(99feac023) Unstable 0.9.704.0
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@@ -171,10 +171,10 @@ namespace Barotrauma
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if (GUI.DisableHUD) { return; }
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character.CharacterHealth.Alignment = Alignment.Right;
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if (Screen.Selected == GameMain.GameScreen)
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/*if (Screen.Selected == GameMain.GameScreen)
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{
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GUI.InfoAreaBackground.Draw(spriteBatch, Vector2.Zero, scale: GUI.Scale);
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}
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}*/
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if (GameMain.GameSession?.CrewManager != null)
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{
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@@ -318,7 +318,7 @@ namespace Barotrauma
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if (ShouldDrawInventory(character))
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{
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character.Inventory.Locked = LockInventory(character);
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.DrawThis(spriteBatch);
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character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
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CharacterInventory.Layout.Default :
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CharacterInventory.Layout.Right;
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@@ -333,7 +333,7 @@ namespace Barotrauma
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{
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///character.Inventory.CurrentLayout = Alignment.Left;
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character.SelectedCharacter.Inventory.CurrentLayout = CharacterInventory.Layout.Left;
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character.SelectedCharacter.Inventory.DrawOwn(spriteBatch);
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character.SelectedCharacter.Inventory.DrawThis(spriteBatch);
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}
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else
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{
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