(0b29f1236) Added: Scaling to mouse cursor size

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:34:53 +03:00
parent 52f773027b
commit 65a914e5ed
22 changed files with 114 additions and 169 deletions
@@ -66,13 +66,13 @@ namespace Barotrauma.Networking
if (order.TargetAllCharacters)
{
GameMain.GameSession?.CrewManager?.AddOrder(
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
order.Prefab.FadeOutTime);
}
else if (targetCharacter != null)
{
targetCharacter.SetOrder(
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
orderOption, senderCharacter);
}