(0b29f1236) Added: Scaling to mouse cursor size

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:34:53 +03:00
parent 52f773027b
commit 65a914e5ed
22 changed files with 114 additions and 169 deletions
@@ -105,8 +105,7 @@ namespace Barotrauma.Items.Components
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
{
TextDepth = item.SpriteDepth - 0.00001f,
RoundToNearestPixel = false,
TextDepth = item.SpriteDepth - 0.0001f,
TextScale = TextScale
};
}
@@ -441,8 +441,8 @@ namespace Barotrauma.Items.Components
{
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
}
if (GameMain.DebugDraw)