Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something
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@@ -290,6 +290,7 @@
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnFire" target="this" condition="-50"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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@@ -349,7 +350,25 @@
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Item>
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<Item
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name="Morbusine"
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-20.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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