v0.12.0.2
This commit is contained in:
@@ -94,8 +94,8 @@ namespace Barotrauma
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get { return personalSlotArea; }
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}
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private GUIImage[] indicators = new GUIImage[5];
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private int[] indicatorIndexes = new int[5];
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private readonly GUIImage[] indicators = new GUIImage[5];
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private readonly int[] indicatorIndices = new int[5];
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private Vector2 indicatorSpriteSize;
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private GUILayoutGroup indicatorGroup;
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@@ -117,11 +117,11 @@ namespace Barotrauma
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indicators[3] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorHeadwear");
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indicators[4] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorHeadphones");
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indicatorIndexes[0] = FindLimbSlot(InvSlotType.OuterClothes);
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indicatorIndexes[1] = FindLimbSlot(InvSlotType.Card);
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indicatorIndexes[2] = FindLimbSlot(InvSlotType.InnerClothes);
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indicatorIndexes[3] = FindLimbSlot(InvSlotType.Head);
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indicatorIndexes[4] = FindLimbSlot(InvSlotType.Headset);
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indicatorIndices[0] = FindLimbSlot(InvSlotType.OuterClothes);
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indicatorIndices[1] = FindLimbSlot(InvSlotType.Card);
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indicatorIndices[2] = FindLimbSlot(InvSlotType.InnerClothes);
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indicatorIndices[3] = FindLimbSlot(InvSlotType.Head);
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indicatorIndices[4] = FindLimbSlot(InvSlotType.Headset);
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for (int i = 0; i < indicators.Length; i++)
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{
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@@ -143,7 +143,7 @@ namespace Barotrauma
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protected override ItemInventory GetActiveEquippedSubInventory(int slotIndex)
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{
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var item = Items[slotIndex];
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Item item = slots[slotIndex].FirstOrDefault();
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if (item == null) { return null; }
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var container = item.GetComponent<ItemContainer>();
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@@ -162,38 +162,35 @@ namespace Barotrauma
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public override void RemoveItem(Item item)
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{
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if (!Items.Contains(item)) { return; }
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if (!Contains(item)) { return; }
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base.RemoveItem(item);
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CreateSlots();
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}
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public override void CreateSlots()
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{
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if (slots == null) { slots = new InventorySlot[capacity]; }
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if (visualSlots == null) { visualSlots = new VisualSlot[capacity]; }
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float multiplier = !GUI.IsFourByThree() ? UIScale : UIScale * 0.925f;
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for (int i = 0; i < capacity; i++)
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{
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InventorySlot prevSlot = slots[i];
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VisualSlot prevSlot = visualSlots[i];
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Sprite slotSprite = SlotSpriteSmall;
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Rectangle slotRect = new Rectangle(
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(int)(SlotPositions[i].X),
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(int)(SlotPositions[i].Y),
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(int)SlotPositions[i].X,
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(int)SlotPositions[i].Y,
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(int)(slotSprite.size.X * multiplier), (int)(slotSprite.size.Y * multiplier));
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if (Items[i] != null)
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ItemContainer itemContainer = slots[i].FirstOrDefault()?.GetComponent<ItemContainer>();
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if (itemContainer != null)
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{
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ItemContainer itemContainer = Items[i].GetComponent<ItemContainer>();
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if (itemContainer != null)
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{
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if (itemContainer.InventoryTopSprite != null) slotRect.Width = Math.Max(slotRect.Width, (int)(itemContainer.InventoryTopSprite.size.X * UIScale));
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if (itemContainer.InventoryBottomSprite != null) slotRect.Width = Math.Max(slotRect.Width, (int)(itemContainer.InventoryBottomSprite.size.X * UIScale));
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}
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}
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if (itemContainer.InventoryTopSprite != null) slotRect.Width = Math.Max(slotRect.Width, (int)(itemContainer.InventoryTopSprite.size.X * UIScale));
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if (itemContainer.InventoryBottomSprite != null) slotRect.Width = Math.Max(slotRect.Width, (int)(itemContainer.InventoryBottomSprite.size.X * UIScale));
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}
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slots[i] = new InventorySlot(slotRect)
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visualSlots[i] = new VisualSlot(slotRect)
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{
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SubInventoryDir = Math.Sign(GameMain.GraphicsHeight / 2 - slotRect.Center.Y),
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Disabled = false,
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@@ -202,13 +199,13 @@ namespace Barotrauma
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};
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if (prevSlot != null)
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{
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slots[i].DrawOffset = prevSlot.DrawOffset;
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slots[i].Color = prevSlot.Color;
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visualSlots[i].DrawOffset = prevSlot.DrawOffset;
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visualSlots[i].Color = prevSlot.Color;
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prevSlot.MoveBorderHighlight(visualSlots[i]);
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}
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if (selectedSlot?.ParentInventory == this && selectedSlot.SlotIndex == i)
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{
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selectedSlot = new SlotReference(this, slots[i], i, selectedSlot.IsSubSlot, selectedSlot.Inventory);
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selectedSlot = new SlotReference(this, visualSlots[i], i, selectedSlot.IsSubSlot, selectedSlot.Inventory);
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}
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}
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@@ -217,9 +214,9 @@ namespace Barotrauma
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highlightedSubInventorySlots.RemoveWhere(s => s.Inventory.OpenState <= 0.0f);
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foreach (var subSlot in highlightedSubInventorySlots)
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{
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if (subSlot.ParentInventory == this && subSlot.SlotIndex > 0 && subSlot.SlotIndex < slots.Length)
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if (subSlot.ParentInventory == this && subSlot.SlotIndex > 0 && subSlot.SlotIndex < visualSlots.Length)
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{
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subSlot.Slot = slots[subSlot.SlotIndex];
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subSlot.Slot = visualSlots[subSlot.SlotIndex];
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}
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}
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@@ -235,10 +232,10 @@ namespace Barotrauma
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if (HideSlot(i)) continue;
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if (frame == Rectangle.Empty)
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{
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frame = slots[i].Rect;
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frame = visualSlots[i].Rect;
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continue;
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}
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frame = Rectangle.Union(frame, slots[i].Rect);
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frame = Rectangle.Union(frame, visualSlots[i].Rect);
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}
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frame.Inflate(10, 30);
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frame.Location -= new Point(0, 25);
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@@ -247,26 +244,25 @@ namespace Barotrauma
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protected override bool HideSlot(int i)
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{
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if (slots[i].Disabled || (hideEmptySlot[i] && Items[i] == null)) return true;
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if (visualSlots[i].Disabled || (slots[i].HideIfEmpty && slots[i].Empty())) { return true; }
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if (layout == Layout.Default)
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{
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if (PersonalSlots.HasFlag(SlotTypes[i]) && !personalSlotArea.Contains(slots[i].Rect.Center + slots[i].DrawOffset.ToPoint())) return true;
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if (PersonalSlots.HasFlag(SlotTypes[i]) && !personalSlotArea.Contains(visualSlots[i].Rect.Center + visualSlots[i].DrawOffset.ToPoint())) { return true; }
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}
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Item item = slots[i].FirstOrDefault();
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//no need to draw the right hand slot if the item is in both hands
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if (Items[i] != null && SlotTypes[i] == InvSlotType.RightHand && IsInLimbSlot(Items[i], InvSlotType.LeftHand))
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if (item != null && SlotTypes[i] == InvSlotType.RightHand && IsInLimbSlot(item, InvSlotType.LeftHand))
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{
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return true;
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}
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//don't show the equip slot if the item is also in the default inventory
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if (SlotTypes[i] != InvSlotType.Any && Items[i] != null)
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//don't show the limb-specific slot if the item is also in an Any slot
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if (item != null && SlotTypes[i] != InvSlotType.Any)
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{
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for (int j = 0; j < capacity; j++)
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{
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if (SlotTypes[j] == InvSlotType.Any && Items[j] == Items[i]) return true;
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}
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if (IsInLimbSlot(item, InvSlotType.Any)) { return true; }
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}
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return false;
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@@ -308,7 +304,8 @@ namespace Barotrauma
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SlotSize = !isFourByThree ? (SlotSpriteSmall.size * UIScale).ToPoint() : (SlotSpriteSmall.size * UIScale * .925f).ToPoint();
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int bottomOffset = SlotSize.Y + Spacing * 2 + ContainedIndicatorHeight;
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if (slots == null) { CreateSlots(); }
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if (visualSlots == null) { CreateSlots(); }
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if (visualSlots.None()) { return; }
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hideButton.Visible = false;
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@@ -359,7 +356,7 @@ namespace Barotrauma
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{
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int x = HUDLayoutSettings.InventoryAreaLower.Right;
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int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - SlotSize.X - Spacing;
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for (int i = 0; i < slots.Length; i++)
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for (int i = 0; i < visualSlots.Length; i++)
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{
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if (HideSlot(i)) continue;
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if (PersonalSlots.HasFlag(SlotTypes[i]))
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@@ -380,12 +377,12 @@ namespace Barotrauma
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if (PersonalSlots.HasFlag(SlotTypes[i]))
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{
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SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
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personalSlotX -= slots[i].Rect.Width + Spacing;
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personalSlotX -= visualSlots[i].Rect.Width + Spacing;
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}
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else
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{
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SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
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x += slots[i].Rect.Width + Spacing;
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x += visualSlots[i].Rect.Width + Spacing;
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}
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}
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@@ -393,7 +390,7 @@ namespace Barotrauma
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for (int i = 0; i < SlotPositions.Length; i++)
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{
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if (!HideSlot(i)) continue;
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x -= slots[i].Rect.Width + Spacing;
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x -= visualSlots[i].Rect.Width + Spacing;
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SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
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}
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}
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@@ -410,19 +407,19 @@ namespace Barotrauma
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if (PersonalSlots.HasFlag(SlotTypes[i]))
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{
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SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
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personalSlotX += slots[i].Rect.Width + Spacing;
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personalSlotX += visualSlots[i].Rect.Width + Spacing;
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}
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else
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{
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SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
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x += slots[i].Rect.Width + Spacing;
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x += visualSlots[i].Rect.Width + Spacing;
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}
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}
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for (int i = 0; i < SlotPositions.Length; i++)
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{
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if (!HideSlot(i)) continue;
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SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
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x += slots[i].Rect.Width + Spacing;
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x += visualSlots[i].Rect.Width + Spacing;
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}
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}
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break;
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@@ -438,10 +435,10 @@ namespace Barotrauma
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if (SlotTypes[i] == InvSlotType.Card || SlotTypes[i] == InvSlotType.Headset || SlotTypes[i] == InvSlotType.InnerClothes)
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{
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SlotPositions[i] = new Vector2(x, y);
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x += slots[i].Rect.Width + Spacing;
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x += visualSlots[i].Rect.Width + Spacing;
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}
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}
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y += slots[0].Rect.Height + Spacing + ContainedIndicatorHeight + slots[0].EquipButtonRect.Height;
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y += visualSlots[0].Rect.Height + Spacing + ContainedIndicatorHeight + visualSlots[0].EquipButtonRect.Height;
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x = startX;
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int n = 0;
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for (int i = 0; i < SlotPositions.Length; i++)
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@@ -450,12 +447,12 @@ namespace Barotrauma
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if (SlotTypes[i] != InvSlotType.Card && SlotTypes[i] != InvSlotType.Headset && SlotTypes[i] != InvSlotType.InnerClothes)
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{
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SlotPositions[i] = new Vector2(x, y);
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x += slots[i].Rect.Width + Spacing;
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x += visualSlots[i].Rect.Width + Spacing;
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n++;
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if (n >= columns)
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{
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x = startX;
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y += slots[i].Rect.Height + Spacing + ContainedIndicatorHeight + slots[i].EquipButtonRect.Height;
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y += visualSlots[i].Rect.Height + Spacing + ContainedIndicatorHeight + visualSlots[i].EquipButtonRect.Height;
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n = 0;
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}
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}
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@@ -467,7 +464,7 @@ namespace Barotrauma
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CreateSlots();
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if (layout == Layout.Default)
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{
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HUDLayoutSettings.InventoryTopY = slots[0].EquipButtonRect.Y - (int)(15 * GUI.Scale);
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HUDLayoutSettings.InventoryTopY = visualSlots[0].EquipButtonRect.Y - (int)(15 * GUI.Scale);
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}
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}
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@@ -484,7 +481,8 @@ namespace Barotrauma
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public override void Update(float deltaTime, Camera cam, bool isSubInventory = false)
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{
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if (!AccessibleWhenAlive && !character.IsDead)
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// Need to update the infiltrator's inventory because they use id cards to access the sub. TODO: We don't probably need to update everything.
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if (!AccessibleWhenAlive && !character.IsDead && (character.Params.AI == null || !character.Params.AI.Infiltrate))
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{
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syncItemsDelay = Math.Max(syncItemsDelay - deltaTime, 0.0f);
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return;
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@@ -493,7 +491,7 @@ namespace Barotrauma
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base.Update(deltaTime, cam);
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bool hoverOnInventory = GUI.MouseOn == null &&
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((selectedSlot != null && selectedSlot.IsSubSlot) || (draggingItem != null && (draggingSlot == null || !draggingSlot.MouseOn())));
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((selectedSlot != null && selectedSlot.IsSubSlot) || (DraggingItems.Any() && (DraggingSlot == null || !DraggingSlot.MouseOn())));
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if (CharacterHealth.OpenHealthWindow != null) hoverOnInventory = true;
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if (layout == Layout.Default && (Screen.Selected != GameMain.SubEditorScreen || Screen.Selected is SubEditorScreen editor && editor.WiringMode))
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@@ -508,16 +506,16 @@ namespace Barotrauma
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Math.Max(hidePersonalSlotsState - deltaTime * 5.0f, 0.0f);
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bool personalSlotsMoving = hidePersonalSlotsState > 0 && hidePersonalSlotsState < 1f;
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for (int i = 0; i < slots.Length; i++)
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for (int i = 0; i < visualSlots.Length; i++)
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{
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if (!PersonalSlots.HasFlag(SlotTypes[i])) { continue; }
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if (HidePersonalSlots)
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{
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if (selectedSlot?.Slot == slots[i]) { selectedSlot = null; }
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highlightedSubInventorySlots.RemoveWhere(s => s.Slot == slots[i]);
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if (selectedSlot?.Slot == visualSlots[i]) { selectedSlot = null; }
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highlightedSubInventorySlots.RemoveWhere(s => s.Slot == visualSlots[i]);
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}
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slots[i].IsMoving = personalSlotsMoving;
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slots[i].DrawOffset = Vector2.Lerp(Vector2.Zero, new Vector2(personalSlotArea.Width, 0.0f), hidePersonalSlotsState);
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visualSlots[i].IsMoving = personalSlotsMoving;
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visualSlots[i].DrawOffset = Vector2.Lerp(Vector2.Zero, new Vector2(personalSlotArea.Width, 0.0f), hidePersonalSlotsState);
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}
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}
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}
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@@ -530,13 +528,15 @@ namespace Barotrauma
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//force personal slots open if an item is running out of battery/fuel/oxygen/etc
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if (hidePersonalSlots)
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{
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for (int i = 0; i < slots.Length; i++)
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for (int i = 0; i < visualSlots.Length; i++)
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{
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if (Items[i]?.OwnInventory != null && Items[i].OwnInventory.Capacity == 1 && PersonalSlots.HasFlag(SlotTypes[i]))
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var item = slots[i].FirstOrDefault();
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if (item?.OwnInventory != null && item.OwnInventory.Capacity == 1 && PersonalSlots.HasFlag(SlotTypes[i]))
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{
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if (Items[i].OwnInventory.Items[0] != null &&
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Items[i].OwnInventory.Items[0].Condition > 0.0f &&
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Items[i].OwnInventory.Items[0].Condition / Items[i].OwnInventory.Items[0].MaxCondition < 0.15f)
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var containedItem = item.OwnInventory.AllItems.FirstOrDefault();
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if (containedItem != null &&
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containedItem.Condition > 0.0f &&
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containedItem.Condition / containedItem.MaxCondition < 0.15f)
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{
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hidePersonalSlots = false;
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}
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@@ -547,7 +547,7 @@ namespace Barotrauma
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List<SlotReference> hideSubInventories = new List<SlotReference>();
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highlightedSubInventorySlots.RemoveWhere(s =>
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s.ParentInventory == this &&
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((s.SlotIndex < 0 || s.SlotIndex >= Items.Length || Items[s.SlotIndex] == null) || (Character.Controlled != null && !Character.Controlled.CanAccessInventory(s.Inventory))));
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((s.SlotIndex < 0 || s.SlotIndex >= slots.Length || slots[s.SlotIndex] == null) || (Character.Controlled != null && !Character.Controlled.CanAccessInventory(s.Inventory))));
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foreach (var highlightedSubInventorySlot in highlightedSubInventorySlots)
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{
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if (highlightedSubInventorySlot.ParentInventory == this)
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@@ -558,7 +558,7 @@ namespace Barotrauma
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if (!highlightedSubInventorySlot.Inventory.IsInventoryHoverAvailable(character, null)) continue;
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Rectangle hoverArea = GetSubInventoryHoverArea(highlightedSubInventorySlot);
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if (highlightedSubInventorySlot.Inventory?.slots == null || (!hoverArea.Contains(PlayerInput.MousePosition)))
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if (highlightedSubInventorySlot.Inventory?.visualSlots == null || (!hoverArea.Contains(PlayerInput.MousePosition)))
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{
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hideSubInventories.Add(highlightedSubInventorySlot);
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}
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@@ -585,19 +585,19 @@ namespace Barotrauma
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// In sub editor we cannot hover over the slot because they are not rendered so we override it here
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if (Screen.Selected is SubEditorScreen subEditor && !subEditor.WiringMode)
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{
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for (int i = 0; i < slots.Length; i++)
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for (int i = 0; i < visualSlots.Length; i++)
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{
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var subInventory = GetSubInventory(i);
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if (subInventory != null)
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{
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ShowSubInventory(new SlotReference(this, slots[i], i, false, Items[i].GetComponent<ItemContainer>().Inventory), deltaTime, cam, hideSubInventories, true);
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ShowSubInventory(new SlotReference(this, visualSlots[i], i, false, subInventory), deltaTime, cam, hideSubInventories, true);
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}
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}
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}
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foreach (var subInventorySlot in hideSubInventories)
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{
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if (subInventorySlot.Inventory == null) continue;
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if (subInventorySlot.Inventory == null) { continue; }
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subInventorySlot.Inventory.HideTimer -= deltaTime;
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if (subInventorySlot.Inventory.HideTimer < 0.25f)
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{
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@@ -614,10 +614,10 @@ namespace Barotrauma
|
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for (int i = 0; i < capacity; i++)
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{
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var item = Items[i];
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var item = slots[i].FirstOrDefault();
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if (item != null)
|
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{
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if (HideSlot(i)) continue;
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if (HideSlot(i)) { continue; }
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if (character.HasEquippedItem(item)) // Keep a subinventory display open permanently when the container is equipped
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{
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var itemContainer = item.GetComponent<ItemContainer>();
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@@ -626,24 +626,32 @@ namespace Barotrauma
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character.CanAccessInventory(itemContainer.Inventory) &&
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!highlightedSubInventorySlots.Any(s => s.Inventory == itemContainer.Inventory))
|
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{
|
||||
ShowSubInventory(new SlotReference(this, slots[i], i, false, itemContainer.Inventory), deltaTime, cam, hideSubInventories, true);
|
||||
ShowSubInventory(new SlotReference(this, visualSlots[i], i, false, itemContainer.Inventory), deltaTime, cam, hideSubInventories, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (doubleClickedItem != null)
|
||||
if (doubleClickedItems.Any())
|
||||
{
|
||||
QuickUseItem(doubleClickedItem, true, true, true);
|
||||
var quickUseAction = GetQuickUseAction(doubleClickedItems.First(), true, true, true);
|
||||
foreach (Item doubleClickedItem in doubleClickedItems)
|
||||
{
|
||||
QuickUseItem(doubleClickedItem, true, true, true, quickUseAction, playSound: doubleClickedItem == doubleClickedItems.First());
|
||||
if (quickUseAction == QuickUseAction.Equip || quickUseAction == QuickUseAction.UseTreatment)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
var item = Items[i];
|
||||
var item = slots[i].FirstOrDefault();
|
||||
if (item != null)
|
||||
{
|
||||
var slot = slots[i];
|
||||
var slot = visualSlots[i];
|
||||
if (item.AllowedSlots.Any(a => a != InvSlotType.Any))
|
||||
{
|
||||
HandleButtonEquipStates(item, slot, deltaTime);
|
||||
@@ -652,10 +660,10 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
//cancel dragging if too far away from the container of the dragged item
|
||||
if (draggingItem != null)
|
||||
if (DraggingItems.Any())
|
||||
{
|
||||
var rootContainer = draggingItem.GetRootContainer();
|
||||
var rootInventory = draggingItem.ParentInventory;
|
||||
var rootContainer = DraggingItems.First().GetRootContainer();
|
||||
var rootInventory = DraggingItems.First().ParentInventory;
|
||||
|
||||
if (rootContainer != null)
|
||||
{
|
||||
@@ -673,27 +681,39 @@ namespace Barotrauma
|
||||
Character.Controlled.SelectedConstruction != null &&
|
||||
rootContainer.linkedTo.Contains(Character.Controlled.SelectedConstruction)))
|
||||
{
|
||||
draggingItem = null;
|
||||
DraggingItems.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
doubleClickedItem = null;
|
||||
doubleClickedItems.Clear();
|
||||
}
|
||||
|
||||
public void UpdateSlotInput()
|
||||
{
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
if (Items[i] != null && Items[i] != draggingItem && Character.Controlled?.Inventory == this &&
|
||||
GUI.KeyboardDispatcher.Subscriber == null && !CrewManager.IsCommandInterfaceOpen && PlayerInput.InventoryKeyHit(slots[i].InventoryKeyIndex))
|
||||
var firstItem = slots[i].FirstOrDefault();
|
||||
if (firstItem != null && !DraggingItems.Contains(firstItem) && Character.Controlled?.Inventory == this &&
|
||||
GUI.KeyboardDispatcher.Subscriber == null && !CrewManager.IsCommandInterfaceOpen && PlayerInput.InventoryKeyHit(visualSlots[i].InventoryKeyIndex))
|
||||
{
|
||||
QuickUseItem(Items[i], true, false, true);
|
||||
#if LINUX
|
||||
// some window managers on Linux use windows key + number to change workspaces or perform other actions
|
||||
if (PlayerInput.KeyDown(Keys.RightWindows) || PlayerInput.KeyDown(Keys.LeftWindows)) { continue; }
|
||||
#endif
|
||||
var quickUseAction = GetQuickUseAction(firstItem, true, false, true);
|
||||
foreach (Item itemToUse in slots[i].Items.ToList())
|
||||
{
|
||||
QuickUseItem(itemToUse, true, true, true, quickUseAction, playSound: itemToUse == firstItem);
|
||||
if (quickUseAction == QuickUseAction.Equip || quickUseAction == QuickUseAction.UseTreatment)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleButtonEquipStates(Item item, InventorySlot slot, float deltaTime)
|
||||
private void HandleButtonEquipStates(Item item, VisualSlot slot, float deltaTime)
|
||||
{
|
||||
slot.EquipButtonState = slot.EquipButtonRect.Contains(PlayerInput.MousePosition) ?
|
||||
GUIComponent.ComponentState.Hover : GUIComponent.ComponentState.None;
|
||||
@@ -713,7 +733,7 @@ namespace Barotrauma
|
||||
if (quickUseAction != QuickUseAction.Drop)
|
||||
{
|
||||
slot.QuickUseButtonToolTip = quickUseAction == QuickUseAction.None ?
|
||||
"" : TextManager.GetWithVariable("QuickUseAction." + quickUseAction.ToString(), "[equippeditem]", character.SelectedItems.FirstOrDefault(i => i != null)?.Name);
|
||||
"" : TextManager.GetWithVariable("QuickUseAction." + quickUseAction.ToString(), "[equippeditem]", item?.Name);
|
||||
if (PlayerInput.PrimaryMouseButtonDown()) { slot.EquipButtonState = GUIComponent.ComponentState.Pressed; }
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
@@ -726,8 +746,8 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < indicators.Length; i++)
|
||||
{
|
||||
if (indicatorIndexes[i] < 0) { continue; }
|
||||
Item item = Items[indicatorIndexes[i]];
|
||||
if (indicatorIndices[i] < 0) { continue; }
|
||||
Item item = slots[indicatorIndices[i]].FirstOrDefault();
|
||||
if (item != null)
|
||||
{
|
||||
Wearable wearable = item.GetComponent<Wearable>();
|
||||
@@ -795,12 +815,12 @@ namespace Barotrauma
|
||||
public void AssignQuickUseNumKeys()
|
||||
{
|
||||
int keyBindIndex = 0;
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
for (int i = 0; i < visualSlots.Length; i++)
|
||||
{
|
||||
if (HideSlot(i)) continue;
|
||||
if (SlotTypes[i] == InvSlotType.Any)
|
||||
{
|
||||
slots[i].InventoryKeyIndex = keyBindIndex;
|
||||
visualSlots[i].InventoryKeyIndex = keyBindIndex;
|
||||
keyBindIndex++;
|
||||
}
|
||||
}
|
||||
@@ -824,7 +844,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (item.Container == null || character.Inventory.FindIndex(item.Container) == -1) // Not a subinventory in the character's inventory
|
||||
{
|
||||
if (character.SelectedItems.Any(i => i?.OwnInventory != null && i.OwnInventory.CanBePut(item)))
|
||||
if (character.HeldItems.Any(i => i.OwnInventory != null && i.OwnInventory.CanBePut(item)))
|
||||
{
|
||||
return QuickUseAction.PutToEquippedItem;
|
||||
}
|
||||
@@ -875,7 +895,7 @@ namespace Barotrauma
|
||||
{
|
||||
return QuickUseAction.TakeFromCharacter;
|
||||
}
|
||||
else if (character.SelectedItems.Any(i => i?.OwnInventory != null && i.OwnInventory.CanBePut(item)) && allowInventorySwap)
|
||||
else if (character.HeldItems.Any(i => i.OwnInventory != null && i.OwnInventory.CanBePut(item)) && allowInventorySwap)
|
||||
{
|
||||
return QuickUseAction.PutToEquippedItem;
|
||||
}
|
||||
@@ -901,23 +921,20 @@ namespace Barotrauma
|
||||
return QuickUseAction.None;
|
||||
}
|
||||
|
||||
private void QuickUseItem(Item item, bool allowEquip, bool allowInventorySwap, bool allowApplyTreatment)
|
||||
private void QuickUseItem(Item item, bool allowEquip, bool allowInventorySwap, bool allowApplyTreatment, QuickUseAction? action = null, bool playSound = true)
|
||||
{
|
||||
if (Screen.Selected is SubEditorScreen editor && !editor.WiringMode && !Submarine.Unloading)
|
||||
{
|
||||
// Find the slot the item was contained in and flash it
|
||||
if (item.ParentInventory?.slots != null)
|
||||
if (item.ParentInventory?.visualSlots != null)
|
||||
{
|
||||
var invSlots = item.ParentInventory.slots;
|
||||
var invItems = item.ParentInventory.Items;
|
||||
var invSlots = item.ParentInventory.visualSlots;
|
||||
for (int i = 0; i < invSlots.Length; i++)
|
||||
{
|
||||
if (i < 0 || invSlots.Length <= i || i < 0 || invItems.Length <= i) { break; }
|
||||
if (i < 0 || invSlots.Length <= i || i < 0 || item.ParentInventory.Capacity <= i) { break; }
|
||||
|
||||
var slot = invSlots[i];
|
||||
var slotItem = invItems[i];
|
||||
|
||||
if (slotItem == item)
|
||||
if (item.ParentInventory.GetItemAt(i) == item)
|
||||
{
|
||||
slot.ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.4f);
|
||||
SoundPlayer.PlayUISound(GUISoundType.PickItem);
|
||||
@@ -931,8 +948,8 @@ namespace Barotrauma
|
||||
item.Remove();
|
||||
return;
|
||||
}
|
||||
|
||||
var quickUseAction = GetQuickUseAction(item, allowEquip, allowInventorySwap, allowApplyTreatment);
|
||||
|
||||
QuickUseAction quickUseAction = action ?? GetQuickUseAction(item, allowEquip, allowInventorySwap, allowApplyTreatment);
|
||||
bool success = false;
|
||||
switch (quickUseAction)
|
||||
{
|
||||
@@ -963,7 +980,7 @@ namespace Barotrauma
|
||||
//attempt to put in a free slot first
|
||||
for (int i = capacity - 1; i >= 0; i--)
|
||||
{
|
||||
if (Items[i] != null) { continue; }
|
||||
if (!slots[i].Empty()) { continue; }
|
||||
if (SlotTypes[i] == InvSlotType.Any || !item.AllowedSlots.Any(a => a.HasFlag(SlotTypes[i]))) { continue; }
|
||||
success = TryPutItem(item, i, true, false, Character.Controlled, true);
|
||||
if (success) { break; }
|
||||
@@ -975,9 +992,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (SlotTypes[i] == InvSlotType.Any || !item.AllowedSlots.Any(a => a.HasFlag(SlotTypes[i]))) { continue; }
|
||||
// something else already equipped in a hand slot, attempt to unequip it so items aren't unnecessarily swapped to it
|
||||
if (Items[i] != null && Items[i].AllowedSlots.Contains(InvSlotType.Any) && (SlotTypes[i] == InvSlotType.LeftHand || SlotTypes[i] == InvSlotType.RightHand))
|
||||
if (!slots[i].Empty() && slots[i].First().AllowedSlots.Contains(InvSlotType.Any) &&
|
||||
(SlotTypes[i] == InvSlotType.LeftHand || SlotTypes[i] == InvSlotType.RightHand))
|
||||
{
|
||||
TryPutItem(Items[i], Character.Controlled, new List<InvSlotType>() { InvSlotType.Any }, true);
|
||||
TryPutItem(slots[i].First(), Character.Controlled, new List<InvSlotType>() { InvSlotType.Any }, true);
|
||||
}
|
||||
success = TryPutItem(item, i, true, false, Character.Controlled, true);
|
||||
if (success) { break; }
|
||||
@@ -1040,15 +1058,15 @@ namespace Barotrauma
|
||||
}
|
||||
break;
|
||||
case QuickUseAction.PutToEquippedItem:
|
||||
for (int i = 0; i < character.SelectedItems.Length; i++)
|
||||
foreach (Item heldItem in character.HeldItems)
|
||||
{
|
||||
if (character.SelectedItems[i]?.OwnInventory != null &&
|
||||
character.SelectedItems[i].OwnInventory.TryPutItem(item, Character.Controlled))
|
||||
if (heldItem.OwnInventory != null &&
|
||||
heldItem.OwnInventory.TryPutItem(item, Character.Controlled))
|
||||
{
|
||||
success = true;
|
||||
for (int j = 0; j < capacity; j++)
|
||||
{
|
||||
if (Items[j] == character.SelectedItems[i]) slots[j].ShowBorderHighlight(GUI.Style.Green, 0.1f, 0.4f);
|
||||
if (slots[j].Contains(heldItem)) { visualSlots[j].ShowBorderHighlight(GUI.Style.Green, 0.1f, 0.4f); }
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1060,18 +1078,21 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
if (Items[i] == item) slots[i].ShowBorderHighlight(GUI.Style.Green, 0.1f, 0.4f);
|
||||
if (slots[i].Contains(item)) { visualSlots[i].ShowBorderHighlight(GUI.Style.Green, 0.1f, 0.4f); }
|
||||
}
|
||||
}
|
||||
|
||||
draggingItem = null;
|
||||
SoundPlayer.PlayUISound(success ? GUISoundType.PickItem : GUISoundType.PickItemFail);
|
||||
DraggingItems.Clear();
|
||||
if (playSound)
|
||||
{
|
||||
SoundPlayer.PlayUISound(success ? GUISoundType.PickItem : GUISoundType.PickItemFail);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawOwn(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!AccessibleWhenAlive && !character.IsDead) { return; }
|
||||
if (slots == null) { CreateSlots(); }
|
||||
if (visualSlots == null) { CreateSlots(); }
|
||||
if (GameMain.GraphicsWidth != screenResolution.X ||
|
||||
GameMain.GraphicsHeight != screenResolution.Y ||
|
||||
prevUIScale != UIScale ||
|
||||
@@ -1096,12 +1117,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (HideSlot(i)) { continue; }
|
||||
|
||||
Rectangle interactRect = slots[i].InteractRect;
|
||||
interactRect.Location += slots[i].DrawOffset.ToPoint();
|
||||
|
||||
//don't draw the item if it's being dragged out of the slot
|
||||
bool drawItem = draggingItem == null || draggingItem != Items[i] || interactRect.Contains(PlayerInput.MousePosition);
|
||||
DrawSlot(spriteBatch, this, slots[i], Items[i], i, drawItem, SlotTypes[i]);
|
||||
bool drawItem = !DraggingItems.Any() || !slots[i].Items.All(it => DraggingItems.Contains(it)) || visualSlots[i].MouseOn();
|
||||
|
||||
DrawSlot(spriteBatch, this, visualSlots[i], slots[i].FirstOrDefault(), i, drawItem, SlotTypes[i]);
|
||||
}
|
||||
|
||||
if (hideButton != null && hideButton.Visible && !Locked)
|
||||
@@ -1109,48 +1128,48 @@ namespace Barotrauma
|
||||
hideButton.DrawManually(spriteBatch, alsoChildren: true);
|
||||
}
|
||||
|
||||
InventorySlot highlightedQuickUseSlot = null;
|
||||
VisualSlot highlightedQuickUseSlot = null;
|
||||
Rectangle inventoryArea = Rectangle.Empty;
|
||||
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
if (HideSlot(i)) { continue; }
|
||||
|
||||
inventoryArea = inventoryArea == Rectangle.Empty ? slots[i].InteractRect : Rectangle.Union(inventoryArea, slots[i].InteractRect);
|
||||
inventoryArea = inventoryArea == Rectangle.Empty ? visualSlots[i].InteractRect : Rectangle.Union(inventoryArea, visualSlots[i].InteractRect);
|
||||
|
||||
if (Items[i] == null ||
|
||||
(draggingItem == Items[i] && !slots[i].InteractRect.Contains(PlayerInput.MousePosition)) ||
|
||||
!Items[i].AllowedSlots.Any(a => a != InvSlotType.Any))
|
||||
if (slots[i].Empty() ||
|
||||
(DraggingItems.Any(it => slots[i].Contains(it)) && !visualSlots[i].InteractRect.Contains(PlayerInput.MousePosition)) ||
|
||||
!slots[i].First().AllowedSlots.Any(a => a != InvSlotType.Any))
|
||||
{
|
||||
//draw limb icons on empty slots
|
||||
if (LimbSlotIcons.ContainsKey(SlotTypes[i]))
|
||||
{
|
||||
var icon = LimbSlotIcons[SlotTypes[i]];
|
||||
icon.Draw(spriteBatch, slots[i].Rect.Center.ToVector2() + slots[i].DrawOffset, GUI.Style.EquipmentSlotIconColor, origin: icon.size / 2, scale: slots[i].Rect.Width / icon.size.X);
|
||||
icon.Draw(spriteBatch, visualSlots[i].Rect.Center.ToVector2() + visualSlots[i].DrawOffset, GUI.Style.EquipmentSlotIconColor, origin: icon.size / 2, scale: visualSlots[i].Rect.Width / icon.size.X);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (draggingItem == Items[i] && !slots[i].IsHighlighted) { continue; }
|
||||
if (DraggingItems.Any(it => slots[i].Contains(it)) && !visualSlots[i].IsHighlighted) { continue; }
|
||||
|
||||
//draw hand icons if the item is equipped in a hand slot
|
||||
if (IsInLimbSlot(Items[i], InvSlotType.LeftHand))
|
||||
if (IsInLimbSlot(slots[i].First(), InvSlotType.LeftHand))
|
||||
{
|
||||
var icon = LimbSlotIcons[InvSlotType.LeftHand];
|
||||
icon.Draw(spriteBatch, new Vector2(slots[i].Rect.X, slots[i].Rect.Bottom) + slots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.35f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f);
|
||||
icon.Draw(spriteBatch, new Vector2(visualSlots[i].Rect.X, visualSlots[i].Rect.Bottom) + visualSlots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.35f, icon.size.Y * 0.75f), scale: visualSlots[i].Rect.Width / icon.size.X * 0.7f);
|
||||
}
|
||||
if (IsInLimbSlot(Items[i], InvSlotType.RightHand))
|
||||
if (IsInLimbSlot(slots[i].First(), InvSlotType.RightHand))
|
||||
{
|
||||
var icon = LimbSlotIcons[InvSlotType.RightHand];
|
||||
icon.Draw(spriteBatch, new Vector2(slots[i].Rect.Right, slots[i].Rect.Bottom) + slots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.65f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f);
|
||||
icon.Draw(spriteBatch, new Vector2(visualSlots[i].Rect.Right, visualSlots[i].Rect.Bottom) + visualSlots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.65f, icon.size.Y * 0.75f), scale: visualSlots[i].Rect.Width / icon.size.X * 0.7f);
|
||||
}
|
||||
|
||||
GUIComponent.ComponentState state = slots[i].EquipButtonState;
|
||||
GUIComponent.ComponentState state = visualSlots[i].EquipButtonState;
|
||||
if (state == GUIComponent.ComponentState.Hover)
|
||||
{
|
||||
highlightedQuickUseSlot = slots[i];
|
||||
highlightedQuickUseSlot = visualSlots[i];
|
||||
}
|
||||
|
||||
if (!Items[i].AllowedSlots.Any(a => a == InvSlotType.Any))
|
||||
if (!slots[i].First().AllowedSlots.Any(a => a == InvSlotType.Any))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -1161,20 +1180,20 @@ namespace Barotrauma
|
||||
color *= 0.5f;
|
||||
}
|
||||
|
||||
if (character.HasEquippedItem(Items[i]))
|
||||
if (character.HasEquippedItem(slots[i].First()))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case GUIComponent.ComponentState.None:
|
||||
EquippedIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
EquippedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Hover:
|
||||
EquippedHoverIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
EquippedHoverIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Pressed:
|
||||
case GUIComponent.ComponentState.Selected:
|
||||
case GUIComponent.ComponentState.HoverSelected:
|
||||
EquippedClickedIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
EquippedClickedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1183,15 +1202,15 @@ namespace Barotrauma
|
||||
switch (state)
|
||||
{
|
||||
case GUIComponent.ComponentState.None:
|
||||
UnequippedIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
UnequippedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Hover:
|
||||
UnequippedHoverIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
UnequippedHoverIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
case GUIComponent.ComponentState.Pressed:
|
||||
case GUIComponent.ComponentState.Selected:
|
||||
case GUIComponent.ComponentState.HoverSelected:
|
||||
UnequippedClickedIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
UnequippedClickedIndicator.Draw(spriteBatch, visualSlots[i].EquipButtonRect.Center.ToVector2(), color, EquippedIndicator.Origin, 0, UIScale * IndicatorScaleAdjustment);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,16 +12,14 @@ namespace Barotrauma.Items.Components
|
||||
get { return item.Rect.Size.ToVector2(); }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
{
|
||||
if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
|
||||
if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
|
||||
{
|
||||
Drawable = false;
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Vector2 gridPos = picker.Position;
|
||||
Vector2 roundedGridPos = new Vector2(
|
||||
MathUtils.RoundTowardsClosest(picker.Position.X, Submarine.GridSize.X),
|
||||
@@ -49,7 +47,7 @@ namespace Barotrauma.Items.Components
|
||||
attachPos += item.Submarine.Position;
|
||||
}
|
||||
|
||||
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.7f);
|
||||
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.4f);
|
||||
|
||||
item.Sprite.Draw(
|
||||
spriteBatch,
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components
|
||||
if (body.UserData is Item item)
|
||||
{
|
||||
var door = item.GetComponent<Door>();
|
||||
if (door != null && door.IsOpen || door.IsBroken) continue;
|
||||
if (door != null && door.CanBeTraversed) { continue; }
|
||||
}
|
||||
|
||||
targetHull = null;
|
||||
@@ -239,7 +239,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (targetSections.Count == 0) { return; }
|
||||
|
||||
Item liquidItem = liquidContainer?.Inventory.Items[0];
|
||||
Item liquidItem = liquidContainer?.Inventory.FirstOrDefault();
|
||||
if (liquidItem == null) { return; }
|
||||
|
||||
bool isCleaning = false;
|
||||
|
||||
@@ -15,7 +15,8 @@ namespace Barotrauma.Items.Components
|
||||
Random,
|
||||
CharacterSpecific,
|
||||
ItemSpecific,
|
||||
All
|
||||
All,
|
||||
Manual
|
||||
}
|
||||
|
||||
class ItemSound
|
||||
@@ -259,6 +260,7 @@ namespace Barotrauma.Items.Components
|
||||
loopingSoundChannel = null;
|
||||
loopingSound = null;
|
||||
}
|
||||
|
||||
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
|
||||
{
|
||||
loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
|
||||
@@ -271,6 +273,21 @@ namespace Barotrauma.Items.Components
|
||||
loopingSoundChannel.Near = loopingSound.Range * 0.4f;
|
||||
loopingSoundChannel.Far = loopingSound.Range;
|
||||
}
|
||||
|
||||
// Looping sound with manual selection mode should be changed if value of ManuallySelectedSound has changed
|
||||
// Otherwise the sound won't change until the sound condition (such as being active) is disabled and re-enabled
|
||||
if (loopingSoundChannel != null && loopingSoundChannel.IsPlaying && soundSelectionModes[type] == SoundSelectionMode.Manual)
|
||||
{
|
||||
var playingIndex = sounds[type].IndexOf(loopingSound);
|
||||
var shouldBePlayingIndex = Math.Clamp(ManuallySelectedSound, 0, sounds[type].Count);
|
||||
if (playingIndex != shouldBePlayingIndex)
|
||||
{
|
||||
loopingSoundChannel.FadeOutAndDispose();
|
||||
loopingSoundChannel = null;
|
||||
loopingSound = null;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -295,6 +312,10 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (soundSelectionMode == SoundSelectionMode.Manual)
|
||||
{
|
||||
index = Math.Clamp(ManuallySelectedSound, 0, matchingSounds.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
index = Rand.Int(matchingSounds.Count);
|
||||
@@ -335,7 +356,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
float volume = GetSoundVolume(itemSound);
|
||||
if (volume <= 0.0001f) { return; }
|
||||
var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, itemSound.RoundSound.GetRandomFrequencyMultiplier(), item.CurrentHull);
|
||||
var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, itemSound.RoundSound.GetRandomFrequencyMultiplier(), item.CurrentHull, ignoreMuffling: itemSound.RoundSound.IgnoreMuffling);
|
||||
if (channel != null) { playingOneshotSoundChannels.Add(channel); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
@@ -32,6 +33,12 @@ namespace Barotrauma.Items.Components
|
||||
private set;
|
||||
}
|
||||
|
||||
public Sprite ContainedStateIndicatorEmpty
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
[Editable]
|
||||
#endif
|
||||
@@ -55,6 +62,11 @@ namespace Barotrauma.Items.Components
|
||||
[Serialize(null, false, description: "An optional text displayed above the item's inventory.")]
|
||||
public string UILabel { get; set; }
|
||||
|
||||
public GUIComponentStyle IndicatorStyle { get; set; }
|
||||
|
||||
[Serialize(null, false)]
|
||||
public string ContainedStateIndicatorStyle { get; set; }
|
||||
|
||||
[Serialize(true, false, description: "Should an indicator displaying the state of the contained items be displayed on this item's inventory slot. "+
|
||||
"If this item can only contain one item, the indicator will display the condition of the contained item, otherwise it will indicate how full the item is.")]
|
||||
public bool ShowContainedStateIndicator { get; set; }
|
||||
@@ -98,6 +110,26 @@ namespace Barotrauma.Items.Components
|
||||
case "containedstateindicator":
|
||||
ContainedStateIndicator = new Sprite(subElement);
|
||||
break;
|
||||
case "containedstateindicatorempty":
|
||||
ContainedStateIndicatorEmpty = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(ContainedStateIndicatorStyle))
|
||||
{
|
||||
//if neither a style or a custom sprite is defined, use default style
|
||||
if (ContainedStateIndicator == null)
|
||||
{
|
||||
IndicatorStyle = GUI.Style.GetComponentStyle("ContainedStateIndicator.Default");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
IndicatorStyle = GUI.Style.GetComponentStyle("ContainedStateIndicator." + ContainedStateIndicatorStyle);
|
||||
if (ContainedStateIndicator != null || ContainedStateIndicatorEmpty != null)
|
||||
{
|
||||
DebugConsole.AddWarning($"Item \"{item.Name}\" defines both a contained state indicator style and a custom indicator sprite. Will use the custom sprite...");
|
||||
}
|
||||
}
|
||||
if (GuiFrame == null)
|
||||
@@ -173,15 +205,9 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
//if holding 2 different "always open" items in different hands, don't force them to stay open
|
||||
if (character.SelectedItems[0] != null &&
|
||||
character.SelectedItems[1] != null &&
|
||||
character.SelectedItems[0] != character.SelectedItems[1])
|
||||
if (character.HeldItems.Count() > 1 && character.HeldItems.All(it => it.GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false))
|
||||
{
|
||||
if ((character.SelectedItems[0].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false) &&
|
||||
(character.SelectedItems[1].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -260,10 +286,8 @@ namespace Barotrauma.Items.Components
|
||||
bool isWiringMode = SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode();
|
||||
|
||||
int i = 0;
|
||||
foreach (Item containedItem in Inventory.Items)
|
||||
foreach (Item containedItem in Inventory.AllItems)
|
||||
{
|
||||
if (containedItem == null) continue;
|
||||
|
||||
if (AutoInteractWithContained)
|
||||
{
|
||||
containedItem.IsHighlighted = item.IsHighlighted;
|
||||
@@ -313,7 +337,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
if (item.NonInteractable) { return; }
|
||||
if (!item.IsInteractable(character)) { return; }
|
||||
if (Inventory.RectTransform != null)
|
||||
{
|
||||
guiCustomComponent.RectTransform.Parent = Inventory.RectTransform;
|
||||
|
||||
@@ -21,11 +21,17 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float[] charWidths;
|
||||
|
||||
private Vector4 padding;
|
||||
|
||||
[Serialize("0,0,0,0", true, description: "The amount of padding around the text in pixels (left,top,right,bottom).")]
|
||||
public Vector4 Padding
|
||||
{
|
||||
get { return TextBlock.Padding; }
|
||||
set { TextBlock.Padding = value; }
|
||||
get { return padding; }
|
||||
set
|
||||
{
|
||||
padding = value;
|
||||
TextBlock.Padding = value * item.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
@@ -41,15 +47,22 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
textBlock = null;
|
||||
}
|
||||
|
||||
|
||||
text = value;
|
||||
DisplayText = TextManager.Get(text, returnNull: true) ?? value;
|
||||
TextBlock.Text = DisplayText;
|
||||
if (Screen.Selected == GameMain.SubEditorScreen && Scrollable)
|
||||
{
|
||||
TextBlock.Text = ToolBox.LimitString(DisplayText, textBlock.Font, item.Rect.Width);
|
||||
}
|
||||
SetScrollingText();
|
||||
SetDisplayText(value);
|
||||
}
|
||||
}
|
||||
|
||||
private bool ignoreLocalization;
|
||||
|
||||
[Editable, Serialize(false, true, "Whether or not to skip localization and always display the raw value.")]
|
||||
public bool IgnoreLocalization
|
||||
{
|
||||
get => ignoreLocalization;
|
||||
set
|
||||
{
|
||||
ignoreLocalization = value;
|
||||
SetDisplayText(Text);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,13 +120,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (textBlock == null)
|
||||
{
|
||||
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
|
||||
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: scrollable ? Alignment.CenterLeft : Alignment.Center, wrap: true, style: null)
|
||||
{
|
||||
TextDepth = item.SpriteDepth - 0.00001f,
|
||||
RoundToNearestPixel = false,
|
||||
TextScale = TextScale
|
||||
};
|
||||
RecreateTextBlock();
|
||||
}
|
||||
return textBlock;
|
||||
}
|
||||
@@ -126,7 +133,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private void SetScrollingText()
|
||||
{
|
||||
if (!scrollable) return;
|
||||
if (!scrollable) { return; }
|
||||
|
||||
float totalWidth = textBlock.Font.MeasureString(DisplayText).X;
|
||||
float textAreaWidth = Math.Max(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z, 0);
|
||||
@@ -143,6 +150,7 @@ namespace Barotrauma.Items.Components
|
||||
//whole text can fit in the textblock, no need to scroll
|
||||
needsScrolling = false;
|
||||
scrollingText = DisplayText;
|
||||
scrollPadding = 0;
|
||||
scrollAmount = 0.0f;
|
||||
scrollIndex = 0;
|
||||
return;
|
||||
@@ -161,16 +169,40 @@ namespace Barotrauma.Items.Components
|
||||
scrollIndex = MathHelper.Clamp(scrollIndex, 0, DisplayText.Length);
|
||||
}
|
||||
|
||||
private void SetDisplayText(string value)
|
||||
{
|
||||
DisplayText = IgnoreLocalization ? value : TextManager.Get(value, returnNull: true) ?? value;
|
||||
TextBlock.Text = DisplayText;
|
||||
if (Screen.Selected == GameMain.SubEditorScreen && Scrollable)
|
||||
{
|
||||
TextBlock.Text = ToolBox.LimitString(DisplayText, TextBlock.Font, item.Rect.Width);
|
||||
}
|
||||
|
||||
SetScrollingText();
|
||||
}
|
||||
|
||||
private void RecreateTextBlock()
|
||||
{
|
||||
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
|
||||
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: scrollable ? Alignment.CenterLeft : Alignment.Center, wrap: !scrollable, style: null)
|
||||
{
|
||||
TextDepth = item.SpriteDepth - 0.00001f,
|
||||
RoundToNearestPixel = false,
|
||||
TextScale = TextScale,
|
||||
Padding = padding * item.Scale
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (!scrollable) return;
|
||||
if (!scrollable) { return; }
|
||||
|
||||
if (scrollingText == null)
|
||||
{
|
||||
SetScrollingText();
|
||||
}
|
||||
|
||||
if (!needsScrolling) return;
|
||||
if (!needsScrolling) { return; }
|
||||
|
||||
scrollAmount -= deltaTime * ScrollSpeed;
|
||||
|
||||
@@ -204,11 +236,33 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
TextBlock.Text = sb.ToString();
|
||||
TextBlock.Text = sb.ToString();
|
||||
}
|
||||
|
||||
|
||||
public override void OnScaleChanged()
|
||||
{
|
||||
RecreateTextBlock();
|
||||
SetDisplayText(Text);
|
||||
prevScale = item.Scale;
|
||||
prevRect = item.Rect;
|
||||
}
|
||||
|
||||
private float prevScale;
|
||||
private Rectangle prevRect;
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (editing)
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(prevScale, item.Scale) || prevRect != item.Rect)
|
||||
{
|
||||
RecreateTextBlock();
|
||||
SetDisplayText(Text);
|
||||
prevScale = item.Scale;
|
||||
prevRect = item.Rect;
|
||||
}
|
||||
}
|
||||
|
||||
var drawPos = new Vector2(
|
||||
item.DrawPosition.X - item.Rect.Width / 2.0f,
|
||||
-(item.DrawPosition.Y + item.Rect.Height / 2.0f));
|
||||
@@ -223,7 +277,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
textBlock.TextDepth = item.SpriteDepth - 0.0001f;
|
||||
textBlock.TextOffset = drawPos - textBlock.Rect.Location.ToVector2() + new Vector2(scrollAmount + scrollPadding, 0.0f);
|
||||
textBlock.TextOffset = drawPos - textBlock.Rect.Location.ToVector2() + (editing ? Vector2.Zero : new Vector2(scrollAmount + scrollPadding, 0.0f));
|
||||
textBlock.DrawManually(spriteBatch);
|
||||
}
|
||||
|
||||
|
||||
@@ -38,12 +38,6 @@ namespace Barotrauma.Items.Components
|
||||
light.Color = LightColor.Multiply(brightness);
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
base.OnItemLoaded();
|
||||
SetLightSourceState(IsActive, lightBrightness);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
|
||||
@@ -51,7 +45,7 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 origin = light.LightSprite.Origin;
|
||||
if ((light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
|
||||
if ((light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
|
||||
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, item.SpriteDepth - 0.0001f);
|
||||
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, itemDepth - 0.0001f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -95,11 +95,11 @@ namespace Barotrauma.Items.Components
|
||||
// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
|
||||
// Only do this if there's only one linked component. If you link more containers then may
|
||||
// GUI.PreventElementOverlap have mercy on your HUD layout
|
||||
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
|
||||
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item { DisplaySideBySideWhenLinked: true }) == 1)
|
||||
{
|
||||
foreach (MapEntity linkedTo in item.linkedTo)
|
||||
{
|
||||
if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
|
||||
if (!(linkedTo is Item { DisplaySideBySideWhenLinked: true } linkedItem)) { continue; }
|
||||
if (!linkedItem.Components.Any()) { continue; }
|
||||
|
||||
var itemContainer = linkedItem.GetComponent<ItemContainer>();
|
||||
@@ -108,8 +108,8 @@ namespace Barotrauma.Items.Components
|
||||
// how much spacing do we want between the components
|
||||
var padding = (int) (8 * GUI.Scale);
|
||||
// Move the linked container to the right and move the deconstructor to the left
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
|
||||
GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
|
||||
GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
|
||||
}
|
||||
}
|
||||
return base.Select(character);
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma.Items.Components
|
||||
private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
|
||||
{
|
||||
overlayComponent.RectTransform.SetAsLastChild();
|
||||
var lastSlot = inputContainer.Inventory.slots.Last();
|
||||
var lastSlot = inputContainer.Inventory.visualSlots.Last();
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(
|
||||
|
||||
@@ -144,16 +144,15 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 drawPos = item.DrawPosition;
|
||||
drawPos += PropellerPos;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
|
||||
}
|
||||
|
||||
if (editing && !GUI.DisableHUD)
|
||||
if (editing && !DisablePropellerDamage && propellerDamage != null && !GUI.DisableHUD)
|
||||
{
|
||||
Vector2 drawPos = item.DrawPosition;
|
||||
drawPos += PropellerPos;
|
||||
drawPos += PropellerPos * item.Scale;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 10, Vector2.One * 20, GUI.Style.Red);
|
||||
spriteBatch.DrawCircle(drawPos, propellerDamage.DamageRange * item.Scale, 16, GUI.Style.Red, thickness: 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), fi.DisplayName)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
|
||||
{
|
||||
Padding = Vector4.Zero,
|
||||
AutoScaleVertical = true,
|
||||
@@ -199,6 +199,21 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRecipeNameAndAmount(FabricationRecipe fabricationRecipe)
|
||||
{
|
||||
if (fabricationRecipe == null) { return ""; }
|
||||
if (fabricationRecipe.Amount > 1)
|
||||
{
|
||||
return TextManager.GetWithVariables("fabricationrecipenamewithamount",
|
||||
new string[2] { "[name]", "[amount]" },
|
||||
new string[2] { fabricationRecipe.DisplayName, fabricationRecipe.Amount.ToString() });
|
||||
}
|
||||
else
|
||||
{
|
||||
return fabricationRecipe.DisplayName;
|
||||
}
|
||||
}
|
||||
|
||||
partial void OnItemLoadedProjSpecific()
|
||||
{
|
||||
inputContainer.AllowUIOverlap = true;
|
||||
@@ -212,11 +227,11 @@ namespace Barotrauma.Items.Components
|
||||
// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
|
||||
// Only do this if there's only one linked component. If you link more containers then may
|
||||
// GUI.PreventElementOverlap have mercy on your HUD layout
|
||||
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
|
||||
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item { DisplaySideBySideWhenLinked: true }) == 1)
|
||||
{
|
||||
foreach (MapEntity linkedTo in item.linkedTo)
|
||||
{
|
||||
if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
|
||||
if (!(linkedTo is Item { DisplaySideBySideWhenLinked: true } linkedItem)) { continue; }
|
||||
if (!linkedItem.Components.Any()) { continue; }
|
||||
|
||||
var itemContainer = linkedItem.GetComponent<ItemContainer>();
|
||||
@@ -225,8 +240,8 @@ namespace Barotrauma.Items.Components
|
||||
// how much spacing do we want between the components
|
||||
var padding = (int) (8 * GUI.Scale);
|
||||
// Move the linked container to the right and move the fabricator to the left
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
|
||||
GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
|
||||
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
|
||||
GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,9 +302,8 @@ namespace Barotrauma.Items.Components
|
||||
missingItems.Add(requiredItem);
|
||||
}
|
||||
}
|
||||
foreach (Item item in inputContainer.Inventory.Items)
|
||||
foreach (Item item in inputContainer.Inventory.AllItems)
|
||||
{
|
||||
if (item == null) { continue; }
|
||||
missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefabs.Contains(item.prefab)));
|
||||
}
|
||||
|
||||
@@ -297,7 +311,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
|
||||
{
|
||||
while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.Items[slotIndex] != null)
|
||||
while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.GetItemAt(slotIndex) != null)
|
||||
{
|
||||
slotIndex++;
|
||||
}
|
||||
@@ -307,17 +321,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
|
||||
{
|
||||
int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
|
||||
int availableSlotIndex = item.ParentInventory.FindIndex(item);
|
||||
//slots are null if the inventory has never been displayed
|
||||
//(linked item, but the UI is not set to be displayed at the same time)
|
||||
if (item.ParentInventory.slots != null)
|
||||
if (item.ParentInventory.visualSlots != null)
|
||||
{
|
||||
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
if (item.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
{
|
||||
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
item.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
if (slotIndex < inputContainer.Capacity)
|
||||
{
|
||||
inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -327,7 +341,7 @@ namespace Barotrauma.Items.Components
|
||||
if (slotIndex >= inputContainer.Capacity) { break; }
|
||||
|
||||
var itemIcon = requiredItem.ItemPrefabs.First().InventoryIcon ?? requiredItem.ItemPrefabs.First().sprite;
|
||||
Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
|
||||
Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
|
||||
itemIcon.Draw(
|
||||
spriteBatch,
|
||||
slotRect.Center.ToVector2(),
|
||||
@@ -367,14 +381,12 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
overlayComponent.RectTransform.SetAsLastChild();
|
||||
|
||||
if (outputContainer.Inventory.Items.First() != null) { return; }
|
||||
|
||||
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
|
||||
if (targetItem != null)
|
||||
{
|
||||
var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
|
||||
|
||||
Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
|
||||
Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
|
||||
|
||||
if (fabricatedItem != null)
|
||||
{
|
||||
@@ -449,8 +461,10 @@ namespace Barotrauma.Items.Components
|
||||
Color = selectedItem.TargetItem.InventoryIconColor
|
||||
};
|
||||
}*/
|
||||
|
||||
|
||||
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
|
||||
GetRecipeNameAndAmount(selectedItem), textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
|
||||
{
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
@@ -539,7 +553,7 @@ namespace Barotrauma.Items.Components
|
||||
private bool StartButtonClicked(GUIButton button, object obj)
|
||||
{
|
||||
if (selectedItem == null) { return false; }
|
||||
if (!outputContainer.Inventory.IsEmpty())
|
||||
if (fabricatedItem == null && !outputContainer.Inventory.CanBePut(selectedItem.TargetItem))
|
||||
{
|
||||
outputSlot.Flash(GUI.Style.Red);
|
||||
return false;
|
||||
|
||||
@@ -71,10 +71,14 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float showDirectionalIndicatorTimer;
|
||||
|
||||
private List<LevelObject> nearbyObjects = new List<LevelObject>();
|
||||
private readonly List<LevelObject> nearbyObjects = new List<LevelObject>();
|
||||
private const float NearbyObjectUpdateInterval = 1.0f;
|
||||
float nearbyObjectUpdateTimer;
|
||||
|
||||
private List<Submarine> connectedSubs = new List<Submarine>();
|
||||
private const float ConnectedSubUpdateInterval = 1.0f;
|
||||
float connectedSubUpdateTimer;
|
||||
|
||||
//Vector2 = vector from the ping source to the position of the disruption
|
||||
//float = strength of the disruption, between 0-1
|
||||
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
|
||||
@@ -135,6 +139,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private bool isConnectedToSteering;
|
||||
|
||||
private static string caveLabel;
|
||||
|
||||
private bool AllowUsingMineralScanner =>
|
||||
HasMineralScanner && !isConnectedToSteering;
|
||||
|
||||
@@ -143,6 +149,10 @@ namespace Barotrauma.Items.Components
|
||||
System.Diagnostics.Debug.Assert(Enum.GetValues(typeof(BlipType)).Cast<BlipType>().All(t => blipColorGradient.ContainsKey(t)));
|
||||
sonarBlips = new List<SonarBlip>();
|
||||
|
||||
caveLabel =
|
||||
TextManager.Get("cave", returnNull: true) ??
|
||||
TextManager.Get("missiontype.nest");
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
@@ -413,6 +423,26 @@ namespace Barotrauma.Items.Components
|
||||
networkUpdateTimer -= deltaTime;
|
||||
}
|
||||
|
||||
connectedSubUpdateTimer -= deltaTime;
|
||||
if (connectedSubUpdateTimer <= 0.0f)
|
||||
{
|
||||
connectedSubs.Clear();
|
||||
if (UseTransducers)
|
||||
{
|
||||
foreach (var transducer in connectedTransducers)
|
||||
{
|
||||
if (transducer.Transducer.Item.Submarine == null) { continue; }
|
||||
if (connectedSubs.Contains(transducer.Transducer.Item.Submarine)) { continue; }
|
||||
connectedSubs = transducer.Transducer.Item.Submarine?.GetConnectedSubs();
|
||||
}
|
||||
}
|
||||
else if (item.Submarine != null)
|
||||
{
|
||||
connectedSubs = item.Submarine?.GetConnectedSubs();
|
||||
}
|
||||
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
|
||||
}
|
||||
|
||||
if (sonarView.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
@@ -848,10 +878,22 @@ namespace Barotrauma.Items.Components
|
||||
displayScale, center, DisplayRadius);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Level.Loaded.Caves.Count; i++)
|
||||
{
|
||||
var cave = Level.Loaded.Caves[i];
|
||||
if (!cave.DisplayOnSonar) { continue; }
|
||||
DrawMarker(spriteBatch,
|
||||
caveLabel,
|
||||
"cave",
|
||||
"cave" + i,
|
||||
cave.StartPos.ToVector2(), transducerCenter,
|
||||
displayScale, center, DisplayRadius);
|
||||
}
|
||||
|
||||
foreach (AITarget aiTarget in AITarget.List)
|
||||
{
|
||||
if (!aiTarget.Enabled) continue;
|
||||
if (string.IsNullOrEmpty(aiTarget.SonarLabel) || aiTarget.SoundRange <= 0.0f) continue;
|
||||
if (!aiTarget.Enabled) { continue; }
|
||||
if (string.IsNullOrEmpty(aiTarget.SonarLabel) || aiTarget.SoundRange <= 0.0f) { continue; }
|
||||
|
||||
if (Vector2.DistanceSquared(aiTarget.WorldPosition, transducerCenter) < aiTarget.SoundRange * aiTarget.SoundRange)
|
||||
{
|
||||
@@ -902,16 +944,11 @@ namespace Barotrauma.Items.Components
|
||||
foreach (Submarine sub in Submarine.Loaded)
|
||||
{
|
||||
if (!sub.ShowSonarMarker) { continue; }
|
||||
if (UseTransducers ?
|
||||
connectedTransducers.Any(t => sub == t.Transducer.Item.Submarine || sub.DockedTo.Contains(t.Transducer.Item.Submarine)) :
|
||||
(sub == item.Submarine || sub.DockedTo.Contains(item.Submarine)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (connectedSubs.Contains(sub)) { continue; }
|
||||
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
sub.Info.DisplayName,
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
sub.Info.DisplayName,
|
||||
sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
|
||||
sub,
|
||||
sub.WorldPosition, transducerCenter,
|
||||
@@ -931,10 +968,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Submarine submarine in Submarine.Loaded)
|
||||
{
|
||||
if (UseTransducers ?
|
||||
!connectedTransducers.Any(t => submarine == t.Transducer.Item.Submarine || submarine.DockedTo.Contains(t.Transducer.Item.Submarine)) :
|
||||
submarine != item.Submarine && !submarine.DockedTo.Contains(item.Submarine)) continue;
|
||||
if (submarine.HullVertices == null) continue;
|
||||
if (!connectedSubs.Contains(submarine)) { continue; }
|
||||
if (submarine.HullVertices == null) { continue; }
|
||||
|
||||
Vector2 offset = ConvertUnits.ToSimUnits(submarine.WorldPosition - transducerCenter);
|
||||
|
||||
@@ -1018,8 +1053,8 @@ namespace Barotrauma.Items.Components
|
||||
//don't show the docking ports of the opposing team on the sonar
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
if ((dockingPort.Item.Submarine.TeamID == Character.TeamType.Team1 && item.Submarine.TeamID == Character.TeamType.Team2) ||
|
||||
(dockingPort.Item.Submarine.TeamID == Character.TeamType.Team2 && item.Submarine.TeamID == Character.TeamType.Team1))
|
||||
if ((dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && item.Submarine.TeamID == CharacterTeamType.Team2) ||
|
||||
(dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && item.Submarine.TeamID == CharacterTeamType.Team1))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -1226,19 +1261,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Submarine submarine in Submarine.Loaded)
|
||||
{
|
||||
if (submarine.HullVertices == null) continue;
|
||||
if (submarine.HullVertices == null) { continue; }
|
||||
if (!DetectSubmarineWalls)
|
||||
{
|
||||
if (UseTransducers)
|
||||
{
|
||||
if (connectedTransducers.Any(t => submarine == t.Transducer.Item.Submarine ||
|
||||
submarine.DockedTo.Contains(t.Transducer.Item.Submarine))) continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item.Submarine == submarine) continue;
|
||||
if (item.Submarine != null && item.Submarine.DockedTo.Contains(submarine)) continue;
|
||||
}
|
||||
if (connectedSubs.Contains(submarine)) { continue; }
|
||||
}
|
||||
|
||||
for (int i = 0; i < submarine.HullVertices.Count; i++)
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private GUIComponent steerArea;
|
||||
|
||||
private GUITextBlock pressureWarningText;
|
||||
private GUITextBlock pressureWarningText, iceSpireWarningText;
|
||||
|
||||
private GUITextBlock tipContainer;
|
||||
|
||||
@@ -311,6 +311,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Vector2 vel = controlledSub == null ? Vector2.Zero : controlledSub.Velocity;
|
||||
var realWorldVel = ConvertUnits.ToDisplayUnits(vel.X * Physics.DisplayToRealWorldRatio) * 3.6f;
|
||||
if (controlledSub != null && controlledSub.FlippedX) { realWorldVel *= -1; }
|
||||
return ((int)realWorldVel).ToString();
|
||||
};
|
||||
break;
|
||||
@@ -440,8 +441,13 @@ namespace Barotrauma.Items.Components
|
||||
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
|
||||
steerRadius = steerArea.Rect.Width / 2;
|
||||
|
||||
pressureWarningText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), steerArea.RectTransform, Anchor.Center, Pivot.TopCenter),
|
||||
TextManager.Get("SteeringDepthWarning"), Color.Red, GUI.LargeFont, Alignment.Center)
|
||||
iceSpireWarningText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.25f), steerArea.RectTransform, Anchor.Center, Pivot.TopCenter),
|
||||
TextManager.Get("NavTerminalIceSpireWarning"), GUI.Style.Red, GUI.SubHeadingFont, Alignment.Center, color: Color.Black * 0.8f, wrap: true)
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
pressureWarningText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.25f), steerArea.RectTransform, Anchor.Center, Pivot.TopCenter),
|
||||
TextManager.Get("SteeringDepthWarning"), GUI.Style.Red, GUI.SubHeadingFont, Alignment.Center, color: Color.Black * 0.8f)
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
@@ -471,7 +477,11 @@ namespace Barotrauma.Items.Components
|
||||
public void AttachToSonarHUD(GUICustomComponent sonarView)
|
||||
{
|
||||
steerArea.Visible = false;
|
||||
sonarView.OnDraw += (spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); };
|
||||
sonarView.OnDraw += (spriteBatch, guiCustomComponent) =>
|
||||
{
|
||||
DrawHUD(spriteBatch, guiCustomComponent.Rect);
|
||||
steerArea.DrawChildren(spriteBatch, recursive: true);
|
||||
};
|
||||
}
|
||||
|
||||
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
@@ -712,12 +722,13 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
pressureWarningText.Visible = item.Submarine != null && item.Submarine.AtDamageDepth && Timing.TotalTime % 1.0f < 0.5f;
|
||||
pressureWarningText.Visible = item.Submarine != null && item.Submarine.AtDamageDepth && Timing.TotalTime % 1.0f < 0.8f;
|
||||
iceSpireWarningText.Visible = item.Submarine != null && !pressureWarningText.Visible && showIceSpireWarning && Timing.TotalTime % 1.0f < 0.8f;
|
||||
|
||||
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsTabMenuOpen &&
|
||||
(!GameMain.GameSession?.Campaign?.ShowCampaignUI ?? true) && !GUIMessageBox.MessageBoxes.Any())
|
||||
(!GameMain.GameSession?.Campaign?.ShowCampaignUI ?? true) && !GUIMessageBox.MessageBoxes.Any(msgBox => msgBox is GUIMessageBox { MessageBoxType: GUIMessageBox.Type.Default }))
|
||||
{
|
||||
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
|
||||
inputPos.Y = -inputPos.Y;
|
||||
|
||||
@@ -113,25 +113,28 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
partial void FixItemProjSpecific(Character user, float deltaTime, Item targetItem)
|
||||
partial void FixItemProjSpecific(Character user, float deltaTime, Item targetItem, bool showProgressBar)
|
||||
{
|
||||
float progressBarState = targetItem.ConditionPercentage / 100.0f;
|
||||
if (!MathUtils.NearlyEqual(progressBarState, prevProgressBarState) || prevProgressBarTarget != targetItem)
|
||||
if (showProgressBar)
|
||||
{
|
||||
var door = targetItem.GetComponent<Door>();
|
||||
if (door == null || door.Stuck <= 0)
|
||||
float progressBarState = targetItem.ConditionPercentage / 100.0f;
|
||||
if (!MathUtils.NearlyEqual(progressBarState, prevProgressBarState) || prevProgressBarTarget != targetItem)
|
||||
{
|
||||
Vector2 progressBarPos = targetItem.DrawPosition;
|
||||
var progressBar = user?.UpdateHUDProgressBar(
|
||||
targetItem,
|
||||
progressBarPos,
|
||||
progressBarState,
|
||||
GUI.Style.Red, GUI.Style.Green,
|
||||
progressBarState < prevProgressBarState ? "progressbar.cutting" : "");
|
||||
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
|
||||
var door = targetItem.GetComponent<Door>();
|
||||
if (door == null || door.Stuck <= 0)
|
||||
{
|
||||
Vector2 progressBarPos = targetItem.DrawPosition;
|
||||
var progressBar = user?.UpdateHUDProgressBar(
|
||||
targetItem,
|
||||
progressBarPos,
|
||||
progressBarState,
|
||||
GUI.Style.Red, GUI.Style.Green,
|
||||
progressBarState < prevProgressBarState ? "progressbar.cutting" : "");
|
||||
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
|
||||
}
|
||||
prevProgressBarState = progressBarState;
|
||||
prevProgressBarTarget = targetItem;
|
||||
}
|
||||
prevProgressBarState = progressBarState;
|
||||
prevProgressBarTarget = targetItem;
|
||||
}
|
||||
|
||||
Vector2 particlePos = ConvertUnits.ToDisplayUnits(pickedPosition);
|
||||
|
||||
@@ -53,13 +53,9 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
//if the Character using the panel has a wire item equipped
|
||||
//and the wire hasn't been connected yet, draw it on the panel
|
||||
for (int i = 0; i < character.SelectedItems.Length; i++)
|
||||
foreach (Item item in character.HeldItems)
|
||||
{
|
||||
Item selectedItem = character.SelectedItems[i];
|
||||
|
||||
if (selectedItem == null) { continue; }
|
||||
|
||||
Wire wireComponent = selectedItem.GetComponent<Wire>();
|
||||
Wire wireComponent = item.GetComponent<Wire>();
|
||||
if (wireComponent != null)
|
||||
{
|
||||
equippedWire = wireComponent;
|
||||
@@ -94,7 +90,8 @@ namespace Barotrauma.Items.Components
|
||||
int linkIndex = c.FindWireIndex(DraggingConnected.Item);
|
||||
if (linkIndex > -1 || panel.DisconnectedWires.Contains(DraggingConnected))
|
||||
{
|
||||
Inventory.draggingItem = DraggingConnected.Item;
|
||||
Inventory.DraggingItems.Clear();
|
||||
Inventory.DraggingItems.Add(DraggingConnected.Item);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -182,7 +179,11 @@ namespace Barotrauma.Items.Components
|
||||
new Vector2(x + width / 2, y + height),
|
||||
null, panel, "");
|
||||
|
||||
if (DraggingConnected == equippedWire) { Inventory.draggingItem = equippedWire.Item; }
|
||||
if (DraggingConnected == equippedWire)
|
||||
{
|
||||
Inventory.DraggingItems.Clear();
|
||||
Inventory.DraggingItems.Add(equippedWire.Item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,7 +208,7 @@ namespace Barotrauma.Items.Components
|
||||
//(so we don't drop the item when dropping the wire on a connection)
|
||||
if (mouseInRect || (GUI.MouseOn?.UserData is ConnectionPanel && GUI.MouseOn.MouseRect.Contains(PlayerInput.MousePosition)))
|
||||
{
|
||||
Inventory.draggingItem = null;
|
||||
Inventory.DraggingItems.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +237,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
|
||||
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
for (int i = 0; i < MaxWires; i++)
|
||||
{
|
||||
if (wires[i] == null || wires[i].Hidden || (DraggingConnected == wires[i] && (mouseIn || Screen.Selected == GameMain.SubEditorScreen))) { continue; }
|
||||
if (wires[i].HiddenInGame && Screen.Selected == GameMain.GameScreen) { continue; }
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
msg.ReadUInt16(); //user ID
|
||||
foreach (Connection connection in Connections)
|
||||
{
|
||||
for (int i = 0; i < Connection.MaxLinked; i++)
|
||||
for (int i = 0; i < connection.MaxWires; i++)
|
||||
{
|
||||
msg.ReadUInt16();
|
||||
}
|
||||
@@ -168,7 +168,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Connection connection in Connections)
|
||||
{
|
||||
for (int i = 0; i < Connection.MaxLinked; i++)
|
||||
for (int i = 0; i < connection.MaxWires; i++)
|
||||
{
|
||||
ushort wireId = msg.ReadUInt16();
|
||||
|
||||
|
||||
+109
-52
@@ -4,7 +4,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -15,7 +14,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Point ElementMaxSize => new Point(uiElementContainer.Rect.Width, (int)(65 * GUI.yScale));
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
CreateGUI();
|
||||
}
|
||||
@@ -37,41 +36,70 @@ namespace Barotrauma.Items.Components
|
||||
float elementSize = Math.Min(1.0f / visibleElements.Count(), 1);
|
||||
foreach (CustomInterfaceElement ciElement in visibleElements)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(ciElement.PropertyName))
|
||||
if (ciElement.HasPropertyName)
|
||||
{
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, elementSize), uiElementContainer.RectTransform), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.02f,
|
||||
UserData = ciElement
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform),
|
||||
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label);
|
||||
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), "", style: "GUITextBoxNoIcon")
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, elementSize), uiElementContainer.RectTransform), isHorizontal: true)
|
||||
{
|
||||
OverflowClip = true,
|
||||
RelativeSpacing = 0.02f,
|
||||
UserData = ciElement
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
|
||||
textBox.RectTransform.MaxSize = textBox.Frame.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
textBox.OnDeselected += (tb, key) =>
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform),
|
||||
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label);
|
||||
if (!ciElement.IsIntegerInput)
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), ciElement.Signal, style: "GUITextBoxNoIcon")
|
||||
{
|
||||
TextChanged(tb.UserData as CustomInterfaceElement, textBox.Text);
|
||||
}
|
||||
else
|
||||
OverflowClip = true,
|
||||
UserData = ciElement
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
|
||||
textBox.RectTransform.MaxSize = textBox.Frame.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
textBox.OnDeselected += (tb, key) =>
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
TextChanged(tb.UserData as CustomInterfaceElement, textBox.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
|
||||
textBox.OnEnterPressed += (tb, text) =>
|
||||
textBox.OnEnterPressed += (tb, text) =>
|
||||
{
|
||||
tb.Deselect();
|
||||
return true;
|
||||
};
|
||||
uiElements.Add(textBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
tb.Deselect();
|
||||
return true;
|
||||
};
|
||||
uiElements.Add(textBox);
|
||||
int.TryParse(ciElement.Signal, out int signal);
|
||||
var numberInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), GUINumberInput.NumberType.Int)
|
||||
{
|
||||
UserData = ciElement,
|
||||
MinValueInt = ciElement.NumberInputMin,
|
||||
MaxValueInt = ciElement.NumberInputMax,
|
||||
IntValue = Math.Clamp(signal, ciElement.NumberInputMin, ciElement.NumberInputMax)
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
numberInput.RectTransform.MinSize = numberInput.LayoutGroup.RectTransform.MinSize = new Point(0, 0);
|
||||
numberInput.RectTransform.MaxSize = numberInput.LayoutGroup.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
numberInput.OnValueChanged += (ni) =>
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
ValueChanged(ni.UserData as CustomInterfaceElement, ni.IntValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
uiElements.Add(numberInput);
|
||||
}
|
||||
}
|
||||
else if (ciElement.ContinuousSignal)
|
||||
{
|
||||
@@ -175,7 +203,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (var uiElement in uiElements)
|
||||
{
|
||||
if (!(uiElement.UserData is CustomInterfaceElement element)) { continue; }
|
||||
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || !string.IsNullOrEmpty(element.PropertyName) || (element.Connection != null && element.Connection.Wires.Any(w => w != null));
|
||||
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || element.HasPropertyName || (element.Connection != null && element.Connection.Wires.Any(w => w != null));
|
||||
if (visible) { visibleElementCount++; }
|
||||
if (uiElement.Visible != visible)
|
||||
{
|
||||
@@ -203,36 +231,29 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (uiElements[i] is GUIButton button)
|
||||
{
|
||||
button.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
button.Text = CreateLabelText(i);
|
||||
button.TextBlock.Wrap = button.Text.Contains(' ');
|
||||
}
|
||||
else if (uiElements[i] is GUITickBox tickBox)
|
||||
{
|
||||
tickBox.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
tickBox.Text = CreateLabelText(i);
|
||||
tickBox.TextBlock.Wrap = tickBox.Text.Contains(' ');
|
||||
}
|
||||
if (uiElements[i] is GUITextBox textBox)
|
||||
else if (uiElements[i] is GUITextBox || uiElements[i] is GUINumberInput)
|
||||
{
|
||||
var textBlock = textBox.Parent.GetChild<GUITextBlock>();
|
||||
textBlock.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
var textBlock = uiElements[i].Parent.GetChild<GUITextBlock>();
|
||||
textBlock.Text = CreateLabelText(i);
|
||||
textBlock.Wrap = textBlock.Text.Contains(' ');
|
||||
|
||||
foreach (ISerializableEntity e in item.AllPropertyObjects)
|
||||
{
|
||||
if (e.SerializableProperties.ContainsKey(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
textBox.Text = e.SerializableProperties[customInterfaceElementList[i].PropertyName].GetValue(e) as string;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string CreateLabelText(int elementIndex)
|
||||
{
|
||||
return string.IsNullOrWhiteSpace(customInterfaceElementList[elementIndex].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (elementIndex + 1).ToString()) :
|
||||
customInterfaceElementList[elementIndex].Label;
|
||||
}
|
||||
|
||||
uiElementContainer.Recalculate();
|
||||
var textBlocks = new List<GUITextBlock>();
|
||||
foreach (GUIComponent element in uiElementContainer.Children)
|
||||
@@ -258,14 +279,40 @@ namespace Barotrauma.Items.Components
|
||||
GUITextBlock.AutoScaleAndNormalize(textBlocks);
|
||||
}
|
||||
|
||||
partial void UpdateSignalsProjSpecific()
|
||||
{
|
||||
for (int i = 0; i < signals.Length && i < uiElements.Count; i++)
|
||||
{
|
||||
if (uiElements[i] is GUITextBox tb)
|
||||
{
|
||||
tb.Text = customInterfaceElementList[i].Signal;
|
||||
}
|
||||
else if (uiElements[i] is GUINumberInput ni)
|
||||
{
|
||||
if (ni.InputType == GUINumberInput.NumberType.Int)
|
||||
{
|
||||
int.TryParse(customInterfaceElementList[i].Signal, out int value);
|
||||
ni.IntValue = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
|
||||
{
|
||||
//extradata contains an array of buttons clicked by the player (or nothing if the player didn't click anything)
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
if (customInterfaceElementList[i].HasPropertyName)
|
||||
{
|
||||
msg.Write(((GUITextBox)uiElements[i]).Text);
|
||||
if (!customInterfaceElementList[i].IsIntegerInput)
|
||||
{
|
||||
msg.Write(((GUITextBox)uiElements[i]).Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(((GUINumberInput)uiElements[i]).IntValue.ToString());
|
||||
}
|
||||
}
|
||||
else if (customInterfaceElementList[i].ContinuousSignal)
|
||||
{
|
||||
@@ -282,9 +329,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
if (customInterfaceElementList[i].HasPropertyName)
|
||||
{
|
||||
TextChanged(customInterfaceElementList[i], msg.ReadString());
|
||||
if (!customInterfaceElementList[i].IsIntegerInput)
|
||||
{
|
||||
TextChanged(customInterfaceElementList[i], msg.ReadString());
|
||||
}
|
||||
else
|
||||
{
|
||||
int.TryParse(msg.ReadString(), out int value);
|
||||
ValueChanged(customInterfaceElementList[i], value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -300,6 +355,8 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateSignalsProjSpecific();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,7 +214,10 @@ namespace Barotrauma.Items.Components
|
||||
roundedGridPos += item.Submarine.Position;
|
||||
}
|
||||
|
||||
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.7f);
|
||||
if (!SubEditorScreen.IsSubEditor() || !SubEditorScreen.ShouldDrawGrid)
|
||||
{
|
||||
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.25f);
|
||||
}
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
@@ -286,10 +289,8 @@ namespace Barotrauma.Items.Components
|
||||
public static void UpdateEditing(List<Wire> wires)
|
||||
{
|
||||
var doubleClicked = PlayerInput.DoubleClicked();
|
||||
|
||||
Wire equippedWire =
|
||||
Character.Controlled?.SelectedItems[0]?.GetComponent<Wire>() ??
|
||||
Character.Controlled?.SelectedItems[1]?.GetComponent<Wire>();
|
||||
|
||||
Wire equippedWire = Character.Controlled.HeldItems.FirstOrDefault(it => it.GetComponent<Wire>() != null)?.GetComponent<Wire>();
|
||||
if (equippedWire != null && GUI.MouseOn == null)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedConstruction == null)
|
||||
@@ -329,6 +330,9 @@ namespace Barotrauma.Items.Components
|
||||
nodeWorldPos = nodeWorldPos - sub.HiddenSubPosition - sub.Position;
|
||||
}
|
||||
|
||||
if (selectedNodeIndex.HasValue && selectedNodeIndex.Value >= draggingWire.nodes.Count) { selectedNodeIndex = null; }
|
||||
if (highlightedNodeIndex.HasValue && highlightedNodeIndex.Value >= draggingWire.nodes.Count) { highlightedNodeIndex = null; }
|
||||
|
||||
if (selectedNodeIndex.HasValue)
|
||||
{
|
||||
if (!PlayerInput.IsShiftDown())
|
||||
@@ -342,14 +346,15 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((highlightedNodeIndex.HasValue && Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X) ||
|
||||
float dragDistance = Submarine.GridSize.X * Submarine.GridSize.Y;
|
||||
dragDistance *= 0.5f;
|
||||
if ((highlightedNodeIndex.HasValue && Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) >= dragDistance) ||
|
||||
PlayerInput.IsShiftDown())
|
||||
{
|
||||
selectedNodeIndex = highlightedNodeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MapEntity.SelectEntity(draggingWire.item);
|
||||
}
|
||||
|
||||
@@ -396,6 +401,13 @@ namespace Barotrauma.Items.Components
|
||||
if (closestIndex > -1)
|
||||
{
|
||||
highlightedNodeIndex = closestIndex;
|
||||
|
||||
Vector2 nudge = MapEntity.GetNudgeAmount(doHold: false);
|
||||
if (nudge != Vector2.Zero && closestIndex < selectedWire.nodes.Count)
|
||||
{
|
||||
selectedWire.MoveNode(closestIndex, nudge);
|
||||
}
|
||||
|
||||
//start dragging the node
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
|
||||
@@ -148,20 +148,20 @@ namespace Barotrauma.Items.Components
|
||||
List<string> texts = new List<string>();
|
||||
List<Color> textColors = new List<Color>();
|
||||
|
||||
if (target.Info != null)
|
||||
{
|
||||
texts.Add(target.Name);
|
||||
textColors.Add(GUI.Style.TextColor);
|
||||
}
|
||||
texts.Add(target.Info == null ? target.DisplayName : target.Info.DisplayName);
|
||||
textColors.Add(GUI.Style.TextColor);
|
||||
|
||||
if (target.IsDead)
|
||||
{
|
||||
texts.Add(TextManager.Get("Deceased"));
|
||||
textColors.Add(GUI.Style.Red);
|
||||
texts.Add(
|
||||
target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString())));
|
||||
textColors.Add(GUI.Style.Red);
|
||||
if (target.CauseOfDeath != null)
|
||||
{
|
||||
texts.Add(
|
||||
target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString())));
|
||||
textColors.Add(GUI.Style.Red);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -170,6 +170,21 @@ namespace Barotrauma.Items.Components
|
||||
texts.Add(target.customInteractHUDText);
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
if (!target.IsIncapacitated && target.IsPet)
|
||||
{
|
||||
texts.Add(CharacterHUD.GetCachedHudText("PlayHint", GameMain.Config.KeyBindText(InputType.Use)));
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
if (target.CharacterHealth.UseHealthWindow && equipper?.FocusedCharacter == target && equipper.CanInteractWith(target, 160f, false))
|
||||
{
|
||||
texts.Add(CharacterHUD.GetCachedHudText("HealHint", GameMain.Config.KeyBindText(InputType.Health)));
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
if (target.CanBeDragged)
|
||||
{
|
||||
texts.Add(CharacterHUD.GetCachedHudText("GrabHint", GameMain.Config.KeyBindText(InputType.Grab)));
|
||||
textColors.Add(GUI.Style.Green);
|
||||
}
|
||||
|
||||
if (target.IsUnconscious)
|
||||
{
|
||||
@@ -181,7 +196,7 @@ namespace Barotrauma.Items.Components
|
||||
texts.Add(TextManager.Get("Stunned"));
|
||||
textColors.Add(GUI.Style.Orange);
|
||||
}
|
||||
|
||||
|
||||
int oxygenTextIndex = MathHelper.Clamp((int)Math.Floor((1.0f - (target.Oxygen / 100.0f)) * OxygenTexts.Length), 0, OxygenTexts.Length - 1);
|
||||
texts.Add(OxygenTexts[oxygenTextIndex]);
|
||||
textColors.Add(Color.Lerp(GUI.Style.Red, GUI.Style.Green, target.Oxygen / 100.0f));
|
||||
|
||||
@@ -181,14 +181,14 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (moveSoundChannel == null && startMoveSound != null)
|
||||
{
|
||||
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range);
|
||||
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range, ignoreMuffling: startMoveSound.IgnoreMuffling);
|
||||
}
|
||||
else if (moveSoundChannel == null || !moveSoundChannel.IsPlaying)
|
||||
{
|
||||
if (moveSound != null)
|
||||
{
|
||||
moveSoundChannel.FadeOutAndDispose();
|
||||
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range);
|
||||
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range, ignoreMuffling: moveSound.IgnoreMuffling);
|
||||
if (moveSoundChannel != null) moveSoundChannel.Looping = true;
|
||||
}
|
||||
}
|
||||
@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
|
||||
if (endMoveSound != null && moveSoundChannel.Sound != endMoveSound.Sound)
|
||||
{
|
||||
moveSoundChannel.FadeOutAndDispose();
|
||||
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range);
|
||||
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range, ignoreMuffling: endMoveSound.IgnoreMuffling);
|
||||
if (moveSoundChannel != null) moveSoundChannel.Looping = false;
|
||||
}
|
||||
else if (!moveSoundChannel.IsPlaying)
|
||||
@@ -286,40 +286,26 @@ namespace Barotrauma.Items.Components
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
if (!GameMain.DebugDraw && (!editing || GUI.DisableHUD || !item.IsSelected)) { return; }
|
||||
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
|
||||
|
||||
const float widgetRadius = 60.0f;
|
||||
|
||||
Vector2 center = new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2));
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * widgetRadius,
|
||||
drawPos + center * widgetRadius,
|
||||
Color.LightGreen);
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
center = new Vector2((float)Math.Cos(targetRotation), (float)Math.Sin(targetRotation));
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + center * widgetRadius,
|
||||
Color.Red);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
center = new Vector2((float)Math.Cos(rotation + (angularVelocity * 0.05f * i)), (float)Math.Sin(rotation + (angularVelocity * 0.05f * i)));
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
drawPos + center * widgetRadius,
|
||||
Color.Lerp(Color.Black, Color.Yellow, i * 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
const float coneRadius = 300.0f;
|
||||
float radians = maxRotation - minRotation;
|
||||
float circleRadius = coneRadius / Screen.Selected.Cam.Zoom * GUI.Scale;
|
||||
float lineThickness = 1f / Screen.Selected.Cam.Zoom;
|
||||
|
||||
if (radians > Math.PI * 2)
|
||||
if (Math.Abs(minRotation - maxRotation) < 0.02f)
|
||||
{
|
||||
spriteBatch.DrawLine(drawPos, drawPos + center * circleRadius, GUI.Style.Green, thickness: lineThickness);
|
||||
}
|
||||
else if (radians > Math.PI * 2)
|
||||
{
|
||||
spriteBatch.DrawCircle(drawPos, circleRadius, 180, GUI.Style.Red, thickness: lineThickness);
|
||||
}
|
||||
@@ -510,13 +496,8 @@ namespace Barotrauma.Items.Components
|
||||
List<Item> availableAmmo = new List<Item>();
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
var linkedItem = e as Item;
|
||||
if (linkedItem == null) continue;
|
||||
|
||||
var itemContainer = linkedItem.GetComponent<ItemContainer>();
|
||||
if (itemContainer?.Inventory?.Items == null) continue;
|
||||
|
||||
availableAmmo.AddRange(itemContainer.Inventory.Items);
|
||||
if (!(e is Item linkedItem)) { continue; }
|
||||
availableAmmo.AddRange(linkedItem.ContainedItems);
|
||||
}
|
||||
|
||||
float chargeRate =
|
||||
@@ -558,7 +539,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
// TODO: Optimize? Creates multiple new objects per frame?
|
||||
Inventory.DrawSlot(spriteBatch, null,
|
||||
new InventorySlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing)), slotSize)),
|
||||
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing)), slotSize)),
|
||||
availableAmmo[i], -1, true);
|
||||
}
|
||||
if (flashNoAmmo)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.MapCreatures.Behavior;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Dynamics.Contacts;
|
||||
|
||||
@@ -15,7 +16,7 @@ namespace Barotrauma
|
||||
{
|
||||
partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
|
||||
{
|
||||
public static bool ShowItems = true;
|
||||
public static bool ShowItems = true, ShowWires = true;
|
||||
|
||||
private readonly List<PosInfo> positionBuffer = new List<PosInfo>();
|
||||
|
||||
@@ -29,6 +30,7 @@ namespace Barotrauma
|
||||
private bool editingHUDRefreshPending;
|
||||
private float editingHUDRefreshTimer;
|
||||
|
||||
private ContainedItemSprite activeContainedSprite;
|
||||
|
||||
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
|
||||
|
||||
@@ -103,13 +105,10 @@ namespace Barotrauma
|
||||
Color color = spriteColor;
|
||||
if (Prefab.UseContainedSpriteColor && ownInventory != null)
|
||||
{
|
||||
for (int i = 0; i < ownInventory.Items.Length; i++)
|
||||
foreach (Item item in ContainedItems)
|
||||
{
|
||||
if (ownInventory.Items[i] != null)
|
||||
{
|
||||
color = ownInventory.Items[i].ContainerColor;
|
||||
break;
|
||||
}
|
||||
color = item.ContainerColor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return color;
|
||||
@@ -120,13 +119,10 @@ namespace Barotrauma
|
||||
Color color = InventoryIconColor;
|
||||
if (Prefab.UseContainedInventoryIconColor && ownInventory != null)
|
||||
{
|
||||
for (int i = 0; i < ownInventory.Items.Length; i++)
|
||||
foreach (Item item in ContainedItems)
|
||||
{
|
||||
if (ownInventory.Items[i] != null)
|
||||
{
|
||||
color = ownInventory.Items[i].ContainerColor;
|
||||
break;
|
||||
}
|
||||
color = item.ContainerColor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return color;
|
||||
@@ -135,6 +131,7 @@ namespace Barotrauma
|
||||
partial void SetActiveSpriteProjSpecific()
|
||||
{
|
||||
activeSprite = prefab.sprite;
|
||||
activeContainedSprite = null;
|
||||
Holdable holdable = GetComponent<Holdable>();
|
||||
if (holdable != null && holdable.Attached)
|
||||
{
|
||||
@@ -142,7 +139,9 @@ namespace Barotrauma
|
||||
{
|
||||
if (containedSprite.UseWhenAttached)
|
||||
{
|
||||
activeSprite = containedSprite.Sprite;
|
||||
activeContainedSprite = containedSprite;
|
||||
activeSprite = containedSprite.Sprite;
|
||||
UpdateSpriteStates(0.0f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -154,7 +153,9 @@ namespace Barotrauma
|
||||
{
|
||||
if (containedSprite.MatchesContainer(Container))
|
||||
{
|
||||
activeContainedSprite = containedSprite;
|
||||
activeSprite = containedSprite.Sprite;
|
||||
UpdateSpriteStates(0.0f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -187,6 +188,7 @@ namespace Barotrauma
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
|
||||
}
|
||||
SetActiveSprite();
|
||||
UpdateSpriteStates(0.0f);
|
||||
}
|
||||
|
||||
@@ -240,7 +242,15 @@ namespace Barotrauma
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (!Visible || (!editing && HiddenInGame)) { return; }
|
||||
if (editing && !ShowItems) { return; }
|
||||
|
||||
if (editing)
|
||||
{
|
||||
if (isWire)
|
||||
{
|
||||
if (!ShowWires) { return; }
|
||||
}
|
||||
else if (!ShowItems) { return; }
|
||||
}
|
||||
|
||||
Color color = IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? GUI.Style.Orange : GetSpriteColor();
|
||||
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
|
||||
@@ -305,7 +315,7 @@ namespace Barotrauma
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
|
||||
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.DrawTiled(spriteBatch,
|
||||
@@ -328,7 +338,7 @@ namespace Barotrauma
|
||||
}
|
||||
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
|
||||
fadeInBrokenSprite?.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, depth - 0.000001f);
|
||||
if (Infector != null && Infector.ParentBallastFlora.HasBrokenThrough)
|
||||
if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
|
||||
{
|
||||
Prefab.InfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, Prefab.InfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.001f);
|
||||
Prefab.DamagedInfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, Infector.HealthColor, Prefab.DamagedInfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.002f);
|
||||
@@ -336,12 +346,12 @@ namespace Barotrauma
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
|
||||
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
|
||||
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
|
||||
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
|
||||
rotationRad + rot, decorativeSprite.Scale * Scale, activeSprite.effects,
|
||||
rotationRad + rot, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
|
||||
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
|
||||
}
|
||||
}
|
||||
@@ -353,7 +363,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!back) { return; }
|
||||
float depthStep = 0.000001f;
|
||||
if (holdable.Picker.SelectedItems[0] == this)
|
||||
if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand) == this)
|
||||
{
|
||||
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.RightHand);
|
||||
if (holdLimb?.ActiveSprite != null)
|
||||
@@ -365,7 +375,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (holdable.Picker.SelectedItems[1] == this)
|
||||
else if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.LeftHand) == this)
|
||||
{
|
||||
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftHand);
|
||||
if (holdLimb?.ActiveSprite != null)
|
||||
@@ -384,8 +394,8 @@ namespace Barotrauma
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
|
||||
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
var ca = (float)Math.Cos(-body.Rotation);
|
||||
@@ -393,7 +403,7 @@ namespace Barotrauma
|
||||
Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
|
||||
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + transformedOffset.X, -(DrawPosition.Y + transformedOffset.Y)), color,
|
||||
-body.Rotation + rotation, decorativeSprite.Scale * Scale, activeSprite.effects,
|
||||
-body.Rotation + rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
|
||||
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
|
||||
}
|
||||
}
|
||||
@@ -405,12 +415,12 @@ namespace Barotrauma
|
||||
foreach (var decorativeSprite in upgradeSprites)
|
||||
{
|
||||
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, -rotationRad) * Scale;
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
|
||||
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
|
||||
rotation, decorativeSprite.Scale * Scale, activeSprite.effects,
|
||||
rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
|
||||
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
|
||||
}
|
||||
|
||||
@@ -505,12 +515,39 @@ namespace Barotrauma
|
||||
|
||||
public void UpdateSpriteStates(float deltaTime)
|
||||
{
|
||||
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
|
||||
if (activeContainedSprite != null)
|
||||
{
|
||||
if (activeContainedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenVisible)
|
||||
{
|
||||
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
var spriteState = spriteAnimState[decorativeSprite];
|
||||
spriteState.IsActive = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var containedSprite in Prefab.ContainedSprites)
|
||||
{
|
||||
if (containedSprite.Sprite != activeSprite && containedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenNotVisible)
|
||||
{
|
||||
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
var spriteState = spriteAnimState[decorativeSprite];
|
||||
spriteState.IsActive = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
|
||||
|
||||
foreach (var upgrade in Upgrades)
|
||||
{
|
||||
var upgradeSprites = GetUpgradeSprites(upgrade);
|
||||
|
||||
var upgradeSprites = GetUpgradeSprites(upgrade);
|
||||
foreach (var decorativeSprite in upgradeSprites)
|
||||
{
|
||||
var spriteState = spriteAnimState[decorativeSprite];
|
||||
@@ -1035,6 +1072,28 @@ namespace Barotrauma
|
||||
// Always create the texts if they have not yet been created
|
||||
if (texts.Any() && !recreateHudTexts) { return texts; }
|
||||
texts.Clear();
|
||||
|
||||
string nameText = Name;
|
||||
if (Prefab.Identifier == "idcard" || Tags.Contains("despawncontainer"))
|
||||
{
|
||||
string[] readTags = Tags.Split(',');
|
||||
string idName = null;
|
||||
foreach (string tag in readTags)
|
||||
{
|
||||
string[] s = tag.Split(':');
|
||||
if (s[0] == "name")
|
||||
{
|
||||
idName = s[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (idName != null)
|
||||
{
|
||||
nameText += $" ({idName})";
|
||||
}
|
||||
}
|
||||
texts.Add(new ColoredText(nameText, GUI.Style.TextColor, false, false));
|
||||
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (string.IsNullOrEmpty(ic.DisplayMsg)) { continue; }
|
||||
@@ -1259,7 +1318,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Client == null) { return; }
|
||||
|
||||
if (parentInventory != null || body == null || !body.Enabled || Removed)
|
||||
if (parentInventory != null || body == null || !body.Enabled || Removed || (GetComponent<Projectile>()?.IsStuckToTarget ?? false))
|
||||
{
|
||||
positionBuffer.Clear();
|
||||
return;
|
||||
@@ -1267,12 +1326,7 @@ namespace Barotrauma
|
||||
|
||||
isActive = true;
|
||||
|
||||
Vector2 newVelocity = body.LinearVelocity;
|
||||
Vector2 newPosition = body.SimPosition;
|
||||
float newAngularVelocity = body.AngularVelocity;
|
||||
float newRotation = body.Rotation;
|
||||
body.CorrectPosition(positionBuffer, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
|
||||
|
||||
body.CorrectPosition(positionBuffer, out Vector2 newPosition, out Vector2 newVelocity, out float newRotation, out float newAngularVelocity);
|
||||
body.LinearVelocity = newVelocity;
|
||||
body.AngularVelocity = newAngularVelocity;
|
||||
if (Vector2.DistanceSquared(newPosition, body.SimPosition) > 0.0001f ||
|
||||
@@ -1490,7 +1544,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
|
||||
{
|
||||
wifiComponent.TeamID = (Character.TeamType)teamID;
|
||||
wifiComponent.TeamID = (CharacterTeamType)teamID;
|
||||
}
|
||||
if (descriptionChanged) { item.Description = itemDesc; }
|
||||
if (tagsChanged) { item.Tags = tags; }
|
||||
@@ -1521,10 +1575,10 @@ namespace Barotrauma
|
||||
|
||||
partial void RemoveProjSpecific()
|
||||
{
|
||||
if (Inventory.draggingItem == this)
|
||||
if (Inventory.DraggingItems.Contains(this))
|
||||
{
|
||||
Inventory.draggingItem = null;
|
||||
Inventory.draggingSlot = null;
|
||||
Inventory.DraggingItems.Clear();
|
||||
Inventory.DraggingSlot = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,14 +24,14 @@ namespace Barotrauma
|
||||
|
||||
protected override void CalculateBackgroundFrame()
|
||||
{
|
||||
var firstSlot = slots.FirstOrDefault();
|
||||
var firstSlot = visualSlots.FirstOrDefault();
|
||||
if (firstSlot == null) { return; }
|
||||
Rectangle frame = firstSlot.Rect;
|
||||
frame.Location += firstSlot.DrawOffset.ToPoint();
|
||||
for (int i = 1; i < capacity; i++)
|
||||
{
|
||||
Rectangle slotRect = slots[i].Rect;
|
||||
slotRect.Location += slots[i].DrawOffset.ToPoint();
|
||||
Rectangle slotRect = visualSlots[i].Rect;
|
||||
slotRect.Location += visualSlots[i].DrawOffset.ToPoint();
|
||||
frame = Rectangle.Union(frame, slotRect);
|
||||
}
|
||||
BackgroundFrame = new Rectangle(
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool subInventory = false)
|
||||
{
|
||||
if (slots != null && slots.Length > 0)
|
||||
if (visualSlots != null && visualSlots.Length > 0)
|
||||
{
|
||||
CalculateBackgroundFrame();
|
||||
if (container.InventoryBackSprite == null)
|
||||
@@ -70,7 +70,7 @@ namespace Barotrauma
|
||||
if (container.InventoryBottomSprite != null && !subInventory)
|
||||
{
|
||||
container.InventoryBottomSprite.Draw(spriteBatch,
|
||||
new Vector2(BackgroundFrame.Center.X, BackgroundFrame.Bottom) + slots[0].DrawOffset,
|
||||
new Vector2(BackgroundFrame.Center.X, BackgroundFrame.Bottom) + visualSlots[0].DrawOffset,
|
||||
0.0f, UIScale);
|
||||
}
|
||||
|
||||
|
||||
@@ -27,8 +27,14 @@ namespace Barotrauma
|
||||
|
||||
class ContainedItemSprite
|
||||
{
|
||||
public enum DecorativeSpriteBehaviorType
|
||||
{
|
||||
None, HideWhenVisible, HideWhenNotVisible
|
||||
}
|
||||
|
||||
public readonly Sprite Sprite;
|
||||
public readonly bool UseWhenAttached;
|
||||
public readonly DecorativeSpriteBehaviorType DecorativeSpriteBehavior;
|
||||
public readonly string[] AllowedContainerIdentifiers;
|
||||
public readonly string[] AllowedContainerTags;
|
||||
|
||||
@@ -36,6 +42,7 @@ namespace Barotrauma
|
||||
{
|
||||
Sprite = new Sprite(element, path, lazyLoad: lazyLoad);
|
||||
UseWhenAttached = element.GetAttributeBool("usewhenattached", false);
|
||||
Enum.TryParse(element.GetAttributeString("decorativespritebehavior", "None"), ignoreCase: true, out DecorativeSpriteBehavior);
|
||||
AllowedContainerIdentifiers = element.GetAttributeStringArray("allowedcontaineridentifiers", new string[0], convertToLowerInvariant: true);
|
||||
AllowedContainerTags = element.GetAttributeStringArray("allowedcontainertags", new string[0], convertToLowerInvariant: true);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user