Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
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@@ -219,4 +219,19 @@
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velocitychange="0.0, -0.5">
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<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
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</extinguisher>
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<flare
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startsizemin="0.1,0.1" startsizemax="0.2,0.2"
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sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
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startrotationmin ="-180.0" startrotationmax="180"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.5, -1.0, -1.0, -0.5"
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lifetime="2.5"
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growtime ="0.05"
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drawtarget="both"
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collideswithwalls="true"
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blendstate="additive"
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velocitychange="0.0, 1.0">
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<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
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</flare>
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</prefabs>
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