Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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@@ -6,6 +6,10 @@ using System.Xml.Linq;
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namespace Barotrauma
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{
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enum CauseOfDeath
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{
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Damage, Bloodloss, Pressure, Suffocation, Drowning
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}
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public enum DamageType { None, Blunt, Slash }
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