(351e4f8b8) Added: hiding of objectives via button
This commit is contained in:
@@ -2808,6 +2808,195 @@ namespace Barotrauma
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}));
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}));
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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if (!MapEntity.SelectedAny)
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{
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ThrowError("You have to select item(s) first!");
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}
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else
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{
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foreach (var mapEntity in MapEntity.SelectedList)
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{
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if (mapEntity is Item item)
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{
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item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
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(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
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(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
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}
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else if (mapEntity is Structure structure)
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{
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if (!structure.ResizeHorizontal)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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(int)structure.Prefab.ScaledSize.X,
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structure.Rect.Height);
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}
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if (!structure.ResizeVertical)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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structure.Rect.Width,
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(int)structure.Prefab.ScaledSize.Y);
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}
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}
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}
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}
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}
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}, isCheat: false));
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#endif
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GameMain.Config.SaveNewPlayerConfig();
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
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string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
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string[] lines;
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try
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{
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lines = File.ReadAllLines(sourcePath);
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}
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catch (Exception e)
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{
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ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
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return;
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}
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var doc = XMLExtensions.TryLoadXml(destinationPath);
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (i >= lines.Length)
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{
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ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
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return;
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}
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element.Value = lines[i];
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i++;
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}
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doc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
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files.Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
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{
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if (args.Length < 2) return;
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string sourcePath = args[0];
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string destinationPath = args[1];
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var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
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var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
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XElement destinationElement = destinationDoc.Root.Elements().First();
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foreach (XElement element in sourceDoc.Root.Elements())
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{
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if (destinationDoc.Root.Element(element.Name) == null)
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{
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element.Value = "!!!!!!!!!!!!!" + element.Value;
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destinationElement.AddAfterSelf(element);
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}
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XNode nextNode = destinationElement.NextNode;
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while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
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destinationElement = nextNode as XElement;
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}
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destinationDoc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
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return new string[][]
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{
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files,
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files
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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List<string> lines = new List<string>();
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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{
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lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
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lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
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}
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File.WriteAllLines(filePath, lines);
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}));
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#if DEBUG
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commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
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{
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if (args.Length != 1) return;
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TextManager.CheckForDuplicates(args[0]);
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}));
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commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
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{
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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if (args.Length == 0) return;
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LocalizationCSVtoXML.Convert(args[0]);
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}));
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#endif
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commands.Add(new Command("cleanbuild", "", (string[] args) =>
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
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{
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float defaultZoom = Screen.Selected.Cam.DefaultZoom;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
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float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
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float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
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float minZoom = Screen.Selected.Cam.MinZoom;
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
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float maxZoom = Screen.Selected.Cam.MaxZoom;
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
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Screen.Selected.Cam.DefaultZoom = defaultZoom;
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Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
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Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
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Screen.Selected.Cam.MinZoom = minZoom;
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Screen.Selected.Cam.MaxZoom = maxZoom;
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}));
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commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
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{
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float distortScaleX = 0.5f, distortScaleY = 0.5f;
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float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
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float blurAmount = 0.0f;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
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WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
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WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
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WaterRenderer.BlurAmount = blurAmount;
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}));
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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{
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//TODO: maybe do this automatically during loading when possible?
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//TODO: maybe do this automatically during loading when possible?
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@@ -50,7 +50,7 @@ namespace Barotrauma
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get; private set;
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get; private set;
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}
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}
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public static Rectangle ObjectiveArea
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public static Rectangle ObjectiveAnchor
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{
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{
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get; private set;
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get; private set;
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}
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}
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@@ -161,10 +161,9 @@ namespace Barotrauma
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new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) :
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new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) :
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new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight);
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new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight);
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int objectiveAreaWidth = (int)(250 * GUI.Scale);
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int objectiveAnchorWidth = (int)(250 * GUI.Scale);
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int objectiveAreaHeight = (int)(40 * GUI.Scale);
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int objectiveAnchorOffsetY = (int)(100 * GUI.Scale);
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int objectiveAreaOffsetY = (int)(100 * GUI.Scale);
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ObjectiveAnchor = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAnchorWidth, CrewArea.Y + crewAreaHeight + objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
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ObjectiveArea = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAreaWidth, CrewArea.Y + crewAreaHeight + objectiveAreaOffsetY, objectiveAreaWidth, objectiveAreaHeight);
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int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280);
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int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280);
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InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight);
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InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight);
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@@ -203,9 +203,9 @@ namespace Barotrauma
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callbackOnStop = callback;
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callbackOnStop = callback;
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filePath = contentPath + videoSettings.File;
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filePath = contentPath + videoSettings.File;
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if (!File.Exists(contentPath))
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if (!File.Exists(filePath))
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{
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{
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DebugConsole.ThrowError("No video found at: " + contentPath);
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DebugConsole.ThrowError("No video found at: " + filePath);
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DisposeVideo(null, null);
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DisposeVideo(null, null);
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return;
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return;
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}
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}
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+59
-13
@@ -43,8 +43,12 @@ namespace Barotrauma.Tutorials
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private bool disableTutorialOnDeficiencyFound = true;
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private bool disableTutorialOnDeficiencyFound = true;
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private GUIFrame holderFrame, objectiveFrame;
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private GUIFrame holderFrame, objectiveFrame;
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private GUIButton toggleButton;
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private bool objectivesOpen = false;
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private bool objectivesOpen = false;
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private float openState = 0f;
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private string objectiveTranslated;
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private Point objectiveBaseOffset = Point.Zero;
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private class TutorialSegment
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private class TutorialSegment
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{
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{
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@@ -54,7 +58,7 @@ namespace Barotrauma.Tutorials
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public XElement TextContent;
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public XElement TextContent;
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public XElement VideoContent;
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public XElement VideoContent;
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public bool IsTriggered;
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public bool IsTriggered;
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public GUIButton replayButton;
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public GUIButton ReplayButton;
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public GUITextBlock LinkedTitle, LinkedText;
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public GUITextBlock LinkedTitle, LinkedText;
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public TutorialSegment(XElement config)
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public TutorialSegment(XElement config)
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@@ -100,6 +104,7 @@ namespace Barotrauma.Tutorials
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base.Initialize();
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base.Initialize();
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videoPlayer = new VideoPlayer();
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videoPlayer = new VideoPlayer();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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objectivesOpen = true;
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for (int i = 0; i < segments.Count; i++)
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for (int i = 0; i < segments.Count; i++)
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{
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{
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@@ -172,6 +177,7 @@ namespace Barotrauma.Tutorials
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base.Start();
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base.Start();
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objectiveTranslated = TextManager.Get("Objective");
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CreateObjectiveFrame();
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CreateObjectiveFrame();
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activeSegment = null;
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activeSegment = null;
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tutorialTimer = 0.0f;
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tutorialTimer = 0.0f;
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@@ -237,10 +243,11 @@ namespace Barotrauma.Tutorials
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private void CreateObjectiveFrame()
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private void CreateObjectiveFrame()
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{
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{
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveArea, holderFrame.RectTransform), style: null);
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
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int toggleButtonWidth = (int)(30 * GUI.Scale);
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int toggleButtonWidth = (int)(30 * GUI.Scale);
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var toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ObjectiveArea.Height), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
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int toggleButtonHeight = (int)(40 * GUI.Scale);
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toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
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toggleButton.OnClicked += (GUIButton btn, object userdata) =>
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toggleButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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{
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objectivesOpen = !objectivesOpen;
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objectivesOpen = !objectivesOpen;
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@@ -250,19 +257,21 @@ namespace Barotrauma.Tutorials
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}
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}
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return true;
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return true;
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};
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};
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objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);
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}
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}
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public override void AddToGUIUpdateList()
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public override void AddToGUIUpdateList()
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{
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{
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if (objectiveFrame != null && activeObjectives.Count > 0)
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{
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objectiveFrame.AddToGUIUpdateList();
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}
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base.AddToGUIUpdateList();
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base.AddToGUIUpdateList();
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if (videoPlayer != null)
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if (videoPlayer != null)
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{
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{
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videoPlayer.AddToGUIUpdateList();
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videoPlayer.AddToGUIUpdateList();
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}
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}
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if (objectiveFrame != null && activeObjectives.Count > 0)
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{
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objectiveFrame.AddToGUIUpdateList();
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}
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}
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}
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public override void Update(float deltaTime)
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public override void Update(float deltaTime)
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@@ -289,6 +298,36 @@ namespace Barotrauma.Tutorials
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{
|
{
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||||||
CheckActiveObjectives(activeObjectives[i], deltaTime);
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CheckActiveObjectives(activeObjectives[i], deltaTime);
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}
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}
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if (activeObjectives.Count > 0)
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||||||
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{
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if (objectivesOpen)
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{
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openState -= deltaTime * 5.0f;
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}
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else
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{
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||||||
|
openState += deltaTime * 5.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
float widestObjective = 0f;
|
||||||
|
for (int i = 0; i < activeObjectives.Count; i++)
|
||||||
|
{
|
||||||
|
if (activeObjectives[i].ReplayButton.Rect.Width > widestObjective)
|
||||||
|
{
|
||||||
|
widestObjective = activeObjectives[i].ReplayButton.Rect.Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float objectivesHiddenOffset = widestObjective + toggleButton.Rect.Width + 100f;
|
||||||
|
|
||||||
|
for (int i = 0; i < activeObjectives.Count; i++)
|
||||||
|
{
|
||||||
|
activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClosePreTextAndTriggerVideoCallback()
|
private void ClosePreTextAndTriggerVideoCallback()
|
||||||
@@ -311,20 +350,27 @@ namespace Barotrauma.Tutorials
|
|||||||
{
|
{
|
||||||
activeObjectives.Add(segment);
|
activeObjectives.Add(segment);
|
||||||
|
|
||||||
segment.replayButton = new GUIButton(new RectTransform(new Vector2(0.8f, 1.0f + (2.5f * activeObjectives.Count - 1)), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter));
|
Point replayButtonSize = new Point((int)GUI.ObjectiveNameFont.MeasureString(segment.Objective).X, (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f));
|
||||||
segment.replayButton.OnClicked += (GUIButton btn, object userdata) =>
|
|
||||||
|
segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0) }, style: null);
|
||||||
|
segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||||
{
|
{
|
||||||
ReplaySegmentVideo(segment);
|
ReplaySegmentVideo(segment);
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
|
|
||||||
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), segment.replayButton.RectTransform, Anchor.TopCenter, Pivot.TopCenter), TextManager.Get("Objective"), textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
int yOffset = (int)(GUI.ObjectiveNameFont.MeasureString(objectiveTranslated).Y / 2f) + 5;
|
||||||
segment.LinkedText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1f), segment.replayButton.RectTransform, Anchor.TopCenter, Pivot.TopCenter), segment.Objective, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, objectiveTranslated, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
||||||
|
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point(10, 0) }, segment.Objective, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
||||||
|
|
||||||
|
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
|
||||||
|
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
|
||||||
|
segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RemoveCompletedObjective(TutorialSegment objective)
|
private void RemoveCompletedObjective(TutorialSegment objective)
|
||||||
{
|
{
|
||||||
objective.replayButton.FadeOut(1f, true);
|
objective.ReplayButton.FadeOut(1f, true);
|
||||||
CoroutineManager.StartCoroutine(WaitForObjectiveFade(objective));
|
CoroutineManager.StartCoroutine(WaitForObjectiveFade(objective));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -382,7 +428,7 @@ namespace Barotrauma.Tutorials
|
|||||||
TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name);
|
TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name);
|
||||||
return true;
|
return true;
|
||||||
case 3: // Objective: Travel ~150 meters and while sub is not flooding [Text]
|
case 3: // Objective: Travel ~150 meters and while sub is not flooding [Text]
|
||||||
if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 12000f || IsFlooding())
|
if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 8000f || IsFlooding())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1407,6 +1407,9 @@ namespace Barotrauma.Networking
|
|||||||
case ServerNetObject.CLIENT_LIST:
|
case ServerNetObject.CLIENT_LIST:
|
||||||
ReadClientList(inc);
|
ReadClientList(inc);
|
||||||
break;
|
break;
|
||||||
|
case ServerNetObject.CLIENT_LIST:
|
||||||
|
ReadClientList(inc);
|
||||||
|
break;
|
||||||
case ServerNetObject.CHAT_MESSAGE:
|
case ServerNetObject.CHAT_MESSAGE:
|
||||||
ChatMessage.ClientRead(inc);
|
ChatMessage.ClientRead(inc);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -342,30 +342,6 @@
|
|||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\BaroTutorial_NavConsole.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\BaroTutorial_Flood.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\BaroTutorial_Reactor.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\5_EnemyOnSonar\BaroTutorial_EnemyOnSonar.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\6_Degrading2\BaroTutorial_Degrading.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\BaroTutorial_Medical.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\BaroTutorial_Approach.mp4">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<None Include="$(MSBuildThisFileDirectory)Content\Fonts\BebasNeue-Regular.otf">
|
<None Include="$(MSBuildThisFileDirectory)Content\Fonts\BebasNeue-Regular.otf">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
|
|||||||
@@ -1206,6 +1206,19 @@ namespace Barotrauma
|
|||||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
protected override void OnStateChanged(AIState from, AIState to)
|
||||||
|
{
|
||||||
|
latchOntoAI?.DeattachFromBody();
|
||||||
|
Character.AnimController.ReleaseStuckLimbs();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetMinimumPassableHoleCount()
|
||||||
|
{
|
||||||
|
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||||
|
}
|
||||||
|
|
||||||
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
||||||
{
|
{
|
||||||
int requiredHoleCount = GetMinimumPassableHoleCount();
|
int requiredHoleCount = GetMinimumPassableHoleCount();
|
||||||
|
|||||||
@@ -1063,6 +1063,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
CheckValidity();
|
CheckValidity();
|
||||||
|
|
||||||
|
CheckValidity();
|
||||||
|
|
||||||
UpdateNetPlayerPosition(deltaTime);
|
UpdateNetPlayerPosition(deltaTime);
|
||||||
CheckDistFromCollider();
|
CheckDistFromCollider();
|
||||||
UpdateCollisionCategories();
|
UpdateCollisionCategories();
|
||||||
|
|||||||
@@ -225,6 +225,9 @@ namespace Barotrauma
|
|||||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||||
|
|
||||||
|
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||||
|
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||||
|
|
||||||
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
||||||
|
|
||||||
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
||||||
|
|||||||
@@ -204,6 +204,18 @@ namespace Barotrauma
|
|||||||
private set;
|
private set;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2 LinearVelocity
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngularVelocity
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
public readonly float Timestamp;
|
public readonly float Timestamp;
|
||||||
public readonly UInt16 ID;
|
public readonly UInt16 ID;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user