v0.12.0.2
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@@ -18,6 +18,11 @@ namespace Barotrauma
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public float Range => roundSound == null ? 0.0f : roundSound.Range;
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public Sound Sound => roundSound?.Sound;
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public bool IgnoreMuffling
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{
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get { return roundSound?.IgnoreMuffling ?? false; }
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}
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public CharacterSound(CharacterParams.SoundParams soundParams)
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{
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Params = soundParams;
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