Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something
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@@ -1,4 +1,20 @@
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<Items>
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<Item
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name="Clown Mask"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="Praise the honkmother.">
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<Sprite texture ="clownmask.png" depth="0.6"/>
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<Body radius="8" density="10"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="clownmask.png" limb="Head" origin="0.5,0.5"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Costume"
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category="Equipment"
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