Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items

This commit is contained in:
Regalis
2016-05-11 20:15:42 +03:00
parent a9ceaeb8ec
commit 6537751961
10 changed files with 67 additions and 18 deletions
@@ -82,6 +82,8 @@ namespace Barotrauma.Items.Components
AnimController ac = picker.AnimController;
item.Submarine = picker.Submarine;
if (!throwing)
{
if (picker.IsKeyDown(InputType.Aim))