);
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
center = new Vector2((float)Math.Cos(targetRotation), (float)Math.Sin(targetRotation));
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + center * widgetRadius,
|
||||
Color.Red);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
center = new Vector2((float)Math.Cos(rotation + (angularVelocity * 0.05f * i)), (float)Math.Sin(rotation + (angularVelocity * 0.05f * i)));
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + center * widgetRadius,
|
||||
Color.Lerp(Color.Black, Color.Yellow, i * 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
const float coneRadius = 300.0f;
|
||||
float radians = maxRotation - minRotation;
|
||||
float circleRadius = coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
float lineThickness = 1f / Screen.Selected.Cam.Zoom;
|
||||
|
||||
if (radians > Math.PI * 2)
|
||||
if (Math.Abs(minRotation - maxRotation) < 0.02f)
|
||||
{
|
||||
spriteBatch.DrawLine(drawPos, drawPos + center * circleRadius, GUI.Style.Green, thickness: lineThickness);
|
||||
}
|
||||
else if (radians > Math.PI * 2)
|
||||
{
|
||||
spriteBatch.DrawCircle(drawPos, circleRadius, 180, GUI.Style.Red, thickness: lineThickness);
|
||||
}
|
||||
@@ -510,13 +496,8 @@ namespace Barotrauma.Items.Components
|
||||
List<Item> availableAmmo = new List<Item>();
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
var linkedItem = e as Item;
|
||||
if (linkedItem == null) continue;
|
||||
|
||||
var itemContainer = linkedItem.GetComponent<ItemContainer>();
|
||||
if (itemContainer?.Inventory?.Items == null) continue;
|
||||
|
||||
availableAmmo.AddRange(itemContainer.Inventory.Items);
|
||||
if (!(e is Item linkedItem)) { continue; }
|
||||
availableAmmo.AddRange(linkedItem.ContainedItems);
|
||||
}
|
||||
|
||||
float chargeRate =
|
||||
@@ -558,7 +539,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
// TODO: Optimize? Creates multiple new objects per frame?
|
||||
Inventory.DrawSlot(spriteBatch, null,
|
||||
new InventorySlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing)), slotSize)),
|
||||
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing)), slotSize)),
|
||||
availableAmmo[i], -1, true);
|
||||
}
|
||||
if (flashNoAmmo)
|
||||
|
||||
Reference in New Issue
Block a user