diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 745a25aea..a502f470f 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,53 @@ +--------------------------------------------------------------------------------------------------------- +v0.9.0.5 +--------------------------------------------------------------------------------------------------------- + +Additions and changes: +- Automatically fill the client name textbox with the player's Steam username. +- Allow clients (including the host) to change their name in the server lobby. +- Censor password boxes to make joining servers a little more streamer-friendly. +- Show the name of the server in the "connecting to..." popup instead of the IP address. +- Added a close button to the debug console and a text that explains it can be opened/closed by pressing F3. +- Electrical components are attached to walls with the left mouse button instead of E. +- Flares are activated with the left mouse button instead of E. +- Nerfed plasma cutters. +- Made coilgun ammunition boxes deconstructable. + +Bugfixes: +- Fixed crashing during startup due to faulty OpenAL installations. +- Fixed inability to select the voice capture device if the name of the device contains non-latin symbols +(Cyrillic or Chinese characters for example). +- Fixed a networking issue that occasionally caused clients to get kicked with a "disconnected due to +excessive desync" error message. +- Fixed fires being very hard to put out completely in multiplayer. +- Fixed items not being repaired after purchasing repairs in the campaign. +- Removed outdated Launch_BarotraumaServer script from the Linux version (does not work anymore, the +dedicated server should be launched by running the file called "DedicatedServer"). +- Fixed server ignoring the max players value set in the "host server" menu and using the setting +configured in "serversettings.xml" instead. +- VOIP improvements (less crackling and pops). +- Increased oxygen output in vanilla submarines to prevent characters from suffocating when playing with +an oversized crew. +- Fixed occasional console errors when ending a round (causing the round end summary not to appear). +- Waypoint fixes in vanilla subs. +- Disallow shooting and attacking when the cursor is over a UI element (to prevent, for example, +accidentally firing a gun when dismissing a message box). +- Fixed monsters ignoring decoys. +- Fixed store menu switching back to the equipment category every time something is bought/sold in +the multiplayer campaign. +- Fixed "push to talk" field going outside the audio settings menu on some aspect ratios. +- Fixed long server names overflowing in the server list menu. +- Fixed the character saying "OrderDialogSelf.dismissed" when a player removes an order from themselves. +- Fixed subinventory slots going outside the screen when for example grabbing someone with a toolbox +in the leftmost inventory slot. +- Fixed monsters sometimes spawning inside the floating ice chunks within the levels. +- Fixed physicorium shells not being containable in railgun shell racks. +- Fixed physicorium ammo box not being containable in coilgun ammunition shelves. +- Fixed inability to spawn items in characters' inventories with the "spawnitem" console command. +- Fixed health interface not focusing to the most damaged limb when closing and reopening the interface. +- Prevent welding doors shut during the tutorials (as the player doesn't have access to any tools to +reopen the door). + --------------------------------------------------------------------------------------------------------- v0.9.0.4 ---------------------------------------------------------------------------------------------------------