Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something
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@@ -4,6 +4,7 @@
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<Item file="Content/Items/itemlabel.xml" />
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<Item file="Content/Items/Artifacts/artifacts.xml" />
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<Item file="Content/Items/Button/button.xml" />
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<Item file="Content/Items/Containers/containers.xml" />
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<Item file="Content/Items/Jobgear/captaingear.xml" />
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<Item file="Content/Items/Jobgear/doctorgear.xml" />
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<Item file="Content/Items/Jobgear/engigear.xml" />
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@@ -19,7 +20,6 @@
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<Item file="Content/Items/Fabricators/fabricators.xml" />
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<Item file="Content/Items/Fabricators/materials.xml" />
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<Item file="Content/Items/Ladder/ladder.xml" />
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<Item file="Content/Items/Lockers/lockers.xml" />
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<Item file="Content/Items/Medical/medical.xml" />
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<Item file="Content/Items/MiniMap/item.xml" />
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<Item file="Content/Items/OxygenGenerator/oxygengenerator.xml" />
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