Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items

This commit is contained in:
Regalis
2016-05-11 20:15:42 +03:00
parent a9ceaeb8ec
commit 6537751961
10 changed files with 67 additions and 18 deletions
+15 -5
View File
@@ -250,19 +250,29 @@
category="Equipment"
pickdistance="150"
price="5"
spritecolor="1.0,0.0,0.0,1.0"
tags="smallitem">
<Sprite texture ="tools.png" sourcerect="0,37,22,9" depth="0.5"/>
<Deconstruct time="10">
<Item name="Phosphorus"/>
<Item name="Aluminium"/>
</Deconstruct>
<Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<Sprite texture ="tools.png" sourcerect="0,38,21,7" depth="0.5"/>
</Throwable>
<Body width="21" height="7" density="12"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10"/>
<LightComponent LightColor="1.0,0.0,0.0,1.0" Flicker="0.5" range="600" IsOn="false">
<StatusEffect type="OnActive" target="This" Condition="-0.5"/>
<StatusEffect type="OnUse" target="This" IsOn="true"/>
<StatusEffect type="OnActive" target="This" Condition="-0.5">
<ParticleEmitter particle="flare"/>
<ParticleEmitter particle="bubbles"/>
</StatusEffect>
<sound file="flare.ogg" type="OnActive" range="800.0" loop="true"/>
</LightComponent>
</Item>