Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something

This commit is contained in:
Regalis
2016-04-16 15:33:28 +03:00
parent c6df095a8b
commit 6876bdc481
18 changed files with 271 additions and 74 deletions
@@ -0,0 +1,89 @@
<Items>
<Item
name="Steel Cabinet"
linkable="true"
pickdistance ="150">
<Sprite texture ="locker.png" depth="0.85"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Medicine Cabinet"
linkable="true"
pickdistance ="150">
<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,0,48,64"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="chem"/>
<Containable name="medical"/>
</ItemContainer>
</Item>
<Item
name="Toxic Cabinet"
linkable="true"
pickdistance ="150">
<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,64,48,64"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="chem"/>
<Containable name="medical"/>
</ItemContainer>
</Item>
<Item
name="Metal Crate"
linkable="true"
pickdistance ="150">
<Sprite texture ="crates.png" depth="0.54" sourcerect="0,0,79,35"/>
<Body width="77" height="34" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Explosive Crate"
linkable="true"
pickdistance ="150">
<Sprite texture ="crates.png" depth="0.54" sourcerect="81,0,47,42"/>
<Body width="45" height="41" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false"/>
<ItemContainer capacity="10" canbeselected="true" hideitems="true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Chemical Crate"
linkable="true"
pickdistance ="150">
<Sprite texture ="crates.png" depth="0.54" sourcerect="1,36,47,42"/>
<Body width="45" height="41" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false"/>
<ItemContainer capacity="10" canbeselected="true" hideitems="true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
</Items>