(99feac023) Unstable 0.9.704.0
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@@ -3,14 +3,18 @@ using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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class MonsterMission : Mission
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partial class MonsterMission : Mission
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{
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private readonly string monsterFile;
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private readonly int monsterCount;
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private readonly HashSet<Tuple<string, int>> monsterFiles = new HashSet<Tuple<string, int>>();
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//string = filename, point = min,max
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private readonly HashSet<Tuple<string, Point>> monsterFiles = new HashSet<Tuple<string, Point>>();
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private readonly List<Character> monsters = new List<Character>();
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private readonly List<Vector2> sonarPositions = new List<Vector2>();
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@@ -50,7 +54,7 @@ namespace Barotrauma
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maxSonarMarkerDistance = prefab.ConfigElement.GetAttributeFloat("maxsonarmarkerdistance", 10000.0f);
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monsterCount = prefab.ConfigElement.GetAttributeInt("monstercount", 1);
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monsterCount = Math.Min(prefab.ConfigElement.GetAttributeInt("monstercount", 1), 255);
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string monsterFileName = monsterFile;
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foreach (var monsterElement in prefab.ConfigElement.GetChildElements("monster"))
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{
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@@ -64,9 +68,9 @@ namespace Barotrauma
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{
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defaultCount = monsterElement.GetAttributeInt("amount", 1);
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}
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int min = monsterElement.GetAttributeInt("min", defaultCount);
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int max = Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount));
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monsterFiles.Add(new Tuple<string, int>(monster, Rand.Range(min, max + 1, Rand.RandSync.Server)));
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int min = Math.Min(monsterElement.GetAttributeInt("min", defaultCount), 255);
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int max = Math.Min(Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount)), 255);
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monsterFiles.Add(new Tuple<string, Point>(monster, new Point(min, max)));
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}
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description = description.Replace("[monster]",
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TextManager.Get("character." + System.IO.Path.GetFileNameWithoutExtension(monsterFileName)));
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@@ -74,45 +78,50 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
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bool isClient = IsClient;
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if (monsters.Count > 0)
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{
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throw new Exception($"monsters.Count > 0 ({monsters.Count})");
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}
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if (!string.IsNullOrEmpty(monsterFile))
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{
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for (int i = 0; i < monsterCount; i++)
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{
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monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false));
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}
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}
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foreach (var monster in monsterFiles)
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{
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for (int i = 0; i < monster.Item2; i++)
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{
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monsters.Add(Character.Create(monster.Item1, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false));
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}
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}
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if (tempSonarPositions.Count > 0)
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{
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throw new Exception($"tempSonarPositions.Count > 0 ({tempSonarPositions.Count})");
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}
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if (!IsClient)
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{
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Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
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if (!string.IsNullOrEmpty(monsterFile))
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{
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for (int i = 0; i < monsterCount; i++)
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{
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monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), createNetworkEvent: false));
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}
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}
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foreach (var monster in monsterFiles)
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{
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int amount = Rand.Range(monster.Item2.X, monster.Item2.Y + 1);
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for (int i = 0; i < amount; i++)
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{
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monsters.Add(Character.Create(monster.Item1, spawnPos, ToolBox.RandomSeed(8), createNetworkEvent: false));
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}
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}
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InitializeMonsters(monsters);
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}
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}
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private void InitializeMonsters(IEnumerable<Character> monsters)
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{
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monsters.ForEach(m => m.Enabled = false);
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SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
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for (int i = 0; i < monsters.Count; i++)
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foreach (Character monster in monsters)
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{
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tempSonarPositions.Add(spawnPos + Rand.Vector(maxSonarMarkerDistance));
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tempSonarPositions.Add(monster.WorldPosition + Rand.Vector(maxSonarMarkerDistance));
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}
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if (monsters.Count != tempSonarPositions.Count)
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if (monsters.Count() != tempSonarPositions.Count)
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{
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throw new Exception($"monsters.Count != tempSonarPositions.Count ({monsters.Count} != {tempSonarPositions.Count})");
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throw new Exception($"monsters.Count != tempSonarPositions.Count ({monsters.Count()} != {tempSonarPositions.Count})");
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}
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}
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@@ -183,5 +192,6 @@ namespace Barotrauma
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}
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public bool IsEliminated(Character enemy) => enemy.Removed || enemy.IsDead || enemy.AIController is EnemyAIController ai && ai.State == AIState.Flee;
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}
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}
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