Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype

This commit is contained in:
Regalis
2015-10-23 19:28:21 +03:00
parent b3462b24b4
commit 6736f1dd82
17 changed files with 545 additions and 475 deletions
+99 -130
View File
@@ -85,50 +85,43 @@ namespace Barotrauma
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
if (type == NetworkEventType.KillCharacter)
switch (type)
{
return true;
}
case NetworkEventType.KillCharacter:
return true;
case NetworkEventType.ImportantEntityUpdate:
int i = 0;
foreach (Limb limb in AnimController.Limbs)
{
if (limb.ignoreCollisions) continue;
message.Write((float)NetTime.Now);
message.Write(limb.body.SimPosition.X);
message.Write(limb.body.SimPosition.Y);
message.Write(LargeUpdateTimer <= 0);
message.Write(limb.body.Rotation);
i++;
}
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
message.Write((byte)((health / maxHealth) * 255.0f));
aiController.FillNetworkData(message);
return true;
case NetworkEventType.EntityUpdate:
message.Write((float)NetTime.Now);
message.Write(AnimController.TargetDir == Direction.Right);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 16);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -10.0f, 10.0f), -10.0f, 10.0f, 16);
message.Write(AnimController.TargetDir == Direction.Right);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 16);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -10.0f, 10.0f), -10.0f, 10.0f, 16);
message.Write(AnimController.RefLimb.SimPosition.X);
message.Write(AnimController.RefLimb.SimPosition.Y);
message.Write(AnimController.RefLimb.LinearVelocity.X);
message.Write(AnimController.RefLimb.LinearVelocity.Y);
return true;
}
if (LargeUpdateTimer <= 0)
{
int i = 0;
foreach (Limb limb in AnimController.Limbs)
{
message.Write(limb.body.SimPosition.X);
message.Write(limb.body.SimPosition.Y);
message.Write(limb.body.Rotation);
i++;
}
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
message.Write((byte)((health / maxHealth) * 255.0f));
aiController.FillNetworkData(message);
LargeUpdateTimer = 50;
}
else
{
message.Write(AnimController.RefLimb.SimPosition.X);
message.Write(AnimController.RefLimb.SimPosition.Y);
message.Write(AnimController.RefLimb.LinearVelocity.X);
message.Write(AnimController.RefLimb.LinearVelocity.Y);
LargeUpdateTimer = Math.Max(0, LargeUpdateTimer - 1);
}
return true;
}
@@ -136,115 +129,91 @@ namespace Barotrauma
{
Enabled = true;
if (type == NetworkEventType.KillCharacter)
switch (type)
{
Kill(true);
return;
}
case NetworkEventType.KillCharacter:
Kill(CauseOfDeath.Damage, true);
return;
case NetworkEventType.ImportantEntityUpdate:
foreach (Limb limb in AnimController.Limbs)
{
if (limb.ignoreCollisions) continue;
float sendingTime = 0.0f;
Vector2 targetMovement = Vector2.Zero;
bool targetDir = false;
Vector2 limbPos = limb.SimPosition;
float rotation = limb.Rotation;
bool isLargeUpdate;
try
{
limbPos.X = message.ReadFloat();
limbPos.Y = message.ReadFloat();
try
{
sendingTime = message.ReadFloat();
isLargeUpdate = message.ReadBoolean();
}
rotation = message.ReadFloat();
}
catch
{
return;
}
catch
{
return;
}
if (limb.body != null)
{
limb.body.TargetVelocity = limb.body.LinearVelocity;
limb.body.TargetPosition = limbPos;// +vel * (float)(deltaTime / 60.0);
limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
}
}
if (sendingTime <= LastNetworkUpdate) return;
try
{
targetDir = message.ReadBoolean();
targetMovement.X = message.ReadRangedSingle(-10.0f, 10.0f, 16);
targetMovement.Y = message.ReadRangedSingle(-10.0f, 10.0f, 16);
}
catch
{
return;
}
AnimController.TargetDir = (targetDir) ? Direction.Right : Direction.Left;
AnimController.TargetMovement = targetMovement;
if (isLargeUpdate)
{
foreach (Limb limb in AnimController.Limbs)
{
Vector2 pos = Vector2.Zero, vel = Vector2.Zero;
float rotation = 0.0f;
float newStunTimer = 0.0f, newHealth = 0.0f;
try
{
newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
newHealth = (message.ReadByte() / 255.0f) * maxHealth;
}
catch { return; }
AnimController.StunTimer = newStunTimer;
health = newHealth;
aiController.ReadNetworkData(message);
return;
case NetworkEventType.EntityUpdate:
float sendingTime = 0.0f;
Vector2 targetMovement = Vector2.Zero;
bool targetDir = false;
sendingTime = message.ReadFloat();
if (sendingTime <= LastNetworkUpdate) return;
Vector2 pos = Vector2.Zero, vel = Vector2.Zero;
try
{
targetDir = message.ReadBoolean();
targetMovement.X = message.ReadRangedSingle(-10.0f, 10.0f, 16);
targetMovement.Y = message.ReadRangedSingle(-10.0f, 10.0f, 16);
pos.X = message.ReadFloat();
pos.Y = message.ReadFloat();
rotation = message.ReadFloat();
vel.X = message.ReadFloat();
vel.Y = message.ReadFloat();
}
catch
catch (Exception e)
{
return;
}
if (limb.body != null)
{
limb.body.TargetVelocity = limb.body.LinearVelocity;
limb.body.TargetPosition = pos;// +vel * (float)(deltaTime / 60.0);
limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
}
}
float newStunTimer = 0.0f, newHealth = 0.0f;
try
{
newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
newHealth = (message.ReadByte() / 255.0f) * maxHealth;
}
catch { return; }
AnimController.StunTimer = newStunTimer;
Health = newHealth;
LargeUpdateTimer = 1;
aiController.ReadNetworkData(message);
AnimController.TargetDir = (targetDir) ? Direction.Right : Direction.Left;
AnimController.TargetMovement = targetMovement;
AnimController.RefLimb.body.TargetPosition = pos;
AnimController.RefLimb.body.TargetVelocity = vel;
LastNetworkUpdate = sendingTime;
return;
}
else
{
Vector2 pos = Vector2.Zero, vel = Vector2.Zero;
try
{
pos.X = message.ReadFloat();
pos.Y = message.ReadFloat();
vel.X = message.ReadFloat();
vel.Y = message.ReadFloat();
}
catch { return; }
//error
AnimController.RefLimb.body.TargetPosition = pos;
AnimController.RefLimb.body.TargetVelocity = vel;
LargeUpdateTimer = 0;
}
LastNetworkUpdate = sendingTime;
}