Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
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@@ -82,6 +82,8 @@ namespace Barotrauma.Items.Components
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AnimController ac = picker.AnimController;
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item.Submarine = picker.Submarine;
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if (!throwing)
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{
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if (picker.IsKeyDown(InputType.Aim))
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