(99feac023) Unstable 0.9.704.0
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@@ -28,6 +28,7 @@ namespace Barotrauma
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}
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ShapeExtensions.DrawCircle(spriteBatch, pos, SoundRange, 100, color, thickness: 1 / Screen.Selected.Cam.Zoom);
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ShapeExtensions.DrawCircle(spriteBatch, pos, 3, 8, color, thickness: 2 / Screen.Selected.Cam.Zoom);
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GUI.DrawLine(spriteBatch, pos, pos + Vector2.UnitY * SoundRange, color, width: (int)(1 / Screen.Selected.Cam.Zoom) + 1);
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}
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if (sightRange > 0.0f)
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{
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@@ -39,8 +40,6 @@ namespace Barotrauma
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else if (Entity is Item)
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{
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color = Color.CadetBlue;
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// disable the indicators for items, because they clutter the debug view
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return;
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}
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else
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{
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@@ -50,6 +49,7 @@ namespace Barotrauma
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}
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ShapeExtensions.DrawCircle(spriteBatch, pos, SightRange, 100, color, thickness: 1 / Screen.Selected.Cam.Zoom);
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ShapeExtensions.DrawCircle(spriteBatch, pos, 6, 8, color, thickness: 2 / Screen.Selected.Cam.Zoom);
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GUI.DrawLine(spriteBatch, pos, pos + Vector2.UnitY * SightRange, color, width: (int)(1 / Screen.Selected.Cam.Zoom) + 1);
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}
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}
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}
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@@ -16,9 +16,9 @@ namespace Barotrauma
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}*/
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}
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partial void SetOrderProjSpecific(Order order)
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partial void SetOrderProjSpecific(Order order, string option)
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{
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GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order);
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GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order, option);
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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