Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something
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@@ -29,6 +29,26 @@
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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<Item
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name="Volatile Compound N"
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category="Equipment"
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Tags="smallitem,explosive"
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pickdistance="150">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="Always" target="This" Condition="-0.35"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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@@ -47,6 +67,7 @@
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
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<Fire size="500"/>
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@@ -81,4 +102,31 @@
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</input>
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</ConnectionPanel>
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</Item>
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<Item
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name="Nitroglyserine"
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category="Material"
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description="A highly unstable liquid that may explode when subjected to heat or physical shock."
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spritecolor="1.0,1.0,1.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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impacttolerance="10">
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<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-0.5" Oxygen="5.0" duration="10.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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