(99feac023) Unstable 0.9.704.0
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@@ -307,6 +307,8 @@ namespace Barotrauma.Networking
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Status = FileTransferStatus.Finished,
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FileSize = 0
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};
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Md5Hash.RemoveFromCache(directTransfer.FilePath);
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OnFinished(directTransfer);
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}
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break;
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@@ -376,6 +378,7 @@ namespace Barotrauma.Networking
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{
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finishedTransfers.Add(new Pair<int, double>(transferId, Timing.TotalTime));
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StopTransfer(activeTransfer);
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Md5Hash.RemoveFromCache(activeTransfer.FilePath);
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OnFinished(activeTransfer);
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}
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else
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@@ -364,15 +364,7 @@ namespace Barotrauma.Networking
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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CoroutineManager.StartCoroutine(WaitForStartingInfo(), "WaitForStartingInfo");
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}
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private bool RetryConnection(GUIButton button, object obj)
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{
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if (clientPeer != null) { clientPeer.Close(); }
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clientPeer = null;
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ConnectToServer(serverEndpoint, serverName);
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return true;
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}
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}
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private bool ReturnToPreviousMenu(GUIButton button, object obj)
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{
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@@ -850,13 +842,14 @@ namespace Barotrauma.Networking
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disconnectReason == DisconnectReason.ExcessiveDesyncOldEvent ||
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disconnectReason == DisconnectReason.ExcessiveDesyncRemovedEvent ||
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disconnectReason == DisconnectReason.SyncTimeout;
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if (allowReconnect &&
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(disconnectReason == DisconnectReason.Unknown || eventSyncError))
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{
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if (eventSyncError)
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{
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GameMain.NetLobbyScreen.Select();
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GameMain.GameSession?.EndRound("");
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gameStarted = false;
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myCharacter = null;
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}
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@@ -1244,6 +1237,8 @@ namespace Barotrauma.Networking
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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}
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GameMain.GameSession.Mission?.ClientReadInitial(inc);
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if (GameMain.GameSession.Submarine.IsFileCorrupted)
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{
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DebugConsole.ThrowError($"Failed to start a round. Could not load the submarine \"{GameMain.GameSession.Submarine.Name}\".");
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@@ -1635,9 +1630,9 @@ namespace Barotrauma.Networking
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break;
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case ServerNetObject.ENTITY_POSITION:
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UInt16 id = inc.ReadUInt16();
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byte msgLength = inc.ReadByte();
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uint msgLength = inc.ReadVariableUInt32();
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int msgEndPos = inc.BitPosition + msgLength * 8;
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int msgEndPos = (int)(inc.BitPosition + msgLength * 8);
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var entity = Entity.FindEntityByID(id) as IServerSerializable;
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if (entity != null)
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@@ -2367,9 +2362,14 @@ namespace Barotrauma.Networking
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{
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textBox.Deselect();
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}
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textBox.Text = "";
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if (ChatBox.CloseAfterMessageSent)
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{
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ChatBox.ToggleOpen = false;
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ChatBox.CloseAfterMessageSent = false;
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}
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return true;
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}
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@@ -2443,13 +2443,16 @@ namespace Barotrauma.Networking
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{
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msgBox.AddToGUIUpdateList();
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ChatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f);
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ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
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ChatBox.ToggleOpen = true;
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ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
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}
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if (radioKeyHit)
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{
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msgBox.AddToGUIUpdateList();
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ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f);
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ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
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ChatBox.ToggleOpen = true;
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if (!msgBox.Text.StartsWith(ChatBox.RadioChatString))
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{
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@@ -195,7 +195,10 @@ namespace Barotrauma.Networking
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
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var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform)) { ScrollBarVisible = true };
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var msgText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, font: GUI.SmallFont, wrap: true) { CanBeFocused = true };
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var msgText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, font: GUI.SmallFont, wrap: true)
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{
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CanBeFocused = false
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};
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serverMsg.Content.RectTransform.SizeChanged += () => { msgText.CalculateHeightFromText(); };
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msgText.RectTransform.SizeChanged += () => { serverMsg.UpdateScrollBarSize(); };
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@@ -2,6 +2,7 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -35,12 +36,13 @@ namespace Barotrauma
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GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
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//gray out modes that can't be voted
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foreach (GUITextBlock comp in GameMain.NetLobbyScreen.ModeList.Content.Children)
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// Disable modes that cannot be voted on
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foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
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{
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comp.TextColor =
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new Color(comp.TextColor.R, comp.TextColor.G, comp.TextColor.B,
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!allowModeVoting || ((GameModePreset)comp.UserData).Votable ? (byte)255 : (byte)100);
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if (guiComponent is GUIFrame frame)
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{
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frame.CanBeFocused = !allowModeVoting || ((GameModePreset) frame.UserData).Votable;
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}
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}
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UpdateVoteTexts(null, VoteType.Mode);
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