Release 1.9.8.0 - Summer Update Hotfix 1
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@@ -113,6 +113,7 @@ namespace Barotrauma
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public override void Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList<ISerializableEntity> targets, Vector2? worldPosition = null)
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{
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if (this.type != type) { return; }
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if (Disabled) { return; }
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if (ShouldWaitForInterval(entity, deltaTime)) { return; }
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if (!HasRequiredItems(entity)) { return; }
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if (delayType == DelayTypes.ReachCursor && Character.Controlled == null) { return; }
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