Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items

This commit is contained in:
Regalis
2016-05-11 20:15:42 +03:00
parent a9ceaeb8ec
commit 6537751961
10 changed files with 67 additions and 18 deletions
@@ -219,4 +219,19 @@
velocitychange="0.0, -0.5">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
</extinguisher>
<flare
startsizemin="0.1,0.1" startsizemax="0.2,0.2"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="-180.0" startrotationmax="180"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.5, -1.0, -1.0, -0.5"
lifetime="2.5"
growtime ="0.05"
drawtarget="both"
collideswithwalls="true"
blendstate="additive"
velocitychange="0.0, 1.0">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
</flare>
</prefabs>