Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items

This commit is contained in:
Regalis
2016-05-11 20:15:42 +03:00
parent a9ceaeb8ec
commit 6537751961
10 changed files with 67 additions and 18 deletions
@@ -35,7 +35,7 @@ namespace Barotrauma.Particles
}
AngleMin = MathHelper.ToRadians(AngleMin);
AngleMin = MathHelper.ToRadians(AngleMax);
AngleMax = MathHelper.ToRadians(AngleMax);
if (element.Attribute("velocity") == null)
{