(351e4f8b8) Added: hiding of objectives via button
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@@ -1206,6 +1206,19 @@ namespace Barotrauma
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return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
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}
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#endregion
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protected override void OnStateChanged(AIState from, AIState to)
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{
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latchOntoAI?.DeattachFromBody();
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Character.AnimController.ReleaseStuckLimbs();
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}
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private int GetMinimumPassableHoleCount()
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{
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return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
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}
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private bool CanPassThroughHole(Structure wall, int sectionIndex)
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{
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int requiredHoleCount = GetMinimumPassableHoleCount();
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@@ -1063,6 +1063,8 @@ namespace Barotrauma
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CheckValidity();
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CheckValidity();
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UpdateNetPlayerPosition(deltaTime);
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CheckDistFromCollider();
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UpdateCollisionCategories();
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