made changes as suggested by evilfactory
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@@ -27,7 +27,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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}
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}
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GameMain.Lua.hook.Call("characterDeath", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(this),MoonSharp.Interpreter.UserData.Create(causeOfDeath.Killer),MoonSharp.Interpreter.UserData.Create(causeOfDeathAffliction) });
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GameMain.Lua.hook.Call("characterDeath", new object[] { this,causeOfDeathAffliction });
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healthUpdateTimer = 0.0f;
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healthUpdateTimer = 0.0f;
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if (CauseOfDeath.Killer != null && CauseOfDeath.Killer.IsTraitor && CauseOfDeath.Killer != this)
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if (CauseOfDeath.Killer != null && CauseOfDeath.Killer.IsTraitor && CauseOfDeath.Killer != this)
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