Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something
This commit is contained in:
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
@@ -0,0 +1,89 @@
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<Items>
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<Item
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name="Steel Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="locker.png" depth="0.85"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Medicine Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,0,48,64"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="chem"/>
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<Containable name="medical"/>
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</ItemContainer>
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</Item>
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<Item
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name="Toxic Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,64,48,64"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="chem"/>
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<Containable name="medical"/>
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</ItemContainer>
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</Item>
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<Item
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name="Metal Crate"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="crates.png" depth="0.54" sourcerect="0,0,79,35"/>
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<Body width="77" height="34" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Explosive Crate"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="crates.png" depth="0.54" sourcerect="81,0,47,42"/>
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<Body width="45" height="41" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false"/>
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<ItemContainer capacity="10" canbeselected="true" hideitems="true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Chemical Crate"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="crates.png" depth="0.54" sourcerect="1,36,47,42"/>
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<Body width="45" height="41" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-20,14" handle2="20,14" aimable="false"/>
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<ItemContainer capacity="10" canbeselected="true" hideitems="true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Items>
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Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -1,4 +1,20 @@
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<Items>
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<Item
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name="Clown Mask"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="Praise the honkmother.">
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<Sprite texture ="clownmask.png" depth="0.6"/>
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<Body radius="8" density="10"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="clownmask.png" limb="Head" origin="0.5,0.5"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Costume"
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category="Equipment"
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@@ -1,40 +0,0 @@
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<Items>
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<Item
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name="Steel Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="locker.png" depth="0.85"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Medicine Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,0,48,64"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="chem"/>
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<Containable name="medical"/>
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</ItemContainer>
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</Item>
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<Item
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name="Toxic Cabinet"
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linkable="true"
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pickdistance ="150">
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<Sprite texture ="cabinets.png" depth="0.85" sourcerect="0,64,48,64"/>
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<ItemContainer capacity="20" canbeselected="true" hideitems="true">
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<Containable name="chem"/>
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<Containable name="medical"/>
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</ItemContainer>
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</Item>
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</Items>
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@@ -290,6 +290,7 @@
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnFire" target="this" condition="-50"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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@@ -349,7 +350,25 @@
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Item>
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<Item
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name="Morbusine"
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-20.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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@@ -29,6 +29,26 @@
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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<Item
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name="Volatile Compound N"
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category="Equipment"
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Tags="smallitem,explosive"
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pickdistance="150">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="Always" target="This" Condition="-0.35"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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@@ -47,6 +67,7 @@
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
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<Fire size="500"/>
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@@ -81,4 +102,31 @@
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</input>
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</ConnectionPanel>
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</Item>
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<Item
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name="Nitroglyserine"
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category="Material"
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description="A highly unstable liquid that may explode when subjected to heat or physical shock."
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spritecolor="1.0,1.0,1.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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impacttolerance="10">
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<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" Health="-0.5" Oxygen="5.0" duration="10.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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@@ -172,7 +172,7 @@
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category="Equipment"
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pickdistance="200"
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price="500"
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tags="weapon"
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tags="weapon,smallitem"
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description="HONK">
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<Sprite texture="Content/Items/Jobgear/clownshirt.png" sourcerect="32,50,32,14" depth="0.5"/>
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