Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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@@ -176,6 +176,13 @@ namespace Barotrauma
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}
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else if (dummyCharacter != null)
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{
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foreach (Item item in dummyCharacter.Inventory.items)
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{
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if (item == null) continue;
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item.Remove();
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}
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dummyCharacter.Remove();
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dummyCharacter = null;
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}
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