Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
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@@ -35,7 +35,7 @@ namespace Barotrauma.Particles
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}
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AngleMin = MathHelper.ToRadians(AngleMin);
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AngleMin = MathHelper.ToRadians(AngleMax);
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AngleMax = MathHelper.ToRadians(AngleMax);
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if (element.Attribute("velocity") == null)
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{
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