Server reads CHARACTER_INPUT messages even if the client isn't allowed to move (but ignores the inputs), otherwise it would fail to read the rest of the packet

This commit is contained in:
Regalis
2017-01-06 18:19:51 +02:00
parent 2a7ef5dd84
commit 65d64af041
4 changed files with 26 additions and 19 deletions

View File

@@ -632,7 +632,7 @@ namespace Barotrauma.Networking
ChatMessage.ServerRead(inc, c);
break;
case ClientNetObject.CHARACTER_INPUT:
if (c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
if (c.Character != null)
{
c.Character.ServerRead(objHeader, inc, c);
}