(99feac023) Unstable 0.9.704.0

This commit is contained in:
Joonas Rikkonen
2020-02-07 20:47:03 +02:00
parent 590619459b
commit 6754b9d5a2
104 changed files with 2224 additions and 1091 deletions
@@ -110,6 +110,12 @@ namespace Barotrauma.Items.Components
hitTargets.Clear();
IsActive = true;
if (item.AiTarget != null)
{
item.AiTarget.SoundRange = item.AiTarget.MaxSoundRange;
item.AiTarget.SightRange = item.AiTarget.MaxSightRange;
}
return false;
}
@@ -82,7 +82,7 @@ namespace Barotrauma.Items.Components
public virtual bool OnPicked(Character picker)
{
if (picker.Inventory.TryPutItemWithAutoEquipCheck(item, picker, allowedSlots))
if (picker.Inventory.TryPutItemWithAutoEquipCheck(item, picker, allowedSlots, true, true))
{
if (!picker.HasSelectedItem(item) && item.body != null) item.body.Enabled = false;
this.picker = picker;
@@ -36,7 +36,6 @@ namespace Barotrauma.Items.Components
public Propulsion(Item item, XElement element)
: base(item,element)
{
ResetSoundRange();
}
public override bool Use(float deltaTime, Character character = null)
@@ -106,19 +105,5 @@ namespace Barotrauma.Items.Components
item.AiTarget.SoundRange = item.AiTarget.MaxSoundRange;
}
}
public override void Unequip(Character character)
{
base.Unequip(character);
ResetSoundRange();
}
private void ResetSoundRange()
{
if (item.AiTarget != null)
{
item.AiTarget.SoundRange = item.AiTarget.MinSoundRange;
}
}
}
}
@@ -82,14 +82,21 @@ namespace Barotrauma.Items.Components
degreeOfFailure *= degreeOfFailure;
return MathHelper.ToRadians(MathHelper.Lerp(Spread, UnskilledSpread, degreeOfFailure));
}
public override bool Use(float deltaTime, Character character = null)
{
if (character == null || character.Removed) return false;
if ((item.RequireAimToUse && !character.IsKeyDown(InputType.Aim)) || reloadTimer > 0.0f) return false;
if (character == null || character.Removed) { return false; }
if ((item.RequireAimToUse && !character.IsKeyDown(InputType.Aim)) || reloadTimer > 0.0f) { return false; }
IsActive = true;
reloadTimer = reload;
if (item.AiTarget != null)
{
item.AiTarget.SoundRange = item.AiTarget.MaxSoundRange;
item.AiTarget.SightRange = item.AiTarget.MaxSightRange;
}
List<Body> limbBodies = new List<Body>();
foreach (Limb l in character.AnimController.Limbs)
{
@@ -95,8 +95,10 @@ namespace Barotrauma.Items.Components
Force = MathHelper.Lerp(force, (Voltage < MinVoltage) ? 0.0f : targetForce, 0.1f);
if (Math.Abs(Force) > 1.0f)
{
//arbitrary multiplier that was added to changes in submarine mass without having to readjust all engines
float forceMultiplier = 0.1f;
float voltageFactor = MinVoltage <= 0.0f ? 1.0f : Math.Min(Voltage / MinVoltage, 1.0f);
Vector2 currForce = new Vector2((force / 10.0f) * maxForce * voltageFactor, 0.0f);
Vector2 currForce = new Vector2(force * maxForce * forceMultiplier * voltageFactor, 0.0f);
//less effective when in a bad condition
currForce *= MathHelper.Lerp(0.5f, 2.0f, item.Condition / item.MaxCondition);
@@ -107,12 +109,12 @@ namespace Barotrauma.Items.Components
if (item.AiTarget != null)
{
var aiTarget = item.AiTarget;
aiTarget.SoundRange = MathHelper.Lerp(aiTarget.MinSoundRange, aiTarget.MaxSoundRange, currForce.Length() / maxForce);
aiTarget.SoundRange = MathHelper.Lerp(aiTarget.MinSoundRange, aiTarget.MaxSoundRange, Math.Min(currForce.Length() * forceMultiplier / maxForce, 1.0f));
}
if (item.CurrentHull != null)
{
var aiTarget = item.CurrentHull.AiTarget;
float noise = MathHelper.Lerp(aiTarget.MinSoundRange, aiTarget.MaxSoundRange, currForce.Length() / maxForce);
float noise = MathHelper.Lerp(aiTarget.MinSoundRange, aiTarget.MaxSoundRange, Math.Min(currForce.Length() * forceMultiplier / maxForce, 1.0f));
aiTarget.SoundRange = Math.Max(noise, aiTarget.SoundRange);
}
#if CLIENT
@@ -79,7 +79,14 @@ namespace Barotrauma.Items.Components
public float Range
{
get { return range; }
set { range = MathHelper.Clamp(value, 0.0f, 100000.0f); }
set
{
range = MathHelper.Clamp(value, 0.0f, 100000.0f);
if (item?.AiTarget != null && item.AiTarget.MaxSoundRange <= 0)
{
item.AiTarget.MaxSoundRange = range;
}
}
}
[Serialize(false, false, description: "Should the sonar display the walls of the submarine it is inside.")]
@@ -84,13 +84,10 @@ namespace Barotrauma.Items.Components
{
if (sender == null || sender.channel != channel) { return false; }
if (sender.TeamID != Character.TeamType.None && TeamID != Character.TeamType.None)
if (sender.TeamID != TeamID)
{
if (sender.TeamID != TeamID)
{
return false;
}
}
return false;
}
if (Vector2.DistanceSquared(item.WorldPosition, sender.item.WorldPosition) > sender.range * sender.range) { return false; }
@@ -264,7 +264,7 @@ namespace Barotrauma.Items.Components
Character user = item.ParentInventory?.Owner as Character;
removeNodeDelay = (user?.SelectedConstruction == null) ? removeNodeDelay - deltaTime : 0.5f;
Submarine sub = null;
Submarine sub = item.Submarine;
if (connections[0] != null && connections[0].Item.Submarine != null) { sub = connections[0].Item.Submarine; }
if (connections[1] != null && connections[1].Item.Submarine != null) { sub = connections[1].Item.Submarine; }