Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)

This commit is contained in:
Regalis
2015-09-29 20:06:15 +03:00
parent 45178e745b
commit 655862fc0f
10 changed files with 116 additions and 36 deletions
@@ -206,7 +206,7 @@ namespace Subsurface.Items.Components
if (item.CurrentHull != null)
{
//the sound can be heard from 20 000 display units away when everything running at 100%
item.CurrentHull.SoundRange += (coolingRate + fissionRate) * 100;
item.CurrentHull.SoundRange = (coolingRate + fissionRate) * 100;
}
UpdateGraph(deltaTime);