(351e4f8b8) Added: hiding of objectives via button

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:48:42 +02:00
parent a90ce22107
commit 68aa95a5df
10 changed files with 287 additions and 44 deletions
@@ -50,7 +50,7 @@ namespace Barotrauma
get; private set;
}
public static Rectangle ObjectiveArea
public static Rectangle ObjectiveAnchor
{
get; private set;
}
@@ -161,10 +161,9 @@ namespace Barotrauma
new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) :
new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight);
int objectiveAreaWidth = (int)(250 * GUI.Scale);
int objectiveAreaHeight = (int)(40 * GUI.Scale);
int objectiveAreaOffsetY = (int)(100 * GUI.Scale);
ObjectiveArea = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAreaWidth, CrewArea.Y + crewAreaHeight + objectiveAreaOffsetY, objectiveAreaWidth, objectiveAreaHeight);
int objectiveAnchorWidth = (int)(250 * GUI.Scale);
int objectiveAnchorOffsetY = (int)(100 * GUI.Scale);
ObjectiveAnchor = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAnchorWidth, CrewArea.Y + crewAreaHeight + objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280);
InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight);