Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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@@ -266,8 +266,9 @@ namespace Barotrauma.Networking
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}
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}
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catch
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{
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to server", e);
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break;
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}
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}
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@@ -354,7 +355,7 @@ namespace Barotrauma.Networking
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}
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else if (gameStarted)
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{
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new NetworkEvent(myCharacter.ID, true);
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myCharacter.CreateUpdateNetworkEvent(true);
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}
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}
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