- fractal guardians have higher impact tolerance to stop them from killing themselves by slamming at the walls
- enemies use pathfinding when inside the sub and handle platforms/stairs better
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@@ -7,22 +7,22 @@
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<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
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<!-- head -->
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<limb id = "0" radius="65" type="Head" steerforce="3.0">
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<limb id = "0" radius="65" type="Head" steerforce="3.0" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt" targetforce="80"/>
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</limb>
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<!-- body -->
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<limb id = "1" radius="50" type="Torso">
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<limb id = "1" radius="50" type="Torso" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<!-- body -->
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<limb id = "2" radius="45" height="75" type="Torso">
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<limb id = "2" radius="45" height="75" type="Torso" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,239,90,136" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<limb id = "3" width="30" height="175" type="Tail">
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<limb id = "3" width="30" height="175" type="Tail" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.01" origin="0.5,0.5"/>
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</limb>
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@@ -7,7 +7,7 @@
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
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<!-- head -->
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0">
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="299,0,171,208" depth="0.05"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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@@ -16,7 +16,7 @@
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<limb id = "1" width="30" height="178" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,60,53,178" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="30" height="175">
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<limb id = "2" width="30" height="175" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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</limb>
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@@ -25,7 +25,7 @@
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,60,53,178" size="-1,1" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="30" height="175">
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<limb id = "4" width="30" height="175" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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</limb>
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