Unstable 0.16.2.0

This commit is contained in:
Markus Isberg
2022-02-02 00:55:02 +09:00
parent b259af5911
commit 6814a11520
106 changed files with 1634 additions and 793 deletions
@@ -1249,6 +1249,10 @@ namespace Barotrauma
Info.HairElement?.Elements("sprite").ForEach(s => head.OtherWearables.Add(new WearableSprite(s, WearableType.Hair)));
#if CLIENT
if (info.Head?.HairWithHatElement != null)
{
head.HairWithHatSprite = new WearableSprite(info.Head?.HairWithHatElement.Element("sprite"), WearableType.Hair);
}
head.EnableHuskSprite = Params.Husk;
head.LoadHerpesSprite();
head.UpdateWearableTypesToHide();
@@ -3499,7 +3503,7 @@ namespace Barotrauma
Limb limbHit = targetLimb;
float attackImpulse = attack.TargetImpulse + attack.TargetForce * deltaTime;
float attackImpulse = attack.TargetImpulse + attack.TargetForce * attack.ImpactMultiplier * deltaTime;
AbilityAttackData attackData = new AbilityAttackData(attack, this);
if (attacker != null)
@@ -3537,7 +3541,7 @@ namespace Barotrauma
}
if (limbHit == null) { return new AttackResult(); }
Vector2 forceWorld = attack.TargetImpulseWorld + attack.TargetForceWorld;
Vector2 forceWorld = attack.TargetImpulseWorld + attack.TargetForceWorld * attack.ImpactMultiplier;
if (attacker != null)
{
forceWorld.X *= attacker.AnimController.Dir;
@@ -3845,40 +3849,49 @@ namespace Barotrauma
targets.AddRange(statusEffect.GetNearbyTargets(WorldPosition, targets));
statusEffect.Apply(actionType, deltaTime, this, targets);
}
else
else if (statusEffect.targetLimbs != null)
{
statusEffect.Apply(actionType, deltaTime, this, this);
if (statusEffect.targetLimbs != null)
foreach (var limbType in statusEffect.targetLimbs)
{
foreach (var limbType in statusEffect.targetLimbs)
if (statusEffect.HasTargetType(StatusEffect.TargetType.AllLimbs))
{
if (statusEffect.HasTargetType(StatusEffect.TargetType.AllLimbs))
// Target all matching limbs
foreach (var limb in AnimController.Limbs)
{
// Target all matching limbs
foreach (var limb in AnimController.Limbs)
if (limb.IsSevered) { continue; }
if (limb.type == limbType)
{
if (limb.IsSevered) { continue; }
if (limb.type == limbType)
{
statusEffect.Apply(actionType, deltaTime, this, limb);
}
statusEffect.sourceBody = limb.body;
statusEffect.Apply(actionType, deltaTime, this, limb);
}
}
else if (statusEffect.HasTargetType(StatusEffect.TargetType.Limb))
}
else if (statusEffect.HasTargetType(StatusEffect.TargetType.Limb))
{
// Target just the first matching limb
Limb limb = AnimController.GetLimb(limbType);
if (limb != null)
{
// Target just the first matching limb
Limb limb = AnimController.GetLimb(limbType);
statusEffect.sourceBody = limb.body;
statusEffect.Apply(actionType, deltaTime, this, limb);
}
else if (statusEffect.HasTargetType(StatusEffect.TargetType.LastLimb))
}
else if (statusEffect.HasTargetType(StatusEffect.TargetType.LastLimb))
{
// Target just the last matching limb
Limb limb = AnimController.Limbs.LastOrDefault(l => l.type == limbType && !l.IsSevered && !l.Hidden);
if (limb != null)
{
// Target just the last matching limb
Limb limb = AnimController.Limbs.LastOrDefault(l => l.type == limbType && !l.IsSevered && !l.Hidden);
statusEffect.sourceBody = limb.body;
statusEffect.Apply(actionType, deltaTime, this, limb);
}
}
}
}
if (statusEffect.HasTargetType(StatusEffect.TargetType.This) || statusEffect.HasTargetType(StatusEffect.TargetType.Character))
{
statusEffect.Apply(actionType, deltaTime, this, this);
}
}
if (actionType != ActionType.OnDamaged && actionType != ActionType.OnSevered)
{