(99feac023) Unstable 0.9.704.0

This commit is contained in:
Joonas Rikkonen
2020-02-07 20:47:03 +02:00
parent 590619459b
commit 6754b9d5a2
104 changed files with 2224 additions and 1091 deletions
@@ -312,22 +312,15 @@ namespace Barotrauma
selectedCharacter.selectedBy = null;
selectedCharacter = value;
if (selectedCharacter != null)
{
selectedCharacter.selectedBy = this;
#if CLIENT
if (GameMain.GameSession == null) return;
// Quick & dirty hiding of the chat whenever a character with an accessible inventory is selected to prevent overlaps
if (GameMain.GameSession.CrewManager.IsSinglePlayer)
{
if (GameMain.GameSession.CrewManager.ChatBox == null) return;
GameMain.GameSession.CrewManager.ChatBox.SetVisibility(!(IsHumanoid && value != null && value.Inventory != null && value.CanInventoryBeAccessed));
}
else
{
if (GameMain.Client?.ChatBox == null) return;
GameMain.Client.ChatBox.SetVisibility(!(IsHumanoid && value != null && value.Inventory != null && value.CanInventoryBeAccessed));
}
if (Inventory != null)
{
Inventory.ToggleInventory(true);
}
#endif
}
}
}
@@ -2315,14 +2308,21 @@ namespace Barotrauma
aiTarget.SoundRange = MathHelper.Clamp(range, 0, 10000);
}
public bool CanHearCharacter(Character speaker)
{
if (speaker == null || speaker.SpeechImpediment > 100.0f) { return false; }
ChatMessageType messageType = ChatMessage.CanUseRadio(speaker) && ChatMessage.CanUseRadio(this) ?
ChatMessageType.Radio :
ChatMessageType.Default;
return !string.IsNullOrEmpty(ChatMessage.ApplyDistanceEffect("message", messageType, speaker, this));
}
public void SetOrder(Order order, string orderOption, Character orderGiver, bool speak = true)
{
if (orderGiver != null)
{
//set the character order only if the character is close enough to hear the message
ChatMessageType messageType = ChatMessage.CanUseRadio(orderGiver) && ChatMessage.CanUseRadio(this) ?
ChatMessageType.Radio : ChatMessageType.Default;
if (string.IsNullOrEmpty(ChatMessage.ApplyDistanceEffect("message", messageType, orderGiver, this))) return;
if (!CanHearCharacter(orderGiver)) { return; }
}
HumanAIController humanAI = AIController as HumanAIController;