v0.12.0.2
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@@ -510,10 +510,10 @@ namespace Barotrauma
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for (int i = 0; i < Content.CountChildren; i++)
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{
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var child = Content.RectTransform.GetChild(i)?.GUIComponent;
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if (child == null) continue;
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if (child == null || !child.Visible) { continue; }
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// selecting
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if (Enabled && CanBeFocused && child.CanBeFocused && (GUI.IsMouseOn(child)) && child.Rect.Contains(PlayerInput.MousePosition))
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if (Enabled && CanBeFocused && child.CanBeFocused && child.Rect.Contains(PlayerInput.MousePosition) && GUI.IsMouseOn(child))
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{
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child.State = ComponentState.Hover;
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