(0b29f1236) Added: Scaling to mouse cursor size

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:34:53 +03:00
parent 52f773027b
commit 65a914e5ed
22 changed files with 114 additions and 169 deletions
@@ -81,11 +81,7 @@ namespace Barotrauma
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
var item = matchingItems.GetRandom();
var order = new Order(
orderPrefab,
item ?? character.CurrentHull as Entity,
item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType),
orderGiver: character);
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType));
if (order == null) { continue; }
var objective = CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier);
if (objective != null)
@@ -202,10 +198,6 @@ namespace Barotrauma
{
CurrentObjective?.TryComplete(deltaTime);
}
else
{
character.AIController.SteeringManager.Reset();
}
}
public void SetOrder(AIObjective objective)