Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
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@@ -206,7 +206,7 @@ namespace Subsurface.Items.Components
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if (item.CurrentHull != null)
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{
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//the sound can be heard from 20 000 display units away when everything running at 100%
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item.CurrentHull.SoundRange += (coolingRate + fissionRate) * 100;
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item.CurrentHull.SoundRange = (coolingRate + fissionRate) * 100;
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}
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UpdateGraph(deltaTime);
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