Fixed damageshader ignoring sprite colors. Closes #212
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@@ -67,6 +67,7 @@ namespace Barotrauma
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}
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public static float DamageEffectCutoff;
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public static Color DamageEffectColor;
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public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
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{
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