Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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@@ -21,6 +21,8 @@ namespace Barotrauma.Networking
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//if the ragdoll is closer than this, don't try to correct its position
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public const float AllowedRagdollDistance = 0.1f;
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public const float LargeCharacterUpdateInterval = 5.0f;
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public const float DeleteDisconnectedTime = 10.0f;
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public const float AckInterval = 0.2f;
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